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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
80
VJ: Red Hot Rumble isn't what I wanted for the series on my PSP. I would have been happy to have had a conversion of the original game from the big console, rather than a fairly mediocre party-game that is riding on Joe's good name and reputation. For the great style and the nice controls, we can get adjusted to the fact that the game is a series of roughly the same objectives and team battles, played out in different environments. What is consistent is the style that elevated the first game to the cultish appeal it now has. Given a choice, I'd take a more conventional brawler over this, but party-game fanatics will rejoice. Still, in doing a mash-up of a great fighter with a party-game concept, there's been something lost in the translation, on both sides. VJ: Red Hot Rumble may be an acquired taste, so definitely rent or try before you buy.
80
Viewtiful Joe: Red Hot Rumble is addictive, frustrating, high on sugar, top fun in multiplayer and a nice spin-off from the series. In fact we wouldn’t feel like we were doing something wrong to claim that this is just as good as any previous game in the series, but in a totally different way. With this said we feel that Red Hot Rumble is an underrated and thoroughly enjoyable gem of a game.
80
GameCubeGame Vortex (Jan, 2006)
Red Hot Rumble is more of the same over-the-top action melee game that the series is known for. If you like the other Viewtiful Joe titles, then this game is right up your alley.
80
GameCubeNZGamer (Apr 09, 2006)
Originally one of the “Capcom 5” (which quickly became the ‘Capcom 4’ after Dead Phoenix was cancelled), Viewtiful Joe wowed gamers with its stylish 2D graphics and hard gameplay. Since then, Viewtiful Joe has seen a sequel and two ports. And now we have Viewtiful Joe: Red Hot Rumble, the first multiplayer entry in the series. Disappointingly, the single player game is the same as the multiplayer mode, apart from playing against AI opponents in the story battles. In this side story, the VJ gang is auditioning to be the hero in a movie. The premise is simple - pass a handful of mini-games where everyone must compete for the most points.
75
PSPFragland.net (Sep 06, 2006)
Viewtiful Joe: Red Hot Rumble has become a fun game that nicely puts the series on the small but colorful screen of the PSP. Less successful is the gameplay which sometimes feels a bit chaotic and quickly has you button-bashing or repeatedly use the same attacks. For the fans of the series this game is probably worth suggesting, but for all other people there are more than enough other options to do some handheld fighting.
75
PSPVicioJuegos.com (Jun 03, 2006)
Resumiendo, en Viewtiful Joe: Red Hot Rumble para PSP tenemos un buen ejemplo de juego de acción frenética que puede divertirnos bastantes horas, aunque es probable que nos acabemos hartando de él después de unas siete, ya que la dificultad de ciertas pruebas y de las ediciones especiales de las películas puede echar a cualquiera para atrás, excepto a los más hábiles. Es un buen reto, no obstante, tratar de completar el juego al 100%, pero sólo indicado para verdaderos "hachas". Lo recomendamos para cualquier fan de la saga, ya que aunque no sigue la mecánica habitual, sí es fiel al estilo Viewtiful Joe.
74
PSPGamesmania.de (Aug 09, 2006)
Als Viewtiful Joe Fan der ersten Stunde konnte ich es gar nicht erwarten, endlich einen PSP-Ableger meines geliebten roten Heldens in die Finger zu bekommen. Leider kann Red Hot Rumble die hochgesteckten Erwartungen nicht ganz erfüllen. Was nutzen mir die unzähligen wunderschön gestalteten Level, Charaktere und Spielmodi wenn es letztendlich am Gameplay scheitert? Das Spielgeschehen präsentiert sich leider einen ganzen Tick zu hektisch, zu schnell und zu unübersichtlich, als das ernsthaft Taktik oder Können zu einem Erfolgserlebnis führen könnten. So darf die PSP-Version wohl nur hartgesottenen Button-Smashing-Fans uneingeschränkt empfohlen werden. Alle anderen mobilen Viewtiful Joe Anhänger warten weiter auf eine klassische Umsetzung ihres Celluloid-Heldens.
