Star Fox Zero Reviews (Wii U)
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Our Users Say
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Cheat Code Central (Apr 20, 2016)
Star Fox Zero is, simply put, a great Wii U game. While the control scheme is unconventional, it's fitting for a game that goes out of its way to surprise you with additional modes, trophy rewards, hidden locations, and a spin-off with gameplay never before attempted within the series. Which, in a way makes sense. Star Fox 64 was incredible, after all. Of course a game inspired by it would be amazing in its own right. And Star Fox Zero is. Once you find your footing, you'll be proud to be part of Team Star Fox.
CGMagazine / Comics and Gaming Magazine (Apr 20, 2016)
Star Fox’s loooooooong awaited return doesn’t disappoint on any conceivable level…well…maybe online multiplayer, but given how great this game is, it would be silly to complain.
NZGamer (May 25, 2016)
The story is unremarkable and more or less a retread of Star Fox 64, but this throwback to yesteryear also comes with the return of original voice actors ("Do a barrel roll!") to really drive up the nostalgia. Text boxes also have the same old yammering character portraits in all their pseudo-3D glory; to someone who missed the SNES and N64 glory days, this will probably just look cheap and tacky, but it's a delightful little touch for those who are able to appreciate it. Star Fox Zero feels like a launch title that dropped a few years too late, but like I said before, I mean this as a compliment. It's rough around the edges, but it sports one of the best, most interesting uses of the Wii U hardware – it just takes a bit of time and effort for the control scheme to really show its true colours.
VentureBeat / Gamesbeat (Apr 20, 2016)
Star Fox Zero isn’t long, especially if you’re done with it as soon as you finish the main campaign. Now, all of those secret paths give you incentive to revisit stages, but it still feels short. You could probably get to the end credits the first time in just a few hours. It’s a little sad that Star Fox Zero, a game that wonderfully shows the benefits of the Wii U Gamepad, came out so late in the system’s life. Still, it’s worth getting for anyone who owns the console, especially if you were a fan of the series in the ’90s.
COGConnected / Canadian Online Gamers Network (May 02, 2016)
Aside from its painfully short single player campaign and “sometimes good, sometimes bad” controls, Star Fox Zero is a very fun game. And I really emphasize that because very was in italics. It’s a game that reminds me of a time where you would just sit down and try to break your old high scores because that what gaming was all about. It’s a game that you sit down with friends and pass the controller back and forth trying to outdo each other. Moments like that are becoming more and more rare in modern gaming which sadly make me worry about the success of this particular title. Its strengths are features that many simply don’t enjoy or even think to look for anymore. But you know what, that’s okay. Because those that know what Star Fox is and is all about are going love this game to pieces. Star Fox Zero brings me back to my childhood with good friends, good fun, and a damn good time.
God is a Geek (Apr 20, 2016)
It’s very easy to criticise Star Fox Zero for the sense of déjà vu, throughout. This is a game that is basically Star Fox 64 remade for the Wii U. There may be new planets and the existing ones may not play out the same way, but the narrative is pretty much the same, as are a few bosses and enemies. As fresh as the new mechanics are, you can’t help but feel a little deflated by the initial length and familiarity. But for the most part, this is the Star Fox game that fans have waited for since Star Fox 64. The gameplay is intense, exciting, and knows when to invoke the past, while adding plenty of fresh ideas and changes of pace to ensure that each playthrough is well-paced and full of surprises. This is a game based purely on nostalgia, but the motion controls help elevate Star Fox Zero to something beyond a simple retread, although not everyone will appreciate that.
Game Rant (Apr 20, 2016)
Overall, Star Fox Zero feels like a return to form for the long-dormant series. The new control scheme courtesy of the Wii U GamePad makes it standout, alternate vehicles like the Arwing’s Walker form change up gameplay from existing predecessors, and the pure challenge present throughout every new area makes this a game that players will come back and jump into at a moment’s notice. While the lack of online and traditional multiplayer modes are a blow to fans hoping for more of the couch co-op action that Nintendo is known for, the excitement of completing a challenge or locating a new pathway ensures that gamers will remain entertained long after putting the main story to bed.
Nintendo Enthusiast (Apr 20, 2016)
Overall, I loved the experience Star Fox Zero provided. I felt my skills improve every time I ran a new mission and I still get cravings to just go back into the game for the feeling it offers of flying and shooting down enemies. It’s extremely disappointing that there isn’t more content to offer above its 20 levels as the Gameplay is incredibly fun for those who take the time to master it. I truly believe this could have been regarded as one of the Wii Us must-have titles, but unfortunately, the limited content and unintuitive controls hold the game back from its potential. Still Star Fox Zero is a great step forward for the franchise and I hope we’ll see it continue down this path.
