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The mission in Vampire is rather obscure. The player must destroy the evil Count Dracula who is devastating the region. The nightmare scenario will be the castle of this malevolent personage. Throughout 95 horrifying rooms the player will be besieged by Dracula's slaves; try to avoid them and obtain the greater amount of food as possible. If the player reunites the five keys and introduce them in its five corresponding bolts, the player will have done a very important part of the mission. In order to obtain each key, the player must find a certain object and fix it in the generator by pedals. If the player does it, the player will be able to jump the enormous pit.

The second part of the mission consists in opening the six magical counter-windows pressing the suitable switches. Finally, search for the hammer and the stake and walk quickly to the superior part of the castle to take the cross. At this moment the player will be teleported to the space to get rid of the final confrontation in which the player will be able to use the laser weapon and the self-propelled knapsack.


Vampire Commodore 64 Starting out
Vampire Commodore 64 Loading screen (as Phantomas II)
Vampire Amstrad CPC The dining room
Vampire MSX but you can't jump over it!

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Alternate Titles

  • "Phantomas II" -- Spanish in-game title
  • "Phantomas 2" -- Spanish title

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Critic Reviews

Computer and Video Games (CVG) ZX Spectrum Feb, 1987 7 out of 10 70
Amtix! Amstrad CPC Mar, 1987 68 out of 100 68
Computer Gamer ZX Spectrum Jan, 1987 55 out of 100 55
ASM (Aktueller Software Markt) ZX Spectrum Feb, 1987 6.2 out of 12 52
Your Sinclair ZX Spectrum Dec, 1986 5 out of 10 50
Computer Gamer Commodore 64 Jun, 1987 49 out of 100 49


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Contributed to by firefang9212 (75401) and Kohler 86 (7958)