User Reviews

Nice sequel Commodore 64 LepricahnsGold (128349)

Our Users Say

Platform Votes Score
Amstrad CPC Awaiting 5 votes...
Atari 8-bit 5 3.2
BBC Micro Awaiting 5 votes...
Commodore 16, Plus/4 Awaiting 5 votes...
Commodore 64 Awaiting 5 votes...
MSX 5 3.4
ZX Spectrum 7 3.6
Combined User Score 17 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Amstrad CPCAmtix! (Mar, 1986)
This is a great little game and one which is very welcome considering the lack of action arcade games on the Amstrad.
Commodore 64Zzap! (Dec, 1985)
This is a highly original arcade shoot em up which in some respects look similar to the first screen of an old arcade classic Frontline. Blasting enemy is the name of the game and it's all done in really gory style - fantastic! The landscapes are incredible - tons of ruins, railway lines and other hazards await an unsuspecting player . . . it's just like real life where you just don't know what to expect next. This is one of the top arcade programs of the year - miss it at your peril.
Commodore 64Zzap! (May, 1992)
When Who Dares Wins II was first reviewed way back in issue eight, it earned a natty 90%. But 76 issues later it's back to haunt us. Don't get me wrong, it isn't dire, it just hasn't weathered the years too well. The sprites are small and blocky, but very colourful. Blast-'em-up freaks will no doubt have a field day, 'coz it's still very playable.
Commodore 16, Plus/4Computer Gamer (Jun, 1987)
But the programmer has tried hard and the game is good - playable, addictive and interesting, but it's not quite as good as Anco's Legionnaire, however.
Commodore 16, Plus/4Commodore User (Jan, 1987)
Overall, I was really impressed. What didn't impress me was the bug that enabled me to walk straight through the enemy when on a certain part of the screen.
Atari 8-bitComputer and Video Games (CVG) (Oct, 1987)
It's a tough and noisy game, slightly let down by the subdued graphics - perhaps all that desert dust go to the programmers! But if you loved the arcade machine, go to it soldier.
Amstrad CPCGamesCollection (Jan 25, 2009)
Un gioco che diverte oggi come allora, non si può chiedere di più!
BBC MicroComputer Gamer (Oct, 1986)
One very nice touch is revealed at the end of the mission - you have done so well that now you have to return to the start... the hard way! Playable and compulsive, this should do well but if you can only afford one lone-soldier-against-the-world game, then I would advise you to have a look at this and Commando in action before parting with the cash.
Atari 8-bitASM (Aktueller Software Markt) (Jul, 1987)
Wer hat noch nicht genug von dem tapferen Soldaten, der seine eigenen Leute aus den Kriegsgefangenenlagern der feindlichen Armee befreit? Von TYNESOFT gibt es wieder ein derartiges Werk mit dem Namen WHO DARES WINS II für den kleinen Atari. Leider ist die Grafik hier kaum besser als der Spielablauf. Man steuert ein kleines rotes Männchen, mit dem man von unten nach oben durch jedes Bild läuft, den Kugeln der ebenfalls kleinen roten Feinde ausweicht oder sie einfach niedermacht und befreit seine eigenen Leute aus dem Gefängnis. Keine Spur von Animation der Männchen, sie sind in ihren Bewegungen ähnlich den Augsburger Marionetten. Viel mehr gibt es eigentlich nicht zu sagen. Der Sound nervt nach einiger Zeit und paßt eher zu einem Waldspaziergang als zu diesem Rambo-Verschniff. Meine Meinung: Finger weg!
Atari 8-bitComputer Gamer (Jun, 1987)
The screens are also remarkably bland considering the Atari's incredible colour facilities. Although these are shown off on the title screen the action features dark brown figures against a green and brown background which is brightened up only by the odd purple grenade explosion.
Commodore 64Happy Computer (Dec, 1985)
Inhaltlich ein sehr fragwürdiges Spiel, das spielerisch allerdings beste Unterhaltung für Action-Fans bietet.
ZX SpectrumRetro Gamer (May 14, 2011)
WDWII plays a little like a budget version of Commando. The main differences being that Commando was way harder – the enemies in WDWII seem more keen on taking each other out than shooting at you, and the fact that WDWII didn’t scroll vertically but instead progress was made screen by screen. Each screen is filled with enemy hazards including dug in soldiers & the odd vehicle that you can take out with a well timed grenade (made easy by holding down 'fire'). At the end of a level enemy soldiers come bursting out of pink buildings & swarn over the screen. For extra points there are prisoners you can save throughout the game by taking out the firing squad before they shoot. For the price & the time this was a decent little game & great fun to play through – if a little easy.