Sonic: Lost World Reviews (Wii U)
There are no reviews for this game.
Our Users Say
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
NintendoWorldReport (Oct 18, 2013)
Sonic's new Wii U adventure delivers on both the speed and exploration fronts.
Game Over Online (Nov 07, 2013)
Sonic Lost World is the best original Sonic game since Colors, and topples that by refining the power-up idea, delivering more comfortable controls, and more inventive level design. Purists clinging to the past may not like the somewhat frequent changes in pacing, but they really wind up making this the most true 3D Sonic yet. You get the slower gameplay of Sonic 1, mixed with the faster play of 2, and the increased polish and stunning visuals of Sonic 3. Lost World looks incredible, sounds great, and is a must-have for anyone seeking a completely new Sonic experience in 3D with some 2D sprinkled in for good measure.
Gameplay (Benelux) (Oct 30, 2013)
Sonic speelt schaamteloos leentjebuur bij Mario's Galaxy-reeks, maar levert zo wel zijn beste avontuur in jaren af. Met leuke levels en verbeterde controls sprint Sonic weer naar de top.
Sega-16.com (Jul 25, 2016)
Sonic Lost World has strangely led me to consider how much my mood affects my enjoyment of a game. There was close to three years between the first time I played it and my replay of the game for this article. In that time, my feelings have changed considerably, and I now consider it up there with both Sonic Generations and Colours. It has plenty of flaws, and I can appreciate why some wouldn’t like it, but there is a lot more to like than dislike. Sonic Lost World has a wonderful soundtrack and colourful and vibrant, if not detailed, visuals, along with some genuinely clever gameplay. As long as you’re willing to take some time to learn the controls, there is a rewarding experience to be discovered.
Common Sense Media (2013)
Sonic Lost World lives up to the franchise's decades-long emphasis on speedy, fast-paced action and takes it to the next level. Players rarely even get a chance to enjoy the beautifully designed levels and landscape as they tear through each level with supersonic speed. Players also need to master a variety of special moves, controls, and attacks, making it as much a game of strategy and skill as one of speed and agility. Although this makes the game exciting, it also feels a bit empty since players are mainly worried about speeding through the levels rather than enjoying each one. It causes the experience to lose some of the classic Sonic personality. Nevertheless, it is a high-speed adventure worth the time of any Sonic the Hedgehog fan.
Digital Spy (Oct 18, 2013)
Sonic fans will be the first to admit that they don't play these games for their storylines, and Sonic: Lost World isn't about to buck that trend with its corny voice acting and wafer-thin script. Polished graphics, colourful worlds and smooth animation makes Sonic: Lost World one of the best looking platformers on the Wii U and a wonderfully infectious soundtrack that will work its way into your head in no time, caps off the near-flawless production. Sonic: Lost World is a fresh and unique take on Sega's mascot that recaptures everything that was great about his 2D adventures, rights the wrongs of his 3D outings, and takes him into uncharted territory. It took the Sonic Team long enough to deliver the definitive contemporary Sonic adventure, but it's finally here, and it was worth the wait.
GamesRadar (Oct 24, 2013)
Sonic Lost World feels like a Sonic game, works like a Mario game, and feels totally at home on the Wii U as a result. With the most convincing 3D Sonic gameplay by some margin, it’ll no doubt be looked back on as the game that aimed for the Galaxy, missed by a small amount, but still landed in the stars.
XGN (Oct 18, 2013)
Desalniettemin is Sonic terug van weggeweest. Waar het blauwe egeltje in het verleden nogal eens faalde in 3D-games, is Sonic: Lost World een goede platformgame. De titel houdt je uren zoet vanwege de uitdagende levels. De grooste kracht is de mix tussen 2D en 3D en de diversiteit in omgevingen. Elke keer weer kijk je je ogen uit. Of je elke colour power daadwerkelijk wilt gebruiken is de vraag, maar die keuze heb je zelf in handen. Het is jammer dat de co-op de plank volledig misslaat. Al is Sonic: Lost World izeker een goede platformtitel om alleen te spelen. Sonic is back.
Hardcore Gamer Magazine (Oct 30, 2013)
Sonic’s first foray into the next generation of gaming is mostly a memorable experience. While the overall length and difficulty spike in later levels might deter some people from picking it up, others will enjoy the lighthearted story, eye pleasing visuals, variety of things to do and flexible controls. It may be a departure from previous titles, but Sonic Lost World is an enjoyable new take on the Speedster.
