User Reviews

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Critic Reviews

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93
AmigaZzap! (May, 1989)
Luke Snayles is a convict, an ex-pilot and a psychopath - but even he wouldn't be taking on a mission like this if they hadn't bent all his fingernails back and threatened to take away his cuddly bunny if he refused.
92
AmigaThe Games Machine (UK) (May, 1989)
The concept may indeed be as playable as it is dated but out-and-out carnage has never looked so good. The 3-D environment brings new life to the ideas of tank blasting action and with it comes a whole new depth with different weapons to use. The introductory sequence sets the scene with the Storm dropping the tank onto the surface. You against a massive force and the fate of Earth hanging in the balance - prime material for a great blast and Voyager is it.
91
Atari STThe Games Machine (UK) (May, 1989)
The concept may indeed be as playable as it is dated but out-and-out carnage has never looked so good. The 3-D environment brings new life to the ideas of tank blasting action and with it comes a whole new depth with different weapons to use. The introductory sequence sets the scene with the Storm dropping the tank onto the surface. You against a massive force and the fate of Earth hanging in the balance - prime material for a great blast and Voyager is it.
86
The smooth, fast, colourful graphics help to make a very believable game world. You'll be hooked on this after just a few plays, and it'll take you a while to beat, but it's just lacking that extra something to keep you playing for months.
85
Faster screen update, meatier sound effects and extra baddies go some way towards making up for the extra fiver on the price tag.
85
AmigaCommodore User (Jun, 1989)
Twelve years ago NASA launched the deep space probe Voyager II on a mission to survey the solar system and anything beyond it. Since then we have had lots of pretty colour pictures sent via its hugely expensive camera. Incidentally NASA have just realised that by using a $900 video camera they get better quality shots – that is progress for you. In the year 2032 a scout by the name of Non, a native of the planet Roxiz finds Voyager II, takes it home, and tries selling it for scrap metal. Not surprisingly it generates a lot of interest, and it is not long before a Roxiz war party is dispatched to our solar system. In a nutshell, the Roxiz set up a series of bases on Saturn’s moons, each moon producing a higher technology weapon. It is left down to you to wipe the mat with Roxiz and save the Earth.
83
Atari STComputer and Video Games (CVG) (Jun, 1989)
Voyager brings the classic Battlezone concept up to date by keeping the same basic formula, adding hordes of different aliens and play strategies and stunning Starglider II 3D filled vector graphics. Initially it's a little limited as you're confined to the ground, but once you've found the skimmer craft, the rest of the game unfolds - it's brilliant. At last a game that realises that 3D graphic presentation and complex puzzle solving don't have to go hand in hand.
81
Atari STThe One (May, 1989)
The enemy attacks in waves, with the next not appearing until the current one is cleared - which means if you don't have the firepower to wipe out a certain wave, you can't move on to another and return to it later. Despite this, Voyager is polished in every respect - from the humorous storyline to the end of the blasting.
79
AmigaAmiga Format (Aug, 1989)
The Voyager II space probe, launched in 1977 on an endless journey through the universe, is picked up by the evil alien Roxiz fleet and the information on board guides a Roxiz invasion force to our solar system. They prepare to invade Earth, using the ten moons of Saturn as a temporary base. One Luke Snayles, a prisoner returning from a 50-year term of solitary Investigative Exploration, decides that only he can save Earth, by destroying the Roxiz forces single handed, one moon at a time...
76
Atari STST/Amiga Format (Jun, 1989)
Voyager looks like Starglider and plays like Battlezone with you moving around a planet, blasting away at aliens and generally creating havoc. With 10 moons to conquer your work is going to be cut out for you, but you'll get plenty of opportunity for gratuitous violence. It's not the sort of game that you'll complete or get bored of in an hour, more likely it'll take you many weeks to complete and you're sure to get lots of enjoyment out of it in the meantime.
70
AmigaAmiga Mania (Mar, 1992)
Essentially the only real differences after the change of levels are the extras available for the tank; skimmers, atom bombs, decoys and extra cameras etc. can be picked up on the battlefield, the whole arsenal combining to produce a formidable zapping machine. Enjoyable vintage-style game but nothing new.
60
Atari STPower Play (Jun, 1989)
Am Anfang spielt sich “Voyager“ noch ganz nett, aber relativ rasch kommt Langeweile auf, Trotz umfangreicher Tastaturbelegung und vielem Schnickschnack (Kameras, Bordcomputer) ist Voyager keine Weltraumsimulation à la Elite. Übrig bleibt nicht mehr als eine hübsch verpackte mittelmäßige Ballerei. Wer sich ein gepflegtes 3D-Actionspiel zulegen möchte, sollte lieber auf “Starglider II“ zurückgreifen. Da gibt es mehr Spiel fürs Geld.
58
Atari STASM (Aktueller Software Markt) (May, 1989)
Wie bereits erwähnt, ist VOYAGER in meinen Testeraugen ein aufgemotztes Remake von alten (klassischen) Programmen, wobei die Spielbarkeit eines Starglider oder Backlash wesentlich besser, weil - im letzteren Fall - einfacher ist. Zuviel des Guten kann auch mal in die Hose gehen. OCEAN darf auch mal einen Ausrutscher haben; jetzt ist er da - mit VOYAGER!