Notice: A scammer is sending out emails on behalf of MobyGames. If you receive an email from [email protected], please Report as Spam!

Published by
Developed by
ESRB Rating
Not an American user?


After the success of Katamari Damacy, the King of all Cosmos and his son, the Prince, have gained quite a bit of fame. To keep all of the fans happy, the Prince is once again sent to Earth to roll stuff up with a katamari (a clump of stuff); this time he's taking requests from the fans as to what should be rolled up!

The gameplay is the same as in Katamari Damacy; using both of the analog sticks you can push the katamari around. When the katamari runs over an object that is small enough, it will stick causing the katamari to grow in size. As the katamari grows, you'll be able to roll up increasingly larger objects. There are a variety of different objectives that need to be completed; some tasks will have you rolling up as much as you can within a time limit, others may have you rolling up a fixed number of objects as fast as can, and sometimes certain objects need to be avoided. Most of the missions take place in a large settings: such as a series of rooms, an open park and even complete cities. Special settings require the prince to roll up clouds to bring back the sun, or to collect lights so a young man can study.

As the katamari rolls around, it can pick up almost anything; umbrellas, desks, erasers, pencils, batteries, plants, beach balls, tea kettles, fences, assorted animals, people, buildings, trees, mountains, cars, and many other objects. Between levels there are short-cut scenes providing some back story on the Prince and the King of all Cosmos. All missions start from the meadow, a central location where animals and people call for help. The prince can choose to accept the mission or look for something else. Upon completion, the prince returns to the king and the katamari is sent into space as a planet, or as stardust when there already is a better or larger planet available.

To the end the game, the prince is transported to the cosmos to roll up all the planets and finally roll up the sun. In the meadow, players can view presents, rankings, collections, and change general options or save/restore a game. The game features all new unusual songs as well as a new two-player mode. The visuals are very bright, with unusual characters and conversations.


We Love Katamari PlayStation 2 Objective failed; the king isn't happy!
We Love Katamari PlayStation 2 Instead of a katamari, I'm rolling a sumo wrestler around so he will grow big
We Love Katamari PlayStation 2 The katamari is now big enough to roll up the entire city
We Love Katamari PlayStation 2 Underwater; don't get caught by that fish hook!

Promo Images

We Love Katamari Concept Art 29/11/2005
We Love Katamari Concept Art 29/11/2005
We Love Katamari Concept Art
We Love Katamari Other

Alternate Titles

  • "みんな大好き塊魂" -- Japanese spelling
  • "Minna Daisuki Katamari Damacy" -- Japanese title
  • "데굴 데굴~ 쫀득 쫀득~ 괴혼" -- Korean spelling

Part of the Following Groups

User Reviews

There are no reviews for this game.

Critic Reviews

Digital Entertainment News (den) Sep 22, 2005 9.1 out of 10 91
Gaming Target Nov 07, 2005 9.1 out of 10 91
Thunderbolt Games Oct 01, 2005 9 out of 10 90
Digital Press - Classic Video Games Oct 27, 2005 9 out of 10 90
GameZone May 04, 2012 8.6 out of 10 86
GameSpot Sep 15, 2005 8.4 out of 10 84
GamePro (US) Sep 15, 2005 4 out of 5 80
IGN Sep 15, 2005 8 out of 10 80
UOL Jogos Oct 10, 2005 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Gamezine Apr 16, 2006 15 out of 20 75


Topic # Posts Last Post
Credits 2 Matt Neuteboom (989)
Jun 28, 2007


1001 Video Games

We Love Katamari appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Bonus video

One of the two unlockable bonus videos in the Katamari Memorial for the PAL release is the introduction cut-scene of Katamari Damacy. The original game was not released in PAL territories.

Related Web Sites

Servo (57366) added We Love Katamari (PlayStation 2) on Nov 05, 2005