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SummaryA small step backwards from the original, but still a fun game.
The GoodIt had almost everything that made the original game so much fun.
The BadUnlike the original game, the missions in Deadly Games weren't linked geographically. So you didn't have the "island" view where you could decide which sector of the island your mercs would tackle next. You simply went from one mission to the next, and had no choice of which mission you'd like to take.
The other step backwards was the fact that the misisons had turn limits on them. You had to achieve the objective in the prescribed number of turns, which severely curtailed your tactical options. If you are (like me) the kind of player who will leisurely and carefully scout out a sector before initiating combat, the artificial restriction of turn limits will really crimp your style. You won't have the luxury of scouting out the sector thoroughly and cautiously. You'll have to hurry along in order to meet the objective by the deadline.