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Using the 3D terrain modeling system designed for Bruce Artwick's famous Flight Simulator series, subLogic created a whole new flight simulator - UFO.

You control a UFO (with controls unlike those in any earthly vehicle), careening and skidding around the earth under the power of standard thrusters or a gluon disruptor propulsion system, avoiding detection by humans (you can use your translucer to become radar-invisible), in a search for fuel for your species' galactic ships. You can return to your mother ship and trade your scavenged fuel for additional supplies. (Your mother-ship docking tractor beam can also be used to capture earthly aircraft... hmmm...)

The controls are akin to (but different from) a helicopter's. You can control the amount of anti-gravity; you can pitch, roll, and yaw; you can thrust back and forth, up and down, and side to side. (Thrusting up and down is preferable to the less precise use of antigravity - important while docking.)

For advanced flying, it is possible to use anti-laminar transducers to completely eliminate drag (important to keep your hull from overheating), and use the aforementioned gluon devices to "fly" forwards (But watch out for spinout!)

There are other options available, including landing pods, illuminator beams, probes, gravitons, shields, teleportation. UFO is also compatible with the subLogic Scenery Disks.


UFO DOS A distant view of the ufo (CGA 320x200 4 color)
UFO DOS Chasing an Earth aircraft (Hercules 720x348 Monochrome)
UFO DOS An external view of the ufo (EGA/VGA 640x350 16 color)
UFO DOS Demo mode (EGA 320x200 16 color)

Promo Images

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User Reviews

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Critic Reviews

ASM (Aktueller Software Markt) Nov, 1989 10.8 out of 12 90
The Games Machine (UK) Jan, 1990 82 out of 100 82
Joker Verlag präsentiert: Sonderheft 1990 79 out of 100 79
100 aktuelle PC-Spiele 1990 5 out of 10 50
Power Play Jan, 1990 48 out of 100 48
Computer Gaming World (CGW) Nov, 1992 2 Stars2 Stars2 Stars2 Stars2 Stars 40
Computer Gaming World (CGW) Dec, 1989 Unscored Unscored


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This was the first subLOGIC game after the breakup of Stu Moment and Bruce Artwick. The breakup was supposed to be a friendly one with Bruce Artwick Associates agreeing to supply game engine work while subLOGIC was to supply 3D databases. subLOGIC ended up re-coding all of the game engine.
Robert Morgan (1059) added UFO (DOS) on Aug 05, 2000