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Genre Perspective Visual Pacing Gameplay Interface Setting Narrative Misc |
Description
Ten years after the happenings in Warhammer 40,000: Dawn of War II - Chaos Rising, the sector Aurelia is still the scene of heavy fights between Space Marines, Chaos Space Marines, Eldar, Orks and Tyranids. But now the Imperial Guard (the new faction) is fed up with this and has a permanent solution in mind: exterminating all life in the whole Sector... This is the initial situation for the 16 missions long campaign which can be tackled with any of this six factions. The missions itself stay the same in principle but the choice of faction changes how they proceed, e.g. a boss enemy for one faction may be a playable hero for another faction. The plot is told in dialogues and cutscenes in game graphics (plus a few render sequences).Depending on the faction the player has up to four heroes to his disposal. Those have powerful special abilities which help to kill the enemies. Those give experience points and leave items behind: the latter can be given to the heroes between missions to improve their abilities and the experience leads to level ups. In contrast to the predecessors the player no longer gives points to the hero's stats after a level up but chooses one of 15 special abilities. Alternatively the points can be spent to upgrade regular units or unlock a new powerful unit. This can be important because the game features the new possibility to to play it more like a traditional tactics game: after a certain point in the campaign the player may choose to take more regular units instead of heroes into a mission.
Dawn of War II: Retribution also introduces an element known from regular real-time strategy games: producing units and researching updates. To do so the player needs to conquer certain buildings and have enough of the two resources. These are earned by searching boxes in the game world.
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Trailer
Part of the Following Groups
- 3D engine: Essence
- Fantasy Creatures: Orcs
- Gameplay feature: Fog of war
- Gameplay feature: Recordable replays
- Games that include map/level editor
- Middleware: Scaleform GFx SDK
- Physics Engine: Havok
- Scripting language: Lua
- Standalone expansions
- Warhammer 40,000: Dawn of War series
- Warhammer 40,000 universe
User Reviews
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Critic Reviews
This Is My Joystick | Windows | Mar 30, 2011 | ![]() ![]() ![]() |
100 |
Game Captain | Windows | Mar 11, 2011 | 89 out of 100 | 89 |
Gameswelt | Windows | Mar 01, 2011 | 86 out of 100 | 86 |
Onlinewelten.de | Windows | Mar 02, 2011 | 85 out of 100 | 85 |
IGN | Windows | Feb 25, 2011 | 8.5 out of 10 | 85 |
PC Games (Germany) | Windows | Feb, 2011 | 81 out of 100 | 81 |
AusGamers | Windows | Apr 08, 2011 | 8 out of 10 | 80 |
games xtreme | Windows | Apr 14, 2011 | 8 out of 10 | 80 |
GBase - The Gamer's Base | Windows | Mar 15, 2011 | 8 out of 10 | 80 |
Game Over Online | Windows | Mar 14, 2011 | 80 out of 100 | 80 |
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Trivia
References
Chaos Space Marines
- Eliphas - the main hero was introduced as the leader of the Word Bearer Legion in the game Dawn of War - Dark Crusade. He was slain there by the hand of a demon prince. He returned as a leader of the Black Legion in Dawn of War II - Chaos Rising, but was slain by the Blood Angels.
- During a cut sequence Eliphas told the other Chaos Marines that they should remember the fate of Araghast. Araghast was the first leader of the Black Legion during the events of Dawn of War II - Chaos Rising, but he was betrayed by Eliphas which lead him to a fatal battle with the Blood Ravens.
Eldar
- During a cut sequence it was told that all spirit stones were saved from Kronus, all but not the one from Taldeer. Kronus was the place where the game Dawn of War - Dark Crusade took place. Taldeer was the leader of the Eldar campaign.
- In another cut sequence a ten year old plan to save the craftworld Ulthwé from the Tyranids. The storyline of Dawn of War II reveals and crosses that plan.
Space Marines
- Gabriel Angelos, which will start the fight against the demon, has a long history. He was the leader of the campaign of Dawn of War as well as adviser and playable character of the final mission in Dawn of War II and it's add-on Dawn of War II - Chaos Rising.
- Cyrus was the scout marine in Dawn of War II and Dawn of War II - Chaos Rising. He is the traitor to the chapter if the has the most corruption points.
- Martellus was the tech marine, which is a not playable character in Dawn of War II and Dawn of War II - Chaos Rising. If all other Space Marines stay loyal to the Emperor he is the traitor to the chapter and is slain by the hand of the player.
- Tarkus was the "normal" marine character Dawn of War II and Dawn of War II - Chaos Rising. He is the traitor to the chapter if the has the most corruption points.
- Apollo Diomedes was commanded in Dawn of War II - Chaos Rising to find and stop Gabriel Angelos. A mission in Chaos Rising can be completed by either destroying the Blood Raven HQ or by killing Apollo Diomedes.
Related Web Sites
- Warhammer 40,000: Dawn of War II (Game page on the serie's website (multilingual))
Windows Credits (453 people)
450 developers, 3 thanks
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