God is a Geek (Oct 18, 2013)
Even though the hedgehog’s deceleration is a resounding success, that precision in gameplay is hindered by a temperamental homing attack and subsequent cheap deaths. That aside, though, Sonic Lost World is unquestionably a return to form and a reason to care again – thankfully without the rose-tinted specs.
Jeuxvideo.com (Oct 18, 2013)
Rapide, joli et fun, Sonic Lost World marque le retour énergique de notre hérisson favori sur nos consoles. Opter pour une présentation qui rappelle Mario Galaxy était un choix osé mais qui parvient à séduire, en raison de sa bonne réalisation et de la diversité insufflée dans la progression du jeu. L'univers est quant à lui enchanteur, et c'est avec un plaisir non feint que vous passerez quelques heures en compagnie d'un Sonic qui s'est souvenu enfin qu'il pouvait être rapide et grisant. S'il ne constitue pas un sans-faute pour autant, Sonic Lost World devrait sans peine contenter les fans, s'ils acceptent le nouveau souffle donné à la saga, comme les néophytes en mal de sensations fortes.
Gamegravy (Aug 06, 2014)
Kids will love it and parents/gamers of older will love the reminiscence of how they incorporated the old with the new to make a fun new experience.
NZGamer (Oct 31, 2013)
If you manage to ignore the control issues, there’s actually a lot to like here. As I mentioned, the boss fights and characters in the game have their own style and charm, and the graphics and pacing of the game is, for the most part, spot on. While the game doesn’t reach the heights of Sonic Adventure, it does manage to fit nicely alongside most of the recent Sonic offerings.
Destructoid (Oct 18, 2013)
Sonic Lost World can wildly swing from brilliant to horrific at the drop of a hat, but when one steps back and takes a look at the whole production, one sees far more to love than hate. Certainly, the nastier elements prevent it from being the truly great installment it could have been, but the experience is good enough to where I would desperately entreat Sonic Team to keep doing what's been started here. Please, no more desperate shifts in tone and level design, no more dramatic new overhauls. On a fundamental level, Lost World absolutely nails it, and does what Sonic should have been doing a long, long time ago. All it needs is time to refine, and Lost World could become the start of something beautiful.
InsideGamer (Oct 19, 2013)
Sonic Lost World is een spel dat een stap in de goede richting doet. Sonic is doorgaans goed te besturen, de diversiteit in de levels is ook prima en bepaalde acties via het touchscreen van je Gamepad werken heel netjes. Daarentegen is de moeilijkheidsgraad soms wat krom, zijn de tussenfilmpjes van de kwaliteit van een twintig jaar oude soap en hangt het spel zich soms iets teveel op aan het trial and error-principe. Desondanks is dit een prima Sonic-spel, dus Sonic Team is op de goede weg.
Nintendo Life (Oct 18, 2013)
Sonic Lost World shows flashes of brilliance, where clever design, bright visuals and a daring sense of fun align perfectly. There are a few significant lows, however, and a raft of content that is passable but easily forgotten. That leaves us with an uneven experience that we recommend to keen Sonic fans without hesitation, but suggest that the less committed should think carefully. If dealing with frustration to reach high points is an acceptable sacrifice of your gaming time then this is worth strong consideration, but be under no illusions — this isn't the definitive Sonic experience we may have desired.
Cubed3 (Oct 19, 2013)
Sonic Lost World is one of those games that does sparkle with moments of brilliance and enjoyment at times, but also gives off a foul stench of flawed and problematic gameplay at others. SEGA have introduced a greater amount of variety and what appears to be a more consolidated sense of direction and themes in Sonic Lost World. It's certainly not without its numerous issues, but is a worthy entry to at least try first.
Gaming Nexus (Oct 18, 2013)
Sonic Lost World has a great game hiding inside somewhere but is really held back by uneven game design. The game looks and sounds incredible and there are some really good ideas, but they aren't implemented cleanly enough to make a consistently great game. Lots of cheap deaths, questionable mechanics and a lack of focus keep this one from meeting its true potential.
Electronic Gaming Monthly (EGM) (Oct 18, 2013)
At its best, Sonic Lost World delivers some of the best platforming the series has seen in years, with an intriguing fusion of classic design and innovative 3D worlds. Unfortunately, the game simply can’t maintain those temporary highs, resulting in an uneven, frustrating overall experience.
