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User Reviews

There are no reviews for this game.


Our Users Say

Platform Votes Score
Amiga Awaiting 5 votes...
Amstrad CPC Awaiting 5 votes...
Atari ST Awaiting 5 votes...
Commodore 64 Awaiting 5 votes...
DOS Awaiting 5 votes...
ZX Spectrum Awaiting 5 votes...


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
87
Commodore 64Play Time (Apr, 1991)
Die Nachbildung der Figuren ist vom Anblick her gesehen außerordentlich gut. Keine primitive Grafik, die immer noch bei den meisten Spielen in dieser Version läuft, sondern eine geistreiche und sehr farbige Grafik. Das Scrollen des Bildschirminhalts erfolgt sehr gleichmäßig, wesentlich besser, als bei den beiden anderen Versionen.
87
AmigaPlay Time (Apr, 1991)
Gute und geistreiche Cartoon-Grafik, wobei zur Erzielung dieser Wirkung ein breite Farbpalette eingesetzt wird. Denken Sie daran, ständig eine Sonnenbrille zu tragen. Die Musik ist laut, aber angenehm. und paßt gut zu den jeweiligen Spielsituationen. Auch die Steuerung ist in Ordnung und sorgt zusammen mit einem gleichmäßigen Scrollen der Bilder für eine gute Spielbarkeit.
81
ZX SpectrumSinclair User (Jul, 1991)
Viz starts out with great promise, and there's no denying, it is quite entertaining, however, control can be difficult and even frustrating. You'll either love it or hate it.
80
Atari STPlay Time (Apr, 1991)
Grafiken noch gut, aber nicht so klar definiert. Die Musik leider ein bißchen schrill. Das Rollen der Bilder ist auch nicht so gut, trotzdem ist diese Version noch kaufwürdig, wenn Sie keinen AMIGA besitzen.
79
Atari STRaze (Jul, 1991)
Like Virgin's previous comical tie-in Monty Python, Viz the Game just about manages to translate onto computer. Although to truly appreciate the game, you'll need to have read a good few issues of the comic.
70
The six sub-games, though limited and a bit samey, are good fun for a while, as is the race. But eventually you'll get tired of it, and the game doesn't have enough depth make you persevere.
70
Unfortunately the biggest problem with Viz is that, although very playable, it's too simplistic and lacks variety. The six sub-games are all joystick-waggling variants, and it won't be long before you've seen them all and become completely proficient in them. The races themselves are fun for a while, and there's a certain urge to play on to see the new courses and characters, but they've very tough, sometimes frustratingly so. If you're a big fan of the comic then you'll get some fun star spotting, but those looking for a classic game are likely to be disappointed.
68
AmigaThe One for Amiga Games (May, 1991)
As a game all this is most likely to appeal to exactly the sort of people who aren't allowed to buy it - kids. Adults should consider sticking their nose in a Viz book instead.
68
Atari STThe One for ST Games (May, 1991)
As a game all this is most likely to appeal to exactly the sort of people who aren't allowed to buy it - kids. Adults should consider sticking their nose in a Viz book instead.
66
Commodore 64Computer and Video Games (CVG) (Jun, 1991)
The Viz gang also turn up on the C64, and in comparison to the 16 bit versions reviewed elsewhere, this tepid 'race' is about as entertaining as having your face rearranged by Biffa Bacon, and for the price, you'd do better off subscribing to the mag! (as long as you're over 18 of course - Law-abiding Ed)
59
Atari STComputer and Video Games (CVG) (Jun, 1991)
Almost identical to the Amiga version, ST Viz is okay in the audio-visual departments, but a bit yawnsome as far as gameplay is concerned. Diehard Viz fans might love it, but as with the other versions, this isn't half as entertaining as a copy of the mag of the same name.
59
It states quite clearly on the box that you'll never play "a bigger load of crap". Well, Viz isn't that bad, but it's not far off it. The graphics and sound are good, but the different events which make up the game are very basic, and the only possible attraction is the snigger-value of the (sometimes filthy) comments from Roger Mellie, et al. If you're old enough to buy the game, you'd get more laughs by spending the £25 on a subscription to the comic and a couple of pairs of boxer shorts instead.
58
Commodore 64Commodore Format (May, 1991)
Like it says in the intro, "Who'd have thought that eleven years later, at the end of a decade of phenomenal success, Viz would end up trying to flog a mediocre computer game in a desperate bid to make a few bob." Bang on, guys.
58
AmigaAmiga Power (May, 1991)
Good fun, and succeeds in capturing the comic's feel to a large degree, but that doesn't stop it being undemanding and overpriced. You'll enjoy it loads (I did anyway), but you'll probably end up feeling cheated in the long-term.
47
Commodore 64Commodore Format (May, 1992)
Ha ha ha, and all that, I thought. But the racing itself isn't that brilliant, and once you've finished, you have to go through all the same jokes again next time. Ha ha not very ha.
33
Atari STASM (Aktueller Software Markt) (May, 1991)
Und was machen wir nun mit dem Spiel? Wir küren es zum Flop des Monats, stecken die Disketten fein säuberlich in die Verpackung zurück und schicken sie der örtlichen Kläranlage. Dort, und nirgendwo anders, findet VIZ seine ewige Ruhe. Darauf könnt Ihr einen lassen...
22
Commodore 64ASM (Aktueller Software Markt) (May, 1991)
Und was machen wir nun mit dem Spiel? Wir küren es zum Flop des Monats, stecken die Disketten fein säuberlich in die Verpackung zurück und schicken sie der örtlichen Kläranlage. Dort, und nirgendwo anders, findet VIZ seine ewige Ruhe. Darauf könnt Ihr einen lassen...
10
DOSPC Joker (Apr, 1992)
Das ist nicht nur inhaltlich daneben, auch technisch ist die Ekel-Saft eine eher peinliche Veranstaltung: ekelig lange Ladezeiten, ein ekelig knappes Zeitlimit und eine ekelig ungenaue Kollisionsabfrage. OK. die Comic-Grafik mit dem Igitt-Effekt ist stellenweise ganz lustig, verliert aber fast so schnell an Reiz wie der sparsame Schlager-Sound. Alles in allem ist Vic etwa das digitale Gegenstück zu Gummikotze - aber Humor ist ja bekanntlich, wenn man trotzdem lacht...