NintendoWorldReport (Apr 20, 2016)
Star Fox Zero’s tried-and-true format and style is, at times, its greatest strength and greatest weakness. This is a brand new Star Fox shooting adventure in 2016, complete with fun new mechanics, dazzling HD graphics, and tons of secrets. On the other hand, it too often treads into remake-like feelings of familiarity. The level design is all different and unique, but the locations and the story are nearly identical. Zero is a great start for a new Star Fox series, but it’s also a start that features a lot of stuff we’ve seen before. I enjoyed saving the Lylat System once again, but give me a year and this experience might just blend in with Star Fox 64 since it shares so much DNA with that classic.
Nintendo Life (Apr 20, 2016)
Once you've mastered the controls then you're faced with an outing which is easily on-par with the excellent N64 entry from which it draws so much inspiration - and that should be music to the ears of seasoned Lylat veterans. While some may mark Star Fox Zero down because of its initially obtuse interface, we feel that with perseverance it's possible to become totally attuned to the controls, thereby removing this as a legitimate concern. More pressing is the fact that the additional vehicles feel like they get in the way - a stronger focus on the Arwing segments would have been preferable, and would have made the experience far more consistent in terms of excitement. This grumble aside, Star Fox Zero is a solid entry in one of Nintendo's most underused franchises, and - if the forthcoming Zelda does indeed straddle the generational divide and launch on both Wii U and NX - arguably the last great Wii U exclusive.
Metro.co.uk (Apr 20, 2016)
And as we suggested at the start of this review that really is the question: is Star Fox Zero good enough to make people care about the franchise again? It is, but all it really does is wash away the bad taste of the likes of Star Fox Adventures and Star Fox Assault. It restates what was great about the originals but it doesn’t advance them in any significant way. We can only hope that Star Fox Zero is enough of a success to ensure another game, so that it can finally start to evolve the series into something even greater.
Brash Games (Apr 25, 2016)
Overall Star Fox Zero is a game that I enjoyed a lot and provided a nice change of pace to some other intense games I have been playing recently, like Dark Souls 3. Once you have mastered the new controls, which are only slightly tweaked, it’s a fun experience that new players and fans of the original will enjoy. It’s a shame that the game didn’t make its return earlier in the Wii U’s life cycle as I see it as a pretty decent exclusive title. Star Fox Zero is surely one of the last major releases for the underused system and it will be interesting to see how the new Zelda game does as we approach the inevitable transition to the unannounced NX.
Digitally Downloaded (May 12, 2016)
But that gripe aside, I enjoyed Star Fox Zero a great deal. I found it challenging, but rewarding, vibrant and dynamic without being beyond my skillset. I don’t necessarily understand – nor agree – with people criticising the game for trying to be a streamlined dogfight simulation, but at the same time I don’t think this game has nearly done enough to push it forward. It has been a long time since Star Fox 64. It’s quite reasonable to expect that a new generation game in the franchise would not be directly comparable to what has come before.
GameSpew (Jun 13, 2016)
The planetary missions (aside from Zoness — noticing a trend here?) were the highlights of the game for me. These environments are lush and full of life, and these are the places where the 60 frames per second really shine. In areas like Corneria, Fortuna, and Titania, you can fully appreciate the flowing water, overgrown flora, and shifting, swirling sands. The framerate does dip on rare occasion, but since the game naturally goes into slow motion at times to highlight certain things, I couldn’t differentiate it, and therefore it didn’t bother me. At the end of the day, I don’t think a review is going to change anyone’s mind, because the biggest point that will determine if you love or hate the game is the control scheme. If you can handle the gyroscope, you’re in for a quality thrill ride through the Lylat System, difficult but rewarding. If you hate motion controls out of hand and specifically sought out a review to agree with you: sorry. I loved it.
Digital Chumps (Apr 10, 2016)
While there’s a lot to like about Zero, its gameplay innovations seem sometimes obstructive and the presentation fails to impress in some regards. It’s still a great game, but measured against other timeless Nintendo classics, its shortfalls hold it back from standing in the company of giants.
Gamer.nl (Apr 20, 2016)
Voor vernieuwing moet je sowieso niet bij Star Fox wezen, al slaagt Star Fox Zero er in tussen de herkenbaarheid door je op leuke momenten te verrassen. Ondanks een aantal miskleunen op het gebied van besturing en voertuigkeuze hebben Wii U-bezitters er weer een alleraardigste actiegame bij, maar ook niet meer dan dat.
