Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

Spike Reviews (Vectrex)

Published by
Developed by
Released
Platform
55
Critic Score
100 point score based on reviews from various critics.
...
User Score
5 point score based on user ratings.

User Reviews

An enjoyable little game overlooked by time darthlobos1182 (9) 4.25 Stars4.25 Stars4.25 Stars4.25 Stars4.25 Stars

Our Users Say



Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
80
TeleMatch (Nov, 1983)
Ein interessantes Spiel, das Reaktionsvermögen und Geschicklichkeit fordert. Die Grafik hat wieder einen Touch ins Dreidimensionale, und die bekannte VECTREX- Abstraktion hält sich in Grenzen; im Gegenteil: Spike wirkt mit seinem gezackten „Gesicht“ irgendwie originell.
67
Tilt (Mar, 1984)
Le manque total d'originalité du thème de ce jeu est largement compensé par les effets sonores - le jeu « parle » sous l'adjonction d'un module supplémentaire - et par les personnages unanimement sympathiques : leur donner la voix les rend beaucoup plus crédibles, beaucoup plus « vrais ».
60
Retro Game Reviews (Sep 23, 2015)
Spike is an interesting concept and it's fun for the first few levels until the difficulty skyrockets. While you might not play for long stretches it's still a unique title in the Vectrex library and one that's certainly worth a look if you like platform or arcade-style games.
38
The key challenge in Spike is remembering which button is which. Once that's done, playing the game itself seems like an anticlimax. There's only one difficulty level and the graphics are among the least successful Vectrex has yet produced. The characters are stick figures with five-pointed stars for heads. They are always smiling, even in the face of the gravest dangers. Molly, for example, when carried off by the evil Spud in a little animated intro, pleads movingly for assistance from Spike while wearing an enormous grin on her starface. Does she really want to be rescued? Do I really want to know?
25
The Video Game Critic (Feb 07, 2006)
The problem is, Spike's large size makes it awkward to move him with any degree of quickness or precision. And once baddies like bouncing snakes and flying birds enter the picture, they're practically unavoidable. I really got tired of the Spike's frustrating gameplay, and even the voice effects started getting on my nerves after a while.