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Following the events depicted in The Savage Empire, the Avatar and his friend Dr. Spector receive a book that contains the knowledge of time traveling. They are taken to the year 1893, witnessing Percival Lowell prepare a space cannon not unlike the one described in Jules Verne's works, with the intention of sending humans to Mars. However, due to unforeseen circumstances, the cannon is fired during the World's Columbian Exposition in Chicago, with several famous people of the time on board. The Avatar and his companions follow, only to be transferred into the mysterious and dangerous world of the Martian civilization.

The second entry in the Worlds of Ultima series is very similar to its predecessor visually and gameplay-wise. Like the first game, it utilizes the Ultima VI engine, and is a top-down role-playing game set in a seamless graphical environment and featuring turn-based party combat. Conversations with characters, interaction with the game world, and acquiring crucial items occupy a significant portion of the gameplay. Many supporting characters are famous real-world figures from the depicted time period, such as Marie Curie, Sigmund Freud, Nikola Tesla, and others.


Ultima: Worlds of Adventure 2 - Martian Dreams DOS Problem-solving on Mars: A short lecture. Lesson one: Restoring Power. Feeding coal to the ovens...which turns on the lights...
Ultima: Worlds of Adventure 2 - Martian Dreams DOS How can you not love a game that allows you to play a classical music masterpiece on an interactive instrument?
Ultima: Worlds of Adventure 2 - Martian Dreams DOS Shooting hostile alien critters. Those creeping cacti tend to attack in large swarms. It's a good thing you've got Belgian weapons... though I'd prefer waffles and chocolate from the same country
Ultima: Worlds of Adventure 2 - Martian Dreams DOS Those "sextellegers" are a pain. And they even attack us on the roads!..

Promo Images

Ultima: Worlds of Adventure 2 - Martian Dreams Screenshot
Ultima: Worlds of Adventure 2 - Martian Dreams Screenshot
Ultima: Worlds of Adventure 2 - Martian Dreams Screenshot
Ultima: Worlds of Adventure 2 - Martian Dreams Magazine Advertisement

Part of the Following Groups

User Reviews

An Epic, Out Of This World Rpg Adventure! DOS sfdf (7)
Edutainment! GOOD edutainment! (did Sid Meier take part in this game?) DOS Don Lee (8)
One of my favorite games of all out of the Ultima series DOS OceansDaughter (109)
One of the best (and most overlooked) games in the ultima series DOS Pix (1234)
An imaginitive, fun, and highly underrated game. DOS Ben Sokal (18)
Some game-ideas are even above the unusual ones like Populous and (inspired ?) Alpha Centauri ! DOS Thomas Dahl (1)

Critic Reviews

ACE (Advanced Computer Entertainment) DOS Aug, 1991 928 out of 1000 93
Zero DOS Aug, 1991 86 out of 100 86
ASM (Aktueller Software Markt) DOS Jul, 1991 10 out of 12 83
Games-X DOS Jul 04, 1991 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Power Play DOS Sep, 1991 73 out of 100 73
PC-Spiele '92 DOS 1991 7 out of 10 70
The Good Old Days (Staff Reviews only) DOS May 16, 2015 4 out of 6 67
Play Time DOS Dec, 1991 60 out of 100 60
Computer Gaming World (CGW) DOS Sep, 1991 Unscored Unscored
Computer Gaming World (CGW) DOS Oct, 1991 Unscored Unscored


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The basic idea for the game, a Victorian SF game where you are shot to Mars in a giant cannon shell, and some other bits, like the inclusion of historical characters and the robot reminiscent of the one in "Metropolis", came from the game producer, Warren Spector.

Related Web Sites

  • Crapshoot (A humorous review of the game)
  • Nuvie (If you have an original copy of "Ultima: Worlds of Adventure 2: Martian Dreams", you can use Nuvie to run it on modern systems.)
Contributed to by Picard (46008), Old man gamer (386) and Sciere (817512)