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Ultima: Kyōryū Teikoku (SNES)

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Developed by
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While visiting Professor Rafkin in order to investigate the Orb of the Moons that was found, the orb itself created a warp gate that transports the Avatar to Eodon, a world featuring dinosaurs who live among several warring tribes. Now it's up to the Avatar to bring peace to these warring tribes.

Ultima: Kyōryū Teikoku is a port of Worlds of Ultima: The Savage Empire. However, the game has been altered in some ways. The most glaring change is that this version eschews turn based combat in favor of a more action oriented combat system. The Avatar also travels alone instead of being in a party of adventurers. Other changes include there being a smaller amount of items to pick up and the day and night cycle being only cosmetic instead of affecting the schedules of the NPC's.


Ultima: Kyōryū Teikoku SNES Outside in the village
Ultima: Kyōryū Teikoku SNES The introductory
Ultima: Kyōryū Teikoku SNES Crossing a river
Ultima: Kyōryū Teikoku SNES Ultima: Kyouryuu Teikoku Title Screen

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Alternate Titles

  • "Ultima 恐竜帝国" -- Japanese spelling

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Critic Reviews

GamePro (US) May, 1995 4 out of 5 80
Electronic Gaming Monthly (EGM) Feb, 1995 31 out of 50 62


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Cancelled US release

This game was set to be released in the US by the NY-based subsidiary of FCI, Pony Canyon's Japanese mother-company, when FCI abruptly closed their US game department. It had been losing money for some time, and they didn't want to make the investment necessary to move from 16 bit game systems to 32 bit systems.

FCI and Pony Canyon had a working relationship with ORIGIN. They ported ORIGIN's role-playing games to the NES, SNES, and Gameboy. FCI's Metal Morph was programmed by ORIGIN.

FCI had been working on porting ORIGIN's Wing Commander II to SNES when they were closed.


There are a few changes in the SNES version:

  • There is no party; the Avatar travels alone.
  • The introductory sequence and in-game cutscenes have been removed.
  • The Avatar can't be named; he is always called "Avatar." The Avatar is always male like in the PC version.
  • The NPCs have no schedules; the day-night changes are only cosmetic.
  • Vastly-reduced interactivity; only a fraction of the in-game objects can be used in some way.
  • The overworld is broken up into both indoor and outdoor maps.
  • The whole game control scheme was changed; it now plays more action-like, similar to the Zelda games.
  • All graphics are reduced-quality and more pixelated; the character portraits of the original are now smaller and less detailed.

Alaka (65020) added Ultima: Kyōryū Teikoku (SNES) on Mar 24, 2014