74
PSPGaming Target (Apr 19, 2006)
The portable version of Red Hot Rumble is better than the GameCube version, not because of additions like Devil May Cry’s Dante or Trial Mode, but because it can be enjoyed in short bursts while on the go. Although losing track of your character in all of the commotion on screen is a serious problem and button mashing is a result, if you have a short attention span and love chaotic gameplay, Red Hot Rumble may be right for you. Everyone else should wait for a side-scrolling version of Viewitful Joe, which the PSP needs more than beat-‘em-up games at this point.
73
PSPGameZone (Apr 10, 2006)
Red Hot Rumble is an out-of-control experience never before seen on the PSP. Serious problems, however, do arise in terms of character balance and unfocused presentation on the small PSP screen. It’s not something every gamer will like, but if you enjoyed previous VJ hits and are interested in going head-to-head against other characters in a very chaotic style, give it a try.
72
PSPDarkZero (Jun 03, 2006)
Perhaps Red Hot Rumble’s biggest downfall is this quick pace I have mentioned at many times throughout this review. Almost every mission breaks down into an exercise in button bashing after about 10 seconds play as you struggle to find out where you character is on screen. The selection of mini-games may break this up a bit but there is no denying that the game is best played in shorts burst as continuous play for anything exceeding 30mins leaves each mission feeling almost a mirror of the one that preceded it. Fans of the VJ series will be the only people interested in picking up this title but due to a lack of Joe’s trademark side-scrolling even the most avid of fans will soon grow tired.
72
GameCubeGameZone (Dec 01, 2005)
Even though I have mentioned some negatives parts of RHR a score of 7.2 is still a good, decent score. The game has some amazing graphics and a style that is hard to match. If you’ve never played a Viewtiful Joe game and you want a quick experience then RHR is a good place to start. The main course of the meal is still found in the first two Joe games but RHR is nice addition to the series. It’s just unfortunate that RHR doesn’t capture the same fun and excitement of the first two Joe games.
72
GameCubeGaming Target (Dec 12, 2005)
If you are looking for a brawling action game with frantic hints of mini-game meyhem, then Viewtiful Joe: Red Hot Rumble is for you. It mixes up the unique platforming action style of the Viewtiful Joe series by throwing in multiplayer combat and shifting the gameplay from traditional side scrolling fare to head-to-head competition. Be warned, if you are looking for another adventure in the vein of the first two VJ titles you will come out of Red Hot Rumble a little bit disappointed.
70
PSPTTGamer (Jun 23, 2006)
While Viewtiful Joe did not turn out to be the best PSP game around we have to credit the developers for at least trying to make a portable style game out of something which really belongs more on the home consoles. Multiplayer across WiFi is how this is best played due to its focus on party style action but the single player will leave you wanting more, wondering where the rest of the Viewtiful Joe universe has gone.
70
PSPBoomtown (Jul 06, 2006)
Nonetheless, the game is good fun if a little frustrating. Fans of the original might be a little miffed by the drastic shift in dynamic, but as long as you recognize that this isn't just a side-scrolling beat 'em up, you should be pleasantly surprised.
70
PSPAceGamez (2006)
If you're looking for a top-notch brawler, Viewtiful Joe: Red Hot Rumble simply isn't for you. It's like winning a competition to go on a date with Britney Spears and ending up with Vanessa Feltz; what you see isn't always what you get. And while Red Hot Rumble may appear as a conventional beat 'em up with a Viewtiful twist, emphasis remains solely on a series of shallow gameplay concepts, each feeling more out of place than Saddam Hussein taking the role of chairman at a world peace committee. Don't get me wrong, it's a load of fun, but for those of you new to the series, you won't find anything to take your fancy here. Red Hot Rumble is somewhat of a fan-fuelled affair, created for those Viewtiful veterans out there who just want a quick, quirky and, above all else, fun, piece of software to bridge the gap to the imminent 'threequel'.
70
PSPGameSpy (Mar 22, 2006)
Viewtiful Joe: Red Hot Rumble is one of those games that makes for a great diversion. Its fast-paced style of play makes it easy to pick up and put down on a whim, and its original presentation makes those moments of gameplay surprisingly fun. The game does suffer a bit in larger battles due to the restrictions of the small screen; however, it never quite reaches the point of being unplayable. Even with its faults, Viewtiful Joe: Red Hot Rumble still manages to pull off an entertaining experience for the gamer who wants his "Henshin" on the "go-go, baby!"
