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This one on one future sport combines ideas from a number of real-world competitions, most notably the schoolgirl favourite Netball (I wonder why the ad blurb makes no mention of this?). The action is viewed isometrically, so moving the joystick up moves your droid north-east, down moves south-west, and so on.

The aim is to score more points than your opponent in each match, and be the first to win four matches (against either a human or computer opponent), before moving up to the next difficulty level. There is a goal in the middle at each end, and the ball can be advanced by shooting it (the length of a shot is affected by pushing the joystick up or down with fire pressed) as you can't run with the ball, or hold onto it for long. The main novel idea in the game is the shaping of the pitches, which are viewed in full 3D and have bumps and big divots all around.


Vectorball ZX Spectrum This screen shot shows that when Player Two scores a goal its displayed in a different colour. It also shows that it's possible to score an own goal.
Vectorball Amiga Loading screen
Vectorball DOS Get Ready! (CGA)
Vectorball ZX Spectrum With the controllers and the game area both selected all that remains is to decide how long a match will last

Promo Images

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Alternate Titles

  • "Vector Ball" -- Amiga/Amstrad/Atari ST/C64/ZX Spectrum in-game title

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User Reviews

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Critic Reviews

Amiga User International Amiga Oct, 1988 7 out of 10 70
Amiga Computing Amiga Oct, 1988 70 out of 100 70
Your Sinclair ZX Spectrum Oct, 1988 7 out of 10 70
ST/Amiga Format Amiga Oct, 1988 63 out of 100 63
ST Action Atari ST Oct, 1988 52 out of 100 52
Zzap! Amiga Nov, 1988 48 out of 100 48
Commodore User Commodore 64 Sep, 1988 3 out of 10 30


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The 'flippy' edition of this game had the Spectrum version on one side, and the Amstrad CPC version on the other side. This is nothing unusual in itself as dozens of games used the cost-effective system, but on this one the Amstrad spec is written under a yellow strip, and the Spectrum details on an orange strip directly below it. This (presumably accidentally) contradicts a UK industry convention for budget cassette games of using yellow for Spectrum, orange for Amstrad, red for C64 and so on (ironically, a convention pioneered by Mastertronic themselves when they launched in 1984).
Contributed to by POMAH (62465) and Martin Smith (74102)