Sonic Boom: Rise of Lyric Reviews (Wii U)
There are no reviews for this game.
Our Users Say
|Acting||The quality of the voice or video acting.||2.6|
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||1.4|
|Gameplay||How well the game mechanics work and the game plays.||1.7|
|Graphics||The visual quality of the game||2.1|
|Personal Slant||A personal rating of the game, regardless of other attributes||2.4|
|Sound / Music||The quality of the sound effects and/or music composition||2.1|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||1.9|
|Overall User Score (7 votes)||2.0|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
The Video Game Critic (Nov 23, 2014)
The lack of buzz surrounding Sonic Boom made me worry that Sonic might be going the way of Crash Bandicoot, currently residing in the "where are they now" file. According to my friend Scott Sega "should have let the hedgehog die a dignified death ten years ago." Overall, Sonic Boom: Rise of Lyric is an enjoyable romp, and if it wasn't exclusive to a console already loaded with quality platformers, it would have scored even higher.
Game Over Online (Dec 01, 2014)
Sonic Boom is impossible to recommend as a purchase. Its slow-paced gameplay isn’t even all that well-done and it’s made less fun since the camera will get in your way a lot. It would be nice if the plot gave you reason enough to continue, but it doesn’t. It’s just bog-standard Saturday morning TV fare although the voice acting is quite good. Honestly, it’s probably the best part of the actual game. If you’ve got kids, then give it a rental, but anything more than that is a waste of money when you can get the far superior Sonic Lost World on the Wii U as well. That game is worth owning, but this one sadly isn’t. It’s not deserving of some of the vitriol it’s received as it’s not the worst game ever, but it’s just so painfully average in so many ways that it may actually be worse by not being a worse game. If it was comedically bad, it would probably be memorable.
Random Access (Apr 21, 2017)
Look, it's abysmal. But there's a real glimmer of something Sony would have crafted back in the mid-2000s, a Sly Cooper or Ratchet and Clank style platformer with some solid controls. And I didn't thoroughly hate this, either. I recommend with caution. As per usual, set your expectations low.
GamesRadar (Nov 24, 2014)
Sonic Boom: Rise of Lyric is too slow-paced, too easy, and too childish for teen or adult Sonic fans, and its control and design issues make it difficult to recommend even for its target audience.
Destructoid (Nov 20, 2014)
Recent games like Generations and even Colors or Lost World were decent, and despite the bad apples, I'm generally hopeful good Sonic games still exist. Sadly, Sonic Boom is not one of them.
Hardcore Gamer Magazine (Nov 13, 2014)
It’s admirable that Sonic Boom: Rise of Lyric tries so many new things, but every path it follows is a dead end. While the environments look decent and collectibles help give the short story some legs, the lack of difficulty, variation, and personality ruins any chance it had of making Sonic relevant again. Now that Sega has rushed through their exclusivity agreement with Nintendo they might have a bit more time to spend on making a worthwhile followup, but from the looks of things this spinoff has already been run into the ground.
IGN (Nov 14, 2014)
"Sonic is slow and you play as his friends" might be one of the most unappealing sentences I've ever written, but it neatly sums up my experience with Rise of Lyric. Its exploration is so-so, its brawling is tedious, its characters are annoying, and the only stages where it feels like a Sonic game are the ones most likely to suffer technical problems. Rise of Lyric isn't fundamentally broken or unplayable; it's just thoroughly disappointing and unpolished, and while it does have some fun to offer, it's fun that's been done better in countless similar games.
Game Informer Magazine (Nov 13, 2014)
No matter how fast he sprints, Sonic just can't seem to outrun the curse that follows him from game to game. Big Red Button's Sonic Boom: Rise of Lyric game ties-in with the new Cartoon Network show, but this new entry still suffers from problems that have plagued the series for years. Even worse, it layers on a new level of sloppy combat for Sonic and his friends.
Nintendo Life (Nov 24, 2014)
Sonic Boom: Rise of Lyric is a worrying misstep for Sega. While we applaud the idea of refreshing the characters for newer audiences, Rise of Lyric feels like a mishmash of ideas that never got to fully develop. Big Red Button spoke enthusiastically about the development process throughout the promotion of Sonic Boom: Rise of Lyric, which makes us think that the disappointing final product is a victim of being rushed out the door to accommodate the cartoon's release. As a result, Sonic Boom: Rise of Lyric is recommended only for those starved for a new adventure platformer and patient enough to sit through the poor technical performance.
4Players.de (Nov 25, 2014)
Beim Anschauen der Konzeptzeichnungen erahnt man, dass die Designer den pfeilschnellen Igel und seine Freunde eigentlich in eine schöne mystische Umgebung versetzen wollten – doch im Spiel erkennt man kaum noch etwas davon wieder. Sicher, beim Erforschen der offen gestalteten Welt voller überwucherter Tempel kamen schöne Erinnerungen an Sonic Adventure hoch, allerdings erinnern auch die kargen Kulissen an uralte Gamecube-Titel. Das Spieldesign unterbietet die alten Klassiker sogar um Längen: Weder die monotonen Kämpfe noch die viel zu einfachen Rätsel haben mich gefordert. Knifflig wurde es auch beim Hüpfen höchstens dann, wenn wieder einmal die zickige Kamera, die niedrige Bildrate oder andere technischen Macken dazwischen funkten. Viel habe ich bei diesem Spiel zur Zeichentrickserie zwar nicht erwartet, aber dass Sega seinen einstigen Star derart hängen lässt, hätte ich nicht gedacht.
XGN (Dec 21, 2014)
Een hele hoop problemen dus voor Sonic Boom Rise of Lyric. Er lijkt geen einde te komen aan de waslijst met dingen die er mis zijn. Het verhaal stelt niets voor en is met moeite aan te horen door de tergend slechte grappen die continu gemaakt worden. Storender is de gameplay die vaak gewoon niet doet wat jij wilt. Technische mankementen maken het lijstje compleet. Voor kinderen kan Sonic Boom Rise of Lyric nog wel voor wat vermaak zorgen, maar zelfs voor hen zijn er meer dan voldoende alternatieve games beschikbaar die het veel beter aanpakken. Gamers die een toffe 3D Sonic game verwacht hadden, zullen nog wat langer moeten wachten, want Sonic Boom is gewoon ronduit slecht.
The Jimquisition (Nov 20, 2014)
The only way to write a fitting review for this one is to get… kind of dark.
NintendoWorldReport (Nov 29, 2014)
You know what is fun? Playing just about anything else that came out this year.
GameSpot (Nov 14, 2014)
Sonic Boom: Rise of Lyric is a failure at some basic levels of gaming. While it's understandable that a franchise may want to move beyond the simple elegance of its origins, a muddled web of poorly connected and even more poorly executed systems is not the answer. The Sonic name deserves better than this, and so do consumers.
Cubed3 (Nov 25, 2014)
There have been many effortless cash grabs, but none as blatant as this, which is a $60 commercial. Sonic the Hedgehog 2006 is no longer the worst Sonic game, and it is tragic to see the fandom of Sonic be danced upon by such a cynical cash grab that was quickly slapped together by focus testing and lacks any soul at all. 'Buggy' and 'glitchy' are truly the best words to describe this debacle. Sonic Boom: Rise of Lyric is the mark of the vulgar and should not be touched.