70
PSPGamePro (US) (Mar 29, 2006)
Despite my annoyances with the controls and hit detection, there's plenty to enjoy in Red Hot Rumble, particularly if you're a huge fan of the show or the game series. The deep roster of characters is impressive, as is each one's unique attacks and abilities. But if you're really looking for a truly classic Viewtiful Joe experience on your PSP, you're more than likely not going to find it here. Let's just hope that Capcom has a new adventure in the works.
70
PSPGame Informer Magazine (May, 2006)
Nonetheless, a large variety of power-ups, and playable characters are available, as well as a good selection of gametypes and decent multiplayer. This might not be Clover Studios' best effort, but as ports go this is far from terrible.
70
GameCubeGamePro (US) (Nov 10, 2005)
That's not to say the game is ugly--Red Hot Rumble still retains that vibrant, Viewtiful style. And despite the myriad of sprites and enemies flying around the screen, amazingly the game never seems to lag or slowdown. In those moments where you can actually see what you're doing, it's satisfying to crush opponents with your special moves--so long as you ignore the repetitive, corny "eat this!" lines. Red Hot Rumble will likely be remembered as an amusing, if not inconsequential, fighting game detour of the franchise. Of course, you can expect Capcom to respond with more platformer installments.
70
GameCubeDigital Entertainment News (den) (Apr 30, 2006)
Viewtiful Joe: Red Hot Rumble is a blast to play in the company of friends and you would have to search far and wide to find a fighting game that’s as frenetic and as downright insane. It may be directly inspired by Smash Bros., but not even Nintendo’s brawler can match up to the visual excesses and overwhelming action presented here. The very chaotic nature that makes it great with multiple players, however, also contributes to its easy and unbalanced fighting engine. Ít’s unfortunate that the game isn’t a more complete package, but the enjoyment to be had with four players certainly makes it worthy of consideration. If you’re lacking in either friends or controllers, don’t bother.
70
GameCubeThunderbolt Games (Dec 08, 2005)
Fans of the series might be surprised with what Red Hot Rumble brings to the gaming table. Instead of the usual Viewtiful Joe single-player action, it presents gamers with an odd blend of multiplayer aspects that have served previous games well. Super Smash Bros. Melee gamers will pick up on the item system easily, whereas the revelers of the Mario Party series will recognize the minigame setup from the start. That being said, you might want to have some friends over if you really want to get the most out of this game. Does such emphasis on multiplayer make it a bad game? Not necessarily. But solo gamers who’ve been spoiled with previous games may not appreciate the new gameplay style. Thus Viewtiful Joe’s epic saga continues, with justice and style for all.
70
GameCubeGame Informer Magazine (Dec, 2005)
This is a game carried away with its own silliness, and your enjoyment is going to be based on how willing you are to go along for the ride.
69
PSPGameSpot (Mar 27, 2006)
Viewtiful Joe: Red Hot Rumble is just a bit too crazy for its own good. It packs in all the style of the Viewtiful Joe games, which is great, but there just isn't enough room on the screen to contain the action. The gameplay is a mess of bright colors and unsatisfying button mashing. Its heart is in the right place, but the game lacks focus and feels disorganized. Viewtiful Joe fans will appreciate all the characters and the game's look and feel, but as a fighting game, Red Hot Rumble just isn't very satisfying.
69
GameCubeVicioJuegos.com (Feb 17, 2006)
Con Viewtiful Joe: Red Hot Rumble nos queda una sensación de amarga decepción por lo que pudo dar de sí y no consigue. Jugando uno o dos llegaremos a experimentar las sensaciones que creemos que Clover Studio quería transmitir porque la confusión es menor. Pero con varios jugadores, donde realmente se amortizan este tipo de juegos, Viewtiful Joe: Red Hot Rumble fracasa estrepitosamente y acaba por provocar apatía, lo que nunca debería expresar un juego. Una pena, porque el juego está realmente bien trabajado y pensado, pero falla en lo primordial.
