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WCW/NWO Revenge puts the power of the biggest, baddest and meanest wrestlers around the world in the hands of the player. There are more than 60 real and fictional wrestlers - including then-superstars Hollywood Hogan, Kevin Nash, Raven and Goldberg - to choose from to square off in the ring in any of several modes of play.

Each wrestler has an extensive list of moves they are able to perform, although certain physical attributes can affect the availability of certain actions - such as a heavyweight not being able to perform a moonsault from the top ropes, or a cruiserweight not being able to power bomb a larger opponent. The engine is based upon a B-button strike and A-button grapple system. Holding the respective button results in a 'heavy' strike or grapple. Finishing off an opponent generally involves performing your wrestler's special move on them, which can be executed with the flick of the control stick once the wrestler has filled his Spirit Meter, and will be followed with a TV-style instant replay. Depending on the match settings set beforehand, a player can find hidden weapons from the crowd, be assisted or double-teamed by a run-in interference or make his opponent tap out with a submission hold.

There are several match types and game modes, all of which can take place in a number of arenas designed after the current WCW pay-per-view events of the time. New to the series is a 40-man battle royal, allowing for 4 players or computer-controlled wrestlers to square off in the ring at a time until one is pinned or submitted; at which point they are replaced by a new entrant, continuing on and on until up to 40 wrestlers have entered. The main focus of single-player wrestling revolved around the championship mode, in which a player chooses a wrestler and a championship belt to compete for - beginning with the TV Title on up to the WCW World Championship. After defeating a successive series of opponents, the player then goes toe-to-toe with the current holder of the belt for possession of the championship; upon victory a new wrestler and new championship is unlocked. 1-4 player exhibition matches can be set to play out with an assortment of various settings and rules - such as 2 vs. 1 handicaps, no-disqualifications and tag team battles.

The game automatically tracks and saves to the battery the stats and arcade-style scores accrued across the various game modes. Also available to the player is a costume editing feature, allowing for quick color changes to full-on wardrobe conversions for each wrestler.

Revenge was a refinement of the engine seminal wrestling house AKI developed for WCW/NWO World Tour. It would be their final WCW game, as the developer moved on and converted their engine to the WWF license with their next release.


WCW/NWO Revenge Nintendo 64 You can change wrestler's costumes in this game too!
WCW/NWO Revenge Nintendo 64 Hollywood Hogan waits to get tagged in
WCW/NWO Revenge Nintendo 64 Selecting a wrestler
WCW/NWO Revenge Nintendo 64 Walking in for a tag match

Promo Images

WCW/NWO Revenge Magazine Advertisement
WCW/NWO Revenge Magazine Advertisement

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User Reviews

One of the most incredible wrestling games to date. Ryan Connely (8) 4.2 Stars4.2 Stars4.2 Stars4.2 Stars4.2 Stars

Critic Reviews

Gaming Entertainment Monthly Dec 16, 1998 92 out of 100 92
Game industry News (GiN) Jan 20, 1999 4.5 out of 5 90
Gamezilla Nov 19, 1998 86 out of 100 86
Total! (Germany) Oct, 1998 1.75 out of 6 85
Game Revolution Nov 01, 1998 B+ 83
Video Games Dec, 1998 82 out of 100 82
Nintendo Power Magazine Oct, 1998 8.1 out of 10 81
Game Informer Magazine Feb, 2006 8 out of 10 80
N-Philes 2002 7.5 out of 10 75
Computer and Video Games (CVG) Feb, 1999 3 Stars3 Stars3 Stars3 Stars3 Stars 60


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The model for the cartoon referee was an actual WCW referee - Brian Hildebrand, who was working under the name of Mark Curtis. Hildebrand would pass away less than 11 months after "Revenge" was released, from stomach and bowel cancer.

Related Web Sites

Evil-Jim (175) added WCW/NWO Revenge (Nintendo 64) on Apr 01, 2001
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