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SummaryWith a flawless port like this one, why would you want to take a trip down to the arcade?
The GoodMidway’s Omega Race was as successful as Asteroids before it. The object of the game is to fly your ship around a circular track, blasting droids that get in your way. You also have the opportunity to ricochet off the sides of the rectangle in the center and crash into droids if you don’t take it easy. Versions of the game were released for the Atari 2600, ColecoVision, Commodore 64, and VIC-20. This review will cover the VIC-20 version.
Let’s start with the cover. Omega Race is stored inside the standard gray cover with the VIC-20 logo on the top left. These types of covers are reserved for games sold by Commodore themselves, and the covers contain a cutout in the middle, letting you see what the manual looks like if you open it and take the contents out. As well as the cartridge, flyer containing instructions, story, and brief details of the gameplay is also included. Commodore’s approach to covers for its 8-bit machines is equivalent to the covers you get for any console at the time.
The VIC-20 version of Omega Race is an excellent port. It boasts great vector graphics, and I like the explosion that occurs when you hit a droid. Everything in right here, including the “robotic” font that matches the arcade’s, as well as the prologue at the start of the game. In addition, you also get to choose what control method you want to use (joystick or paddles), as well as the choice to modify the background and ship colors.
The music in the game sounds similar to the loop from “The Twilight Zone”, and this loop goes faster if one of the droids go rogue and bounce around the screen. The sound effects are quite good and matches what happens on screen.
The BadThere is no keyboard support. So if you have a VIC-20 computer without a joystick or paddle, tough.