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Ultimate Body Blows is a compilation of Body Blows and its sequel, available only for Amiga, Body Blows Galactic. The game combines everything from its predecessors and adds more colors, improved graphics, and music, more backgrounds and endings, giving the player a total of 22 characters (including the invincible Max and his true self, the Terminator T17) and many fixes.

The game was released only on a CD offering the in-game soundtrack played directly from a CD.


Ultimate Body Blows DOS Max the victorious
Ultimate Body Blows DOS Main menu
Ultimate Body Blows Amiga CD32 Ninja vs Phantom
Ultimate Body Blows DOS Dragon vs Yitu

Promo Images

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Part of the Following Group

User Reviews

Beyond horrible. DOS Zovni (10627)
Stinky, stinky, stinky! Oh, did I mention stinky? DOS Satoshi Kunsai (2074)
horrible to average fighting game DOS Ryu (56)

Critic Reviews

Amiga CD32 Gamer Amiga CD32 Jun, 1994 93 out of 100 93
Amiga Format Amiga CD32 Jun, 1994 90 out of 100 90
Amiga Power Amiga CD32 Jul, 1994 86 out of 100 86
Amiga Games Amiga CD32 Jun, 1994 85 out of 100 85
CU Amiga Amiga CD32 May, 1994 84 out of 100 84
Megablast Amiga CD32 Jun, 1994 84 out of 100 84
High Score Amiga CD32 Aug, 1994 4 out of 5 80 Amiga CD32 Mar 31, 2008 7 out of 10 70
PC Player (Germany) DOS Jan, 1995 60 out of 100 60
The Good Old Days (Staff Reviews only) Amiga CD32 Mar 31, 2017 3 out of 6 50


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There are couple differences that were introduced in Ultimate Body Blows when compared with previous games in the series:
  • The looks of the character of Maria, the female fighter, were toned down. If you look at her in the original "Body Blows", you notice that her t-shirt was apparently wet and much more tighter than the new one.
  • From the technical point, the Nik and Dan (or Danny) characters were the same. The only difference was in terms of the outfit and the "home location". In Ultimate Body Blows Nik also received his own vocal expression after winning the fight which is different from his brother's.
  • "The Ultimate Body Blows" attack is slightly more difficult to perform compared to the previous games. Creators increased the time of invincibility after a character falls down. It prevents damage from projectiles or attacks from the standing characters.

Contributed to by Sciere (779805), Jaromir Krol (269) and Martin Smith (78683)
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