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Whizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on. Each level is played out against a time limit, and the paths through the level aren’t always clear-cut. There are four different types of doors, each of which needs a particular icon to pass (the icons represent the door type, such as ice or bricks, rather than hot water or a key, or anything you’d logically expect to clear the path). You can avoid the baddies, which may be the best option, as killing them costs you some energy –this reduces the significance of the points system.


Whizz Amiga In beach levels, springboards look like those inflatable rubber castles on beaches and funfairs.
Whizz SNES Taking the balloon to the next level.
Whizz SNES End level statistics
Whizz SNES End zone

Promo Images

Whizz Magazine Advertisement

Alternate Titles

  • "アクピョン・ゲーム ウィズ" -- Japanese spelling

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User Reviews

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Critic Reviews

Secret Service / New S Service Amiga Apr, 1995 255 out of 300 85
Consoles News PlayStation Oct, 1996 74 out of 100 74
PC Joker DOS Mar, 1995 72 out of 100 72
Video Games SNES May, 1995 70 out of 100 70
Mega Fun PlayStation Sep, 1996 61 out of 100 61
Computer and Video Games (CVG) SNES Oct, 1996 3 Stars3 Stars3 Stars3 Stars3 Stars 60
CU Amiga Amiga Jun, 1995 55 out of 100 55
PC Games (Germany) DOS Apr, 1995 54 out of 100 54
Play Time DOS Apr, 1995 54 out of 100 54
Amiga Power Amiga May, 1995 41 out of 100 41


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Amiga version

Aside from the standalone retail version, Whizz was also available as a part of the Amiga Magic bundle. However the latter version was easier and was made controllable via both the keyboard and the joystick.
Contributed to by Kabushi (257599), Martin Smith (78737), Scaryfun (17977) and Tim Janssen (16720)