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DescriptionThe events of the game take place eighteen months after those described in Ultima VII: The Black Gate. Batlin, the leader of the Fellowship has disappeared, as well as Iolo's wife Gwenno. A map is found that points to the Serpent Isle where the Guardian is still planning to destroy Britannia. Lord British sends the Avatar and his companions to this new land. Once there, the Avatar discovers that a great imbalance is upon the isle and it is up to him to fix it. To do so, he must learn the philosophies of the original inhabitants of this land, who worshipped giant serpents symbolizing the principles of Order, Chaos and Balance.
Serpent Isle uses virtually the same game engine as the first Ultima VII, with some slight modifications in inventory management and NPC portraits (which are now digitized images of actors). The story, however, is more linear and also more extensive. Unlike earlier Ultima games, many tasks have to be accomplished before the player is able to advance to a different area. There are also many scripted events that advance the plot, though the free-roaming is still retained to a large degree, with a vast amount of locations to visit, items to collect, and NPCs to interact with. Combat is handled similarly to the previous game, with a simple real-time point-and-click management of the Avatar's actions, while his/her party members are being controlled by the AI.
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- "Ultima VII: Segunda Parte - Serpent Isle" -- Spanish title
Part of the Following Groups
- Fantasy Creatures: Dragons
- Fantasy Creatures: Trolls
- Gameplay feature: Character development - Training
- Gameplay feature: Day / Night cycle
- Gameplay feature: Hunger / Thirst
- Gameplay feature: Paper doll inventory
- Games with manual lookup copy protection
- Physical Bonus Content: World Map
- Sound engine: AIL/Miles Sound System
- Ultima series
- Ultima universe
|Tilt||Dec, 1993||93 out of 100||93|
|PC Joker||Apr, 1993||93 out of 100||93|
|PC Games (Germany)||May, 1993||92 out of 100||92|
|PC Player (Germany)||May, 1993||87 out of 100||87|
|Power Play||Jun, 1993||85 out of 100||85|
|ASM (Aktueller Software Markt)||Jun, 1993||10 out of 12||83|
|All Game Guide||1998||70|
|PC Review (UK)||Jun, 1993||7 out of 10||70|
|Computer Gaming World (CGW)||Jul, 1993||Unscored||Unscored|
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TriviaFind the bridge that is east of the Spinebreaker Mountains magic carpet chamber, and in the vicinity you will see a plaque.
The only way to access it to see what it reads is to activate the game's cheat mode and use the hack mover function to remove sections of the bridge.
When you double click to read the message you will find it says "Turn off the Hack Mover, you cheater!"
Related Web Sites
- Denis Loubet's site (Denis Loubet's personal site, which features (among many Ultima-related things) the original version of the Serpent Isle intro.)
- Exult (An open-source project to reverse-engineer Ultima VII and Ultima VII Part Two. Highly recommended for any fan of these games.)
- Ganesh's Website - Planescape Torment, Ultima 7/8/UW1/UW2 & Jokes! (Walkthroughs, tips, hints, cheats, trainers, backgrounds, wallpapers, desktop themes, music, mp3s, midi, hand-picked *very* funny jokes and much MUCH more! ALSO: U7 in Win9x, humor, lots of downloads!)
- Ultima 7 in Windows (An exerpt .. "Thanks to a new and quite brilliant utility, Black Gate and Serpent Isle can be run effortlessly in Windows 95 or 98, with virtually any kind of sound card. With the latest edition (U7.DPMI) it is also compatible with Windows 2000, and possibly even Linux.")
Terok Nor (29280) added Ultima VII: Part Two - Serpent Isle (DOS) on Jan 09, 2000
Credits (65 people)
Tony Bratton, Philip Brogden, Eric Brown, Charles Cafrelli, Reinaldo Castro, Ken Demarest III, Jeff Everett, Todd Hartmann, Justin Lee McKinnerney, Mike McShaffry, Herman Miller, Brendan Segraves, Zachary Booth Simpson, Philip H. Sulak, Mark Vittek, John Watson, Jeff Wilson, Tony ZurovecMusic / Sound Programming: