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Description

Whizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on. Each level is played out against a time limit, and the paths through the level aren’t always clear-cut. There are four different types of doors, each of which needs a particular icon to pass (the icons represent the door type, such as ice or bricks, rather than hot water or a key, or anything you’d logically expect to clear the path). You can avoid the baddies, which may be the best option, as killing them costs you some energy –this reduces the significance of the points system.

Screenshots

Whizz DOS A game-themed level
Whizz SNES Taking the balloon to the next level.
Whizz DOS Whizzing around to try to defeat this snake.
Whizz DOS Part of the opening sequence

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Alternate Titles

  • "アクピョン・ゲーム ウィズ" -- Japanese spelling

User Reviews

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Critic Reviews

Amiga Joker Amiga Mar, 1995 75 out of 100 75
Consoles News PlayStation Oct, 1996 74 out of 100 74
Amiga Joker Amiga Jul, 1995 73 out of 100 73
PC Joker DOS Mar, 1995 72 out of 100 72
Video Games SNES May, 1995 70 out of 100 70
Mega Fun SNES Feb, 1997 61 out of 100 61
Mega Fun PlayStation Sep, 1996 61 out of 100 61
Score DOS Mar, 1995 60 out of 100 60
Joypad PlayStation Oct, 1996 50 out of 100 50
Total! (Germany) SNES Jan, 1997 3.75 out of 6 45

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Trivia

Amiga version

Aside from the standalone retail version, Whizz was also available as a part of the Amiga Magic bundle. However the latter version was easier and was made controllable via both the keyboard and the joystick.
Contributed to by Kabushi (209431), Martin Smith (66801) and Scaryfun (17616)