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SummaryA good Pac-Man clone with one unusual game mechanic
The GoodWith a title like A-maz-ing, I thought that I would be playing a game where the object is to find your way around a maze. But no, it is a clone of Pac-Man released by Audiogenic around the same time when Namco’s little chomper was still popular. This was never released on any system other than the VIC-20, which is understandable considering that the computer didn’t receive an official port of the game.
The first thing I noticed was that the maze is drawn nicely, with the warp tunnels located on both sides, the power pellets in the right positions, and most of the core gameplay remaining intact. As the Gobbler, you need to eat all the dots around the maze, while avoiding the four ghosts that chase you. Eating power pellets in each corner means that you can eat them up for points. When you have eaten all the pellets, you proceed to the next maze.
I think the font used to write SCORE above the maze looks quite good; it reminds me of Boppin, where a similar font is also used.
The BadFrom your starting position, it is impossible to eat any of the power pellets without a ghost coming into contact with it, and when that happens, it disappears and the only way you can get it back is to lose one of your lives. But even if you manage to eat a ghost, it will teleport to the hideout in the center of the maze and will not come out. The same applies to every ghost. If you eat all of the ghosts, you also proceed to the next maze.