XGN (Apr 20, 2016)
Nintendo en Platinum games hebben het toch voor elkaar gekregen om met Star Fox Zero een onbetwiste actiegame neer te zetten met een nieuwe en innovatieve besturing. De levels zijn gevarieerd en door de vertakkende paden is het zeker de moeite waard om de game meer dan één keer uit te spelen. Je ontkomt er ook niet aan, gezien de korte lengte van de game. Dat de besturing niet altijd even goed meewerkt en de game grafisch gezien een beetje teleurstellend is, doet de score niet veel goed. Toch kunnen we Star Fox Zero aanraden. Want zo’n schattig - maar vooral ook dodelijk - vosje laat je toch niet in de steek?
IGN (Apr 20, 2016)
Star Fox Zero’s fun stages and impressive boss fight give me lot of reasons to jump back in and play them over and over, and especially enjoyed them in co-op until I got a hang of juggling two screens myself. I’ve played 15 hours and I still haven’t found everything. Learning to use the unintuitive controls is a difficult barrier to entry, though it comes with a payoff if you can stick with it.
Gaming Nexus (Apr 20, 2016)
Star Fox Zero offers a blend of a familiar story with fresh gameplay experiences and mission variety. The controls are the biggest hurdle for this game and will likely deter a lot of players. Those who stick with it and eventually get the hang of things will be thankful that they did in the end.
4Players.de (Apr 22, 2016)
Schnörkellose Weltraum-Action mit oftmals altbackener Kulisse, einem unituitiven Kontrollschema sowie einem gelungenen Koop-Modus.
TechRaptor (May 03, 2016)
Star Fox Zero is a great return to the Star Fox formula. But at the same time, it's way too similar to Star Fox 64. While it is fundamentally a reboot, it does bring a lot of new things to the table...just not enough. It's a good framework for a sequel.
FNintendo (Apr 20, 2016)
Não sendo brilhante, Star Fox Zero é um bom regresso de Fox McCloud capaz de agradar aos fãs. Mantém a estrutura que caracteriza a série mas o impacto de um shoot'em up deste estilo é agora menor quando comparado com a década de 1990. Talvez por isso os controlos tentam surgir como factor diferenciador e é nesse ponto que reside alguma polémica. A curva de aprendizagem da jogabilidade é elevada, exigindo algum treino, mas dependendo da adaptação de cada jogador pode ser ou não recompensadora.
GameSpot (Apr 20, 2016)
Zero was enjoyable at times despite its misgivings with the controls. It's saved--in part--by its presentation, which is simple yet eye-catching from the start. Blue skies and verdant hills with crimson enemies give way to vast expanses of outer space--the perfect canvas for lasers and radiant stars. With the added gravitas from the soundtrack and the quips from your allies during battle, Zero often echoes the Star Wars films' great battles, albeit with a cast of furry heroes. However, when presented with so many familiar locations, it was hard not to consider this as a missed opportunity to develop a totally original Star Fox sequel. But the old material is handled with care, and later levels stand out, with new mission designs and set pieces featuring impressive scale.
videogamer.com (Apr 20, 2016)
Star Fox Zero is worthy of the name, but a few inconsistencies stop it from hitting the highs it otherwise may well have achieved.
USgamer (Apr 20, 2016)
The motion controls are decent and there are some great levels, but Star Fox Zero lacks replayability - a problem given that a dedicated player can probably knock it out in less than a day. Still, the level design has merit, and the second half of the game in particular is a reminder of how great Star Fox can be. Star Fox Zero falls short in a lot of ways; but for better or worse, it's still the best game the series has seen in years.
Electronic Gaming Monthly (EGM) (Apr 20, 2016)
Star Fox Zero’s status as a love-letter to the past is solidified. While it does a good job channeling a lot of what was great about Star Fox 64, it fails to really build on it in new and exciting ways, and stumbles because of the Wii U Gamepad.
Arcade Sushi (Apr 20, 2016)
There's a lot to like about Star Fox Zero, but those ideas are rooted in games past and the new features muddle the whole thing up. Adding new vehicles shouldn't make me long for the classic Arwing. Enhancing the aim with first-person view on a separate display shouldn't make aiming more difficult because of repeated re-calibration. Star Fox Zero is a game that should have stuck to the basics, but instead falters under the weight of the new and shiny things Nintendo thought it needed. Maybe next time, Star Fox.
Attack of the Fanboy (Apr 20, 2016)
Star Fox Zero is a glorious return to form for the franchise, bringing back almost everything you loved about the Star Fox games. But, not everything is perfect, in fact many areas of the game fall well short of expectations. The Gamepad seems to be the culprit, resulting in very odd control methods, an overall lower visual quality, and framerate problems on occasion. The core gameplay is good enough to keep most fans engaged, but if you’re looking for more, you might be disappointed this time around.