69
GameCubeGameSpot (Nov 07, 2005)
Viewtiful Joe: Red Hot Rumble is just a bit too crazy for its own good. It packs in all the style of the Viewtiful Joe games, which is great, but there just isn't enough room on the screen to contain the action. The gameplay is a mess of bright colors and unsatisfying button mashing. The game's heart is in the right place, but it just lacks focus and feels disorganized. Viewtiful Joe fans will appreciate the characters, as well as the look and feel of the game. But as a fighting game, Red Hot Rumble just isn't very satisfying.
67
GameCube4Players.de (May 22, 2006)
Mal ehrlich: Ich will mich einfach mit Stil und möglichst ausufernder Zeitlupe durch witzig designte Levels prügeln, nicht gegen CPU-Kollegen um die Wette Münzen sammeln oder Blümenkübel zertreten. Das ist zwar nicht zuletzt aufgrund der lässigen Präsentation eine Zeit lang ganz unterhaltsam, auf Dauer hingegen so abwechslungsreich wie das Programm von Neun Live. Mal ganz davon abgesehen, dass die Scharmützel ab drei Kämpfern derart weit rausgezoomt werden und damit unnötig unübersichtlich werden, dass pures Pixelraten angesagt ist – worauf ich keine große Lust habe. Die Entwickler wären wesentlich besser beraten gewesen, das klassische Spielprinzip auf die PSP zu übertragen und nicht unbedingt für jede Plattform einen eigenen Brei zu kochen. Das ist nämlich eine der sichersten Möglichkeiten, eine einstmals saucoole Serie langsam ausbluten zu lassen.
67
PSP4Players.de (May 22, 2006)
Hm. So langsam hat Viewtiful Joe nicht mehr so richtig viel mit Viewtiful Joe zu tun. Aus dem coolen Oldschool-Prügler wurde auf dem DS ein gar nicht mal übles Action-Adventure, während der PSP-Erstling eine etwas willkürlich wirkende Ansammlung merkwürdiger Minigames ist. Mal ehrlich: Ich will mich einfach mit Stil und möglichst ausufernder Zeitlupe durch witzig designte Levels prügeln, nicht gegen CPU-Kollegen um die Wette Münzen sammeln oder Blümenkübel zertreten. Das ist zwar nicht zuletzt aufgrund der lässigen Präsentation eine Zeit lang ganz unterhaltsam, auf Dauer hingegen so abwechslungsreich wie das Programm von Neun Live.
67
The portable version of Red Hot Rumble is better than the GameCube version, not because of additions like Devil May Cry's Dante or Trial Mode, but because it can be enjoyed in short bursts while on the go. Although losing track of your character in all of the commotion on screen is a serious problem and button mashing is a result, if you have a short attention span and love chaotic gameplay, Red Hot Rumble may be right for you. Everyone else should wait for a side-scrolling version of Viewtiful Joe, which the PSP needs more than beat-'em-up games at this point.
65
PSPJeuxvideo.com (Jun 16, 2006)
Loin d'égaler l'efficacité des volets classiques de la série, cet opus de Viewtiful Joe orienté multijoueur est appréciable pour sa dimension conviviale, mais son gameplay confus n'est pas suffisamment solide pour nous convaincre. Le soft de Capcom constitue malgré tout un bon moyen de se divertir entre amis, mais il ne fera pas date dans la catégorie des jeux de combats en arènes.
65
GameCubeJeuxvideo.com (Mar 10, 2006)
Loin d'égaler l'efficacité des volets classiques de la série, cet opus de Viewtiful Joe orienté multijoueur est appréciable pour sa dimension conviviale, mais son gameplay confus n'est pas suffisamment solide pour rivaliser sereinement avec Super Smash Bros Melee. Le soft de Capcom constitue malgré tout un bon moyen de se divertir entre amis, mais il ne fera pas date dans la catégorie des jeux de combats en arènes.
