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Critic Reviews

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Project COE (Mar 12, 2017)
While Might No. 9 is not a terrible experience, it is a very mediocre one. Nearly everything the game does, its predecessor does better.
Random Access (Nov 30, 2016)
Could Mighty No. 9 have been executed better? Absolutely. There's no doubt that the whole development process was a brutal fiasco that could have been avoided had Comcept not promised so much at once and just spent their time crafting something beautiful. Instead, there's a rushed feel to Mighty No. 9, evident in its lack of optimization and presentation. As a Mega Man successor, it really pales in comparison to its inspiration. Mega Man games are simply more polished and more enjoyable to play. That being said, although Mighty No. 9 will go down in video game history as an abysmal failure, the game has some redeeming qualities, and I did find myself having periods of gratification from it. Finding a copy at a discount is what I would most likely recommend, as there IS a labour of love to be found somewhere in here. You just have to dig through a lot of crust before you reach a satisfying core.
Nintendo Life (Jun 27, 2016)
Mighty No. 9 is not a terrible game, nor is it even a bad one - it's just plain mediocre. From its downright disappointing visuals to its flat music and bland-at-best level design, everything about Mighty No. 9 screams of mediocrity. And let's be clear - if this were a fan game made by a small group of devoted Mega Man fans it'd be deemed more impressive. Yet this is a budget retail title developed by one of Mega Man's lead designers, which also had involvement from Inti Creates, a proven studio with hits like Mega Man 9 and Azure Striker Gunvolt among its credits. We're not sure where things went wrong, but Mighty No. 9's finished product is just a "mega" disappointment.
40 (Aug 04, 2016)
„Mighty No. 9“ ist leider eine herbe Enttäuschung. Die Entwickler haben die falschen Stellen modernisiert, wodurch einfach kein echter Spielspaß aufkommen will. Das ist besonders schade, da im Grunde eigentlich die Voraussetzungen gegeben sind, ein komisches Level-Design, das übermächtige Kombo-System und die furchtbare Grafik allerdings alles herunterziehen. Liebhaber der „Mega Man“-Reihe, die an vielen Stellen nahezu 1:1 kopiert wird, werden ihren Spaß mit Becks Abenteuer haben, alle anderen sollten diesen Kickstarter-Erfolg jedoch überspringen. Zudem müssen wir selbst Interessenten von den Wii U-Version abraten, da diese technisch leider die schlechteste ist.