Destructoid (Apr 20, 2016)
Hearing about how different Star Fox Zero was compared to its inception, it's almost like Miyamoto jettisoned most of the new ideas in favor of playing it safe due to complaints from testers. Even with Platinum's involvement, it's a confusing project that isn't quite sure of itself, wanting to try new things while simultaneously reigning it in. Despite these blemishes, I enjoyed my time with it.
InsideGamer (Apr 20, 2016)
Star Fox Zero is een game die nieuwe dingen probeert te doen en tegelijkertijd hondstrouw blijft aan de formule van een bijna twintig jaar oude game. De besturing is enorm wennen, maar uiteindelijk prima te overwinnen met alle gave capriolen van dien. De eentonige missies, matige geheimen en korte speelduur maken Zero echter een gemiste kans van een langverwacht vervolg. Er schuilt een fantastische game in Star Fox Zero die waarschijnlijk ergens tijdens de moeizame ontwikkeling gesneuveld is. De hoogtepunten zoals de spectaculaire ruimtegevechten zijn nog steeds van een degelijk niveau, maar de game mikt zo specifiek op Star Fox 64-nostalgie dat het een lastige game is om aan te raden voor spelers die die game geen warm hart toedragen.
Time Magazine (Apr 21, 2016)
I just wish it felt like a cohesive experience and not a bunch of polished demos for different control interfaces. I’ve rarely been as simultaneously frustrated, startled by and, for fleeting moments, exhilarated with an interface. It’s a measure of all that’s right and wrong with Star Fox Zero that you’ll probably have all three reactions as you play.
Twinfinite (Apr 29, 2016)
Star Fox Zero is probably best described as being the Final Fantasy XIII of the Star Fox franchise. There are plenty of nostalgic aspects present in this crisp and beautiful high-definition title, reminiscent of games gone by. At the same time it shakes things up with some drastic changes to the game play that can be too jarring for some to want to put up with, making it a bit of a black sheep to many. For those who take the time to master the play style, however, it is incredibly rewarding and satisfying.
ZTGameDomain (May 11, 2016)
Star Fox Zero is exactly what I expected it would be, and I love it for that. The motion controls are not the most ideal way to play the game, but they do offer up some unique ideas on a classic formula. Players that have graduated past the simplistic design of the original Star Fox games won’t find much to bring them back in, but those that still enjoy doing barrel rolls will feel right at home with Fox’s latest adventure.
Lazygamer (Apr 20, 2016)
While Star Fox Zero offers up some exhilarating dogfights with a unique control scheme that actually makes motion controls work, its highest highs are let down all too frequently by repetitive, mundane on-rails segments that sour the freedom that the game gives you in short bursts.
Game Informer Magazine (Apr 20, 2016)
Star Fox Zero isn’t ever bad, but it’s generally uninspired. It’s a musty tribute that fails to add much to the series, aside from tweaked controls and incremental vehicle upgrades. I loved Star Fox when it came out, and I’ll even defend Star Fox Adventures (to a reasonable degree). For now, I’ll stick to Super Smash Bros. when I feel like reuniting with Fox.
powerupgaming.co.uk (May 07, 2016)
Though enjoyable, Star Fox Zero would have made more sense as a launch title, something that showcased the Wii U’s controls, but was going to be improved upon. Unfortunately, that’s not what this is. This is a new title to a franchise that has a loyal following, which decides to rehash an old story, and to concentrate on controls that aren’t polished enough, rather than introducing something new and exciting. At times, it is fun and innovative, and the challenge of dividing your attention can be enjoyable, but these moments aren’t enough rise an average game to an amazing one.
Power Unlimited (Apr 20, 2016)
Als soort van reboot/remake van het originele Star Fox is Zero best geslaagd, alleen vind ik het idee om het vizier onafhankelijk van mijn vliegtuigje te besturen dus helemaal niks.
GameCrate (Apr 26, 2016)
Star Fox Zero tries and fails to blend the nostalgic feel of StarFox 64 with new controls. While the game can be enjoyable and comes with some exciting moments, it is muddled down by unwieldy controls and bland level design.
Game Revolution (Apr 21, 2016)
I had a good time with Star Fox Zero, but it feels like a game whose design is built on contradictions; the desire to have the new targeting control, but with the classic Arwing gameplay keeps both from being entirely functional. It prizes arcade-style progression, but lacks modern concessions for console titles, like adequate checkpