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User Reviews

Redefinition of 'pushing it a bit' Commodore 64 WWWWolf (453)
Awesome! Simply awesome! DOS Tomer Gabel (4643)

Our Users Say

Platform Votes Score
Acorn 32-bit Awaiting 5 votes...
Amiga Awaiting 5 votes...
Amstrad CPC Awaiting 5 votes...
Atari ST Awaiting 5 votes...
Commodore 64 Awaiting 5 votes...
DOS 12 3.8
ZX Spectrum Awaiting 5 votes...
Combined User Score 12 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Commodore 64Your Commodore (Sep, 1991)
If you want to write a game and you cannot program, then I would recommend you buy this. If you want to use your 64 for design, then buy this. If you are bored of your computer and want to do something new on it, then buy this. In fact, I would recommend this to just about anybody with a 64 as I am sure anyone can entertain themselves with it in some way. Overall, an extremely versatile piece of software, technically amazing, easy and great fun to use. This could be the future of home micro software, go and buy it!
Atari STGames-X (May 17, 1991)
All types of games can use the 3D universe created here. It's not quite virtual reality, but it's about as good as you're gonna get on the trusty old ST!
Commodore 64Commodore Format (Sep, 1991)
This isn't a normal PowerTest but then 3D Construction Kit is by no means normal itself. But be certain of this: It's A Corker!
Atari STThe One for ST Games (Jun, 1991)
All in all, 3D Construction Kit can't be too highly recommended. Even if you have no plans to become the next Bullfrog, you'll still have weeks of fun just playing around.
AmigaThe One for Amiga Games (Jun, 1991)
3D CONSTRUCTION KIT IS ONE OF THE BEST 16-BIT UTILITIES to appear - ever! Whether you're just interested in using it as a 3D art package or whether you want to create games to rival Incentive's own, you'll find it to be an ideal tool, with the combination of drop-down menus and short-cut icons taking the drudgery out of object creation.
ZX SpectrumYour Sinclair (Aug, 1991)
3D Construction Kit is, quite simply, an absolutely incredible piece of software. It's not something you can dive into at first sitting (so shoot-'em-up fans beware), but, then again, it's not at all complicated once you've sussed it out. And, as the ads say, the only limit really is your imagination (and, ahem, the memory of our humble little chum! But even that's not a real problem because it's available, quite unbelievably, on 48K mode). Of course, it's not technically a game, but since you can use it to create them I'm call it a Megagame anyway.
ZX SpectrumSinclair User (Sep, 1991)
Building your own games? The possibilities are endless and so's the fun. If you want to buy one product to keep you glued to your Spectrum for eons, then buy this one.
AmigaAmiga Format (Jul, 1991)
The 3D Construction Kit is probably the most user-friendly game design ever produced on the Amiga. Anyone interested in 3D adventure games and a spark of imagination should check it out immediately, since it is just the thing to allow them to put everything they ever wanted from the genre into their own game. One point, though, now that the Kit is available programmers are going to have to work that little bit harder to some pretty nifty coding and designing to come up with new and challenging games. Otherwise people will start to say, “Oh yeah, but I could have done that with 3D Construction Kit!”
AmigaAmiga Action (Jul, 1991)
Upon loading 3D Construction Kit for the first time, you may find the vast array of icons fairly overwhelming. However, after spending half an hour experimenting, you'll soon begin to realise that each is logically laid out and well backed up by the range of pull-down menus. The video which is supplied with the package will help to an extent, but don't expect to be taught how to write a game. To create a full game you'll have to master the integral programming language. This may put a number of people off, but it's the only way to create something different, and actually isn't all that difficult. Once you master the language, the possibilities are endless and, therefore, 3D Construction Kit is highly recommended.
AmigaPlay Time (Jul, 1991)
Was kann ich da noch mehr sagen? Es ist schon ein beeindruckendes Paket, daß jedoch einige Macken hat. Es ist exzellent dafür geeignet, solche Spiele wie Driller und Castle Master zu entwerfen, aber für andere Spiele ist es leider nicht zu gebrauchen. Noch ein kurzer Blick auf die Vektorgrafik. Die taugt völlig für Science Fiction Games, aber für Fantasy würde man sich alles ein bißchen runder wünschen. Virtual Reality ist es nun beileibe nicht, aber dieses Teil erlaubt es Dir, einige sehr komplexe Adventures ins Leben zu rufen, wenn Du bereit bist, eine Menge (eine riesige Menge) an Zeit und Mühe zu investiere um alles selber aus dem Boden zu stampfen.
AmigaAmiga Power (Jun, 1991)
If you're fed up with playing other people's games this could be the answer. It's not for the faint-hearted (or the faint-walleted) but it achieves what it sets out to do very well.
AmigaAmiga Power (Jul, 1991)
Expensive and of limited appeal, but if you've always itched to create a Freescape game you can't really complain.
The sample game is rather lame. Once the novelty of having unlimited control over movement wears off, there is little there. Ultimately, however, it is the Freescape world itself which this reviewer found unsatisfying. What is initially interesting to visit, soon becomes a heartless and barren place. Users wander from one space to the next as though exploring a deserted city long abandoned by all forms of life, whether human beings or their monstrous foes. Objects like robots or vehicles may appear and move along rigid paths, but these things are nothing more than zombie machines created and then, apparently, abandoned by their masters. Users with no interest in programming are advised to stay well away from Virtual Reality Studio.