Not an American user?
DescriptionThe sequel to Strange Adventures in Infinite Space, Weird Worlds is a desktop starship game set in a randomly generated universe. The player begins their session by selecting a military, science, or pirate-themed mission and then choosing a 10, 20, or 30-year voyage. Players also determine the strength of enemy races and the amount of nebulas which clutter the starfield.
The game plays out over a starfield (larger or smaller depending on the length of the mission). The player begins at Glory, an Earth-type planet, and then uses point-and-click commands to travel to other planets. Each planet has a unique description and may contain rare artifacts or upgrades for the player’s ship. Planets may also be guarded by alien races, house intergalactic swap meets, or act as bases for mercenaries waiting to be hired by the player.
While the player begins with one of three ship types, each ship is fully customizable with a wide range of armor, equipment, and weaponry. Hiring mercenaries opens up a fleet management option, enabling the player to set a formation or swap equipment from ship to ship. Mercenaries may simply escort science vessels on their way towards exploring weird new worlds and meeting strange civilizations or, in pirate or military-themed missions, become part of a devastating flotilla.
Weird Worlds features tactical space battles, where ships engage enemy vessels, using hard points to knock down enemy shields and weapons systems. Weird Worlds is also full of random events, from supernovas to secret quests beyond the initial mission parameters. Weird Worlds is intended to be played in a single sitting, usually taking twenty minutes. Players are rewarded for exploring worlds, meeting alien races, acquiring alien technology and artifacts, and—above all—returning before the time limit. In addition to the core game, Weird Worlds has a tutorial mode for new players and a tactical battle simulator. Weird Worlds also supports mods.
- "奇异世界：重返无尽的太空" -- Chinese Title (Simplified)
Part of the Following Group
|A Mostly Overlooked Gem||Windows||mulayim (111)|
|Game industry News (GiN)||Windows||2005||90|
|Hooked Gamers||Windows||Mar 09, 2006||9 out of 10||90|
|Out Of Eight||Windows||Nov 18, 2005||7 out of 8||88|
|Gameplay (Benelux)||Windows||Feb 27, 2006||85 out of 100||85|
|Gaming Nexus||Windows||Mar 31, 2006||8.2 out of 10||82|
|Macworld||Macintosh||Jun 13, 2006||80|
|Eurogamer.net (UK)||Windows||Dec 24, 2005||8 out of 10||80|
|Inside Mac Games (IMG)||Macintosh||Jun 16, 2006||7.5 out of 10||75|
|GameZebo||Windows||Nov 26, 2010||70|
|GameWatcher / Strategy Informer||Windows||Nov 11, 2005||7 out of 10||70|
There are currently no topics for this game.
- In the particle vortex cannon's description, there is a little quote; "eat electric death, alien scum!". This is clearly a reference to Tempest 2000, which contains the same line.
- One of the artifacts you can find is the Golden Canister, which contains a golden disk called the Voyager Golden Record. The description says: "The significance of this important find is obvious. The golden disk contains startling information and songs from a distant Earth, yet your only thoughts are that you wish they had sent more Chuck Berry!" This in an obvious reference to the famous Saturday Night Live segment, in which Steve Martin portrays a psychic named Cocuwa, who predicts that the cover of Time Magazine for the upcoming week will show the message "Send more Chuck Berry," which had supposedly been sent from aliens to Earth the week before.
Related Web Sites
Windows Credits (46 people)
42 developers, 4 thanks
Digital EelCode :
James G. Cook, Chris Cummings, Bob Dalgliesh, James Ernest, Thomas Flint, Zoe Flint, Bruce Ladewig, Kevin Matheny, Joseph Pallai, John Slade, James Sterrett, Brian Uhrig, Thom Wetzel, Ed ZavadaSpecial Thanks:
David Darling (www.daviddarling.info)