65
GameCubeNintendojo (Dec, 2005)
What's most disappointing about Red Hot Rumble is that the developers' hearts are in the right place. They love this world, they continue to recreate it wonderfully, and they know the primary ingredients are style, cheesy humor, and over-the-top action. The sheer creativity in some stage objectives-- all very Joe-flavored-- demonstrate great ideas and initiative, and are immediately engaging and appropriate at the start, but disappointing in the follow through. You'll sincerely want to accomplish goals, unlock characters, and share the experience with friends, but the game's got so much on its spinning plate there's no way to grow reasonably accustomed to any one aspect, and it's far too frenetic to be pick-up-and-play friendly. There is a lot to unlock, and the entrancing world of Joe's begs you to stick it through, but frustration and being overwhelmed win out in the end.
64
PSPIGN (Apr 06, 2006)
Red Hot Rumble doesn't do much to improve on its console sibling, but it's still somewhat fun for those looking for chaotic action. The multiplayer modes and mini-game challenges help strengthen the package, but it still doesn't feel anywhere near as fun, funky and fantastic as the first two Viewtiful Joe titles.
64
GameCubeLawrence (Nov 21, 2005)
I can think of no reason to recommend this game, considering that Smash Bros. is the same basic concept, yet executed infinitely better. Hardcore Viewtiful Joe fans may have a good time battling with their favorite characters, but everyone else should steer clear.
60
GameCubeJeuxpo.com (2006)
Sympathique, cet épisode risque pourtant d'apparaître bien vite redondant. Espèrons que l'épisode Revolution ne poursuive pas dans ce style, ou que Clover revoit sa copie d'ici là.
60
PSPCheat Code Central (Mar 30, 2006)
Viewtiful Joe may have bitten off more than he can chew on his PSP debut. Even if you have the metabolism of a hummingbird, you're going to have a difficult time relating to the incredibly fast and confusing pace of this game.
60
PSPDeeko (Apr 01, 2006)
Viewtiful Joe: Red Hot Rumble if anything, suffers from one thing: Too much for too little. The gameplay itself is nothing more than a fancied up button mashing tournament with a sense of claustrophobia so apparent, you'll be looking to open a window after the first ten minutes, just for some fresh air. For PSP owners who may have missed the Gamecube version, you may want to give this a look. But make sure it's a private screening.
60
PSPPAL Gaming Network (PALGN) (Jun 13, 2006)
As a fighting game Viewtiful Joe: Red Hot Rumble just isn't that enjoyable. In the transition to the PSP the game really hasn't changed from the GameCube version. It's an advantage being able to play the game on the run - the game can be a lot of fun in short bursts - but it's disappointing that the developers didn't really make any improvements to the gameplay with the extra development time enjoyed by the PSP version. At times, the game really does feel a bit like Super Smash Bros., but things become so chaotic that you're likely to get quite confused and frustrated, whether it's in single player or multiplayer. Average, and some way from being Viewtiful.
60
GameCubeMeristation (Mar 13, 2006)
Los incondicionales de Joe seguramente se lanzarán a las tiendas nada más aparezca para hacerse con su copia, pero hemos de advertir que es un juego bastante distinto a los anteriores en muchos aspectos y puede no cumplir con lo que se espera.
60
GameCubeYahoo! Games (Nov 18, 2005)
For a game that manages to capture the look and personality of Viewtiful Joe, Red Hot Rumble is strangely demanding and uncompromising. As you adjust to what's going on, the hyper zen of it all can come together, but getting there will take patience, practice, and more patience. And that's not exactly an asset for a party game. Maybe in the end, Viewtiful Joe: Red Hot Rumble really is for hyperactive 13-year-olds hopped up on Twizzlers and Mountain Dew.
60
GameCubeGamesRadar (Mar 27, 2006)
It's not like Red Hot Rumble is a total waste. The goals, while repetitive, offer more than a typical four-way smasher, but damn, it's hard to keep things straight. For gamers who like things categorically insane, you're looking at a go-to, button-mashy party game.
60
GameCubeKombo.com (Nov 11, 2005)
As a Viewtiful Joe fan, I’m pretty disappointed in Red Hot Rumble. The game isn’t bad, but it isn’t great, either. It’s average, when it gets down to it, really. It has its ups and downs, offering both a lot of action, challenge and excitement, but at the same time it offers the same amount of frustration, lack of options and just an overall lack of depth. Those looking for a fun party game will be surprised to read that Red Hot Rumble might be it. It’s not quite a fighter so it falls in this confused category. Overall, it’s not worth buying, but for absolute Viewtiful Joe fans, renting is a good option.
60
GameCubeEurogamer.net (UK) (Jan 03, 2006)
That idea - of grafting VJ's mechanics and VFX powers onto the skeleton of Smash Bros. - sounds wonderful on paper. But as with all such procedures there are downsides, and RHR has had more than a facial transplant. There's a mess of nerves that throb confusedly beneath its borrowed face. It looks about right, certainly, but you'll need more than immunosuppressants to stop your face exploding in outrage half the time. So, in the end, the door stays shut.
60
GameCubeCubed3 (Mar 12, 2006)
Some may believe that I am being overly harsh on this game, but Clover Studios can definitely do much better, as is evident in the recent Nintendo DS version of VJ. Churning out a Smash Bros. clone is not as easy as some may think and whilst there are sparks of enjoyment hidden in Red Hot Rumble, ultimately it is too much of a let down. Please post your comments below.
60
GameCubeFragland.net (Sep 15, 2006)
Although the game looks like a real Viewtiful Joe game, it feels and plays different and it gets boring after a few matches. It does not even get close to Super Smash Bros: Melee or Soul Calibur 2. It is no real Viewtiful Joe game and also fails as a button bashing fighting game. This game falls in between these two categories and will not be able to convince the fans of these kinds of games. As a Viewtiful Joe fan, the best you can do is get part one or two from the shelf instead of Red Hot Rumble. The competitive element is nice for a change and might be a good extra for a possible Viewtiful Joe 3.
60
GameCubeGameSpy (Nov 11, 2005)
This Viewtiful Joe may be too hot for TV, but it has already won the hearts, minds, and is currently cultivating ganglion cysts in the thumbs of fans; they're likely to be very happy with this fourth offering in the franchise. More casual GameCube-owners have such a limited choice of games, this is likely to be in your collection, especially if you bought Geist in the vain hope it wouldn't suck. But for everyone else (including fighting game fans not ready to devote days to straining and training your eyes and hands in supreme coordination), the view in this Viewtiful Joe is no longer beautiful; it's an eyesore in the "optometrical" sense of the word, and the cheap-ass player can mash his way to victory just as easily as the button-tapping professional. Only those with 20-20 vision, muscular thumbs, weeks of free time, and patience in overlooking overloaded graphical offerings need apply.
60
GameCubeCheat Code Central (Nov, 2005)
Red Hot Rumble is a little too "off the map" to recommend to those with patient, methodical and analytical minds. Loading the game into your machine is like unleashing Pandora's box. You'll either love it or loath it. Keep the aspirins handy in case of headaches.
60
GameCubeDeeko (Nov 26, 2005)
Viewtiful Joe: Red Hot Rumble if anything, suffers from one thing: Too much for too little. The gameplay itself is nothing more than a fancied up button mashing tournament with a sense of claustrophobia so apparent, you'll be looking to open a window after the first ten minutes, just for some fresh air. Maybe this game should have been entitled, Viewtiful Joe: Cabin Fever Combat.
60
GameCubeGame Informer Magazine (Dec, 2005)
Sure, it looks nice and there is a lot of variety in the mission objectives, but nothing outside of blind luck will get you through a battle. Super Smash Brothers this ain't.
58
GameCubeGame Shark (Dec 12, 2005)
In the end, Viewtiful Joe: Red Hot Rumble retains the style of Capcom's Viewtiful Joe series perfectly, but doesn't back it up with a very deep action experience. While some Viewtiful Joe fans will get a kick out all the characters and the overall presentation, most gamers will fee dazed and confused after playing this game. Give it a rental if you're not one of those ardent and faithful VJ fans.
50
PSPPocket Gamer UK (Mar 27, 2006)
And that's when any rational person would call it off. Sure, you'll be tempted to go back to flirt with the Trial levels (40 entertaining one-player focused mini-games) and the thrill of the occasional quick two-player (particularly cooperative) Red Hot Rumble romp is unlikely to lose its appeal, but you'll do so knowing this isn't a game you'll ever settle for.
50
PSPvideogamer.com (Jun 16, 2006)
A True Viewtiful Joe game on the PSP would have been great. A foray into the beat 'em up genre isn't exactly straying too far from Joe's roots, but the game hasn't been pulled off with the same high level of polish that the other Joe titles exude. Obsessive fans who haven't already picked up the GameCube version might want to take a look at Red Hot Rumble, simply for a few hours of pretty mindless fun, but the lasting impression won't be so positive. Joe should definitely stick to his roots in the future.
50
GameCubeNintendoWorldReport (Dec 04, 2005)
In the end, Red Hot Rumble is all flash and no substance, something that the Viewtiful Joe franchise has never been about. Gone are the side-scrolling levels and intense action of the first two games; in their place is a bunch of mush that Capcom is trying to pass off as a Smash Bros. clone. To this I say, “Henshin a’no-no, baby!”
50
GameCubeIGN (Nov 11, 2005)
Red Hot Rumble is a rare, baffling game that is not nearly as good as the sum of its parts. It's got a great cast of fighters and a complementary roster of surreal battle environments. Its fighting mechanics are intuitively operated and very flexible. It should be fun. And yet it usually isn't. As a single or two-player game, it has its moments. There are signs of its true potential. When you execute a VFX power and the action slows to show Joe flipping through the air in mid-combo, it's difficult not to appreciate the style and elegance of the in-game presentation. But even as a two-player brawler, these moments are hard to find.
50
GameCubeGaming Age (Dec 02, 2005)
You can play the game through the story by yourself, too, and that makes the action a lot easier to figure it out. So if you're a fan of the earlier games, this version has more of what you liked. And playing against one other player isn't as messy as playing against four. But ultimately, the entire game can be played almost as well with frantic button presses as it can with careful use of the available moves and powerups. And even without a four player assault on the eyes, the action has moved from the colorful but manageable chaos of the early games to an over-saturated assault.
45
GameCubeNintendo Difference (2006)
Plus qu'un coup d'épée dans l'eau, Viewtiful Joe : Red Hot Rumble marque une étape supplémentaire dans la plongée aux enfers qu'opère la série. Bordélique à souhait, et au final, frustrant à mort, le titre raté de Clover ne mérite pas qu'on s'y attarde. Surtout quand un certain SSBM, même s'il ne tape pas tout à fait dans le même registre, est disponible depuis quelques années déjà sur la même machine...
40
GameCubeGamekult (Jan 27, 2006)
Il ne suffit pas d'avoir les bons ingrédients, de tout verser dans le shaker et de tout secouer pour obtenir un titre de la trempe de Super Smash Bros. Melee... Si Viewtiful Joe : Red Hot Rumble partait sur une bonne base, il s'avère assez décevant dans la pratique avec des affrontements beaucoup trop brouillons et dénués de toute technique. Heureusement, l'habillage haut en couleur propre à l'univers de Joe et son ambiance déjantée parviennent un peu à sauver les meubles, mais le tout manque de cohérence pour réussir à convaincre. Dommage.
40
GameCubeGameDaily (Dec 19, 2005)
Viewtiful Joe: Red Hot Rumble is a clear example of a game that has its say on the planning stages and yet comes out completely different on the other, as it just never reaches the enjoyment level of the first two chapters in the series. Perhaps with the next-generation, Clover will stick with what works and give us another side-scrolling epic advanced well beyond its means, and not something ridiculous like Viewtiful Joe Soccer or what have you. Stick with what you do well, and don't toy to be something else. That's where the originality of the gaming world thrives.
40
GameCubeGameplanet (May 05, 2006)
While Single Mode does come off a lot less confusing, its also a lot less fair. You're playing the kind of game -- and mini-games -- that are only fun if you're playing it with friends. Tapping the right button in a mini-game before the CPU controlled character isn't a test of who's faster, its a test of what difficulty the CPU is set to. Graphics and sound stay consistant with previous games in the series, but apart from the movies that look like they were taken straight from the anime series, we've seen it all before. If you enjoy playing games that test your hunting skills as much as your patience this might just be a game for you. If you're a die-hard Viewtiful Joe fan there might be enough packed into the fast-paced confusion fest to warrant a purchase, otherwise stick with the prequels.