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DescriptionAs a child, you were never taught of your family's dark secret - a whole history of 'evil twins' doing Satan's work on Earth, and 'good twins' attempting to put this right. Your uncle informs you of this shortly before his death, and after travelling to his castle you find that you must travel through time to correct these wrongdoings. Through a range of murals at your uncle's house, various past scenes must be entered, with more becoming available as you complete them. In each you must find and kill your demented relative in time.
WaxWorks is a hybrid game that combines elements of role-playing and adventure. The player explores maze-like locations, manipulating objects and solving puzzles. Enemies appear from time to time and must be defeated using the various weapons found in the game. The player receives experience points and fathers equipment in a RPG fashion in each WaxWork; however, completing one negates these effects, and the protagonist becomes more defenseless in the next location. The game's controls are point and click, with the interface allowing the player to examine and collect items, select a weapon, and attack potential foes by striking at a particular part of their body.
Part of the Following Groups
|If you loved Accolades "Elvira" series, you'll love this.||DOS||Tiamat (18)|
|PC Joker||DOS||Dec, 1992||83 out of 100||83|
|ASM (Aktueller Software Markt)||Amiga||Feb, 1993||9 out of 12||75|
|ASM (Aktueller Software Markt)||DOS||Nov, 1992||9 out of 12||75|
|Pelit||DOS||Jan, 1993||68 out of 100||68|
|PC Player (Germany)||DOS||Dec, 1992||64 out of 100||64|
|PC Games (Germany)||DOS||Dec, 1992||62 out of 100||62|
|Power Play||DOS||Dec, 1992||57 out of 100||57|
|Datormagazin||Amiga||Apr 08, 1993||53 out of 100||53|
|All Game Guide||DOS||1998||40|
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InspirationThe game was heavily inspired by the 1988 movie Waxwork, set in a wax museum where visitors get sucked into horror-themed exhibits. Michael Woodroffe stated this in a 1992 pre-release interview (Zero, February 1992, page 55):
Waxworks, which we're doing with Accolade, is based on the film of the same name. Well, not 'based' so much, inspired really. It's inspired by the film.Further reinforcing the movie connection, in the same interview Woodroffe stated that the game was going to include a swordfight with Marquis de Sade (something that didn't make it into the finished game). Such a scene appears in the 1988 film.
Related Web Sites
- ScummVM (supports Waxworks under Windows, Linux, Macintosh and other platforms.)
Amiga Credits (20 people)
18 developers, 2 thanks