4Players.de (Oct 18, 2013)
Mensch Sega, nun reißt euch doch mal zusammen! Nach dem tollen Sonic Generations und den wunderhübschen Trailern war ich richtig heiß auf Lost World, doch stattdessen fallt ihr zurück in alte Muster. Das Spiel sprudelt zwar vor Ideen, Abwechslung und schön designten Welten - doch Übersichtsprobleme, die überladene Steuerung und wilde Kamera-Kapriolen hätten mir fast den Spaß vermiest. Es ist schon traurig zu sehen, wie viel mehr aus dem Spiel hätte werden können, wenn die Entwickler ein paar Ideen gestrichen und im Gegenzug mehr Feinschliff eingebracht hätten. In der aktuellen Form musste ich mich regelrecht durch manche frustigen Passagen quälen, ein paar andere wie die Schneewelt haben mich dafür gut unterhalten. Gegen das große Vorbild Super Mario Galaxy kann man so aber auf keinen Fall anstinken. Sonic Team sollte sich stattdessen lieber an Generations orientieren. Dessen behutsame Änderungen an der Serien-Formel passen deutlich besser zum blitzschnellen Spielprinzip.
Gameplanet (Nov 11, 2013)
While it looks and sounds fantastic, Sonic Lost World is hobbled somewhat by poor level design and an immediately oppressive difficulty. It still retains some appeal, but oh, what could have been...
Polygon (Oct 18, 2013)
But a handful of fun levels and some exemplary graphics do not make a great game. Sonic: Lost World is front-loaded, pocked with bad boss fights and obsessed to a fault with creating some of the coolest 2D stages of 1993. Sonic: Lost World is best when it's running from the past, not toward it.
Nintendojo (Oct 18, 2013)
I really wanted Sonic Lost World to be a great game. I’ve been playing these games for a while, and after Generations, things could only go up. Not to mention that Nintendo could also use some good third party Wii U exclusives. Sonic Lost World is not a fundamentally bad game, it’s one that borders on greatness. If not for some fatal flaws, this could be a truly compelling experience– but it still has those flaws. If you’re used to the Sonic games by now, Lost World will probably be awesome. However, if you’re expecting more from the blue hedgehog, this may come up short. However, this game could be a fantastic foundation for more games to come, and that’s worth being optimistic about.
IGN (Oct 18, 2013)
Sonic Lost World lacks speed, precision and fluidity making it a big step back for the Blue Blur.
NowGamer (Oct 17, 2013)
As the first Sonic title in the new generation of consoles, this doesn-t bode well for the future of the franchise. It throws too many ideas at this attempt to move the gameplay into a new era and commits the cardinal sin of slowing Sonic down.
Original Gamer (Jan 22, 2014)
Sonic Lost World is exactly what I expected it to be. A clumsy game that reminds gamers that whoever had made good Sonic games in the past either died, or is suffering from amnesia. The controls and camera are bad, but it's not necessarily bad. It's a mediocre Sonic game that keeps my hopes up for the next one, as I perpetually pray that they'll make Sonic Adventure 3.
Gaming Age (Nov 05, 2013)
As much as I enjoy the look and overall feel of Sonic: Lost World, I really wish it was wrapped up in a game with better world design, better boss battles, and either a non-existent story or at least something that tried to be somewhat witty with its half-hearted attempts at humor. There are definitely positive elements to be mined out of Sonic: Lost World, but once again this isn’t the return to form that Sonic fans have been hoping for.
The Escapist (Oct 18, 2013)
Sonic Lost World is a mediocre, dated game matched up with beautiful visuals. There's nothing new or memorable here. This one's for the Sonic fans and those hungry for another platformer, everyone else, skip it.
Game Informer Magazine (Oct 18, 2013)
Last generation’s Sonic Generations and Sonic Colors were both poor attempts to fuse 2D and 3D platforming, and it’s sad to see Sonic Team fail to improve following those stumbling points. Lost World’s obvious inspiration from Super Mario Galaxy appeared to be a step in the right direction, but the core game is sub-par even by Sonic’s standards.
Engadget (Oct 18, 2013)
Sonic Colors showcased a keen understanding of what made Sonic great, and successfully expanded on the series' formula with the introduction of Wisp power-ups. It's admirable that Sonic: Lost World tries to shift the series in a new direction, and the results meet with limited success, especially in earlier levels. Its gameplay variety is appreciated up to a point, but Sonic: Lost World misses the mark more often than it succeeds, as frustrating level design and unimaginative boss encounters are enough to overshadow its fleeting moments of brilliance.
videogamer.com (Oct 18, 2013)
It’s a shame, because there are parts that are genuinely excellent, like one level where Sonic is a giant snowball; awkward controls, a clump of dreadful levels (including insta-death grind-rail nonsense) and some horrendous, unfunny boss encounters, though, make you wish he’d genuinely get lost.