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Genre Perspective Gameplay Interface Setting Misc |
Description
The alien race known as Necris is still fighting against the humans but when they attack the Twin Souls mining colony, they made a big mistake because it was the hometown of James "Reaper" Hawkins. He now seeks revenge together with his sister Sarah and his team mates Terrence Marshall and Jeremiah O'Connor. To get it over with they join the Izanagi Corporation where they get transferred into a special ops division lead by none other than long time tournament champion Malcolm.In the single-player campaign you take control over Reaper and fight in closed matches in the different available gameplay-modes against the Necris and other enemies of the Corporation. To convince your enemies that they are wrong, you will find the usual arsenal of known Unreal Tournament-weapons scattered around the map. These include the humiliating impact hammer, the Trident Tri-barrel Rocket Launcher and the devastating Redeemer. The famous Translocator is also back again to allow you fast movement around the maps. But it's not the only means of transportation in Unreal Tournament III.
Like in Unreal Tournament 2004 many maps also feature vehicles like the Axon Goliath or the Necris Darkwalker. In addition to that you also have at all time access to the new Hoverboard which allows you to travel fast but you can't use any weapons at the same time.There's also game-mode called Vehicle CTF where the different machines are essential in winning the round.
The other game-modes, which are all available in single player and multiplayer, contain the usual like Deathmatch and Capture the Flag but also the new Warfare-mode. In this mode you need to destroy the enemy Power Core. But the power core only becomes vulnerable when you've captured the Nodes leading to the core with power Orbs that spawn in your base. Warfare also replaces the popular Onslaught-mode known from the previous games. Bombing Run also didn't make it from Unreal Tournament 2004 into the new game.
Screenshots
Promo Images
Trailer
Alternate Titles
- "UT3" -- Common abbreviation
- "Unreal Tournament 3 Black" -- Title as of patch 2.0
- "Unreal Tournament 2007" -- Working title
- "언리얼 토너먼트 III" -- Korean spelling
Part of the Following Groups
- 3D Engine: Unreal Engine 3
- BPjS / BPjM indexed games
- Games that include map/level editor
- Genre: Arena shooter
- Middleware: FaceFX
- Middleware: SpeedTree
- PC Gamer Presents Games
- Physics Engine: PhysX
- Software Pyramide releases
- Theme: Future sports / Brutal sports
- Unreal series
- Unreal Tournament series
User Reviews
More of The Same, But Not Enough | PlayStation 3 | Tom Cross (31) |
Over-detailed, but otherwise good looking; an unhealthy obsession with vehicles really does the damage though | Windows | Dave Billing (28) |
Critic Reviews
Eurogamer.net (UK) | PlayStation 3 | Dec 21, 2007 | 9 out of 10 | 90 |
PlayFrance | PlayStation 3 | Mar 17, 2008 | 9 out of 10 | 90 |
Xboxdynasty (XD) | Xbox 360 | Jul 11, 2008 | 8.9 out of 10 | 89 |
Gamigo | PlayStation 3 | Mar 03, 2008 | 8.6 out of 10 | 86 |
Game Informer Magazine | Xbox 360 | 2008 | 8.5 out of 10 | 85 |
GamePro (US) | PlayStation 3 | Jan 09, 2008 | 4.25 out of 5 | 85 |
Hooked Gamers | PlayStation 3 | Dec 18, 2007 | 8 out of 10 | 80 |
The A.V. Club | Windows | Nov 19, 2007 | B | 75 |
Pelaajalehti | Windows | 2007 | 7 out of 10 | 70 |
Out Of Eight | Windows | Dec 18, 2007 | 5 out of 8 | 62 |
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Trivia
1001 Video Games
Unreal Tournament 3 appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.German version
In the German version, all blood and gore effects as well as ragdoll effects on corpses were removed. Except the ending cutscene, which is one scene short, the cutscenes are not affected. A detailed list of changes can be found on schnittberichte.com (German).Related Web Sites
- Unreal Tournament III (Official game website - US)
- Wikipedia (Unreal Tournament 3 article at Wikipedia)
- X360A achievement guide (X360A's achievement guide for Unreal Tournament 3.)
Windows Credits (368 people)
295 developers, 73 thanks
Lead Designer:
Lead Programmer:
Senior Producer:
Programmers:
Additional Programming:
Ray Davis, Robert McLaughlin, Yakaru Dezaki, Laurent Delayen, Jeff Farris, Dave Hagewood, Warren Marshall, John Barrett, Michiel Hendriks
Art Director:Technical Art Director:
Lead Artist:
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