War in Russia
Description official description
War in Russia is an operation level (division/corps) wargame played in turns (representing a week) on a hex grid map (each 50 miles wide), simulating the Axis vs. Soviets clash on the Eastern Front of the Second World War. The campaigns included are Operation Barbarossa (1941), Fall Blau (1942) and Operation Zitadelle (1943). Apart from the two player mode, the single player option is available, however only from the German side.
The game takes into account the factors of experience, fatigue, supply, harsh weather and rugged terrain. New units (infantry, armor) may be built in the cities, their strength is shown in point value - battle worn units need replacements. Soviet side will receive Lend-Lease support, while German supply lines will be sabotaged by partisans.
The winner is declared using a system of victory points, yet the game may end earlier when the key cities are captured by a given side.
The game was later remade for PC using updated Second Front engine.
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Credits (Apple II version)
14 People
Game Design | |
Apple Programming | |
Game Development | |
Customized Disk Operating System (Apple version) | |
Historical Research | |
Special Contributors to the WAR IN RUSSIAā¢ Game System | |
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APPLEĀ® version |
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Awards
- Computer Gaming World
- March 1988 (Issue #45) ā Introduced into the Hall of Fame
- November 1996 (15th anniversary issue) ā #126 in the ā150 Best Games of All Timeā list
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Contributors to this Entry
Game added by Rola.
Additional contributors: Patrick Bregger.
Game added April 9, 2012. Last modified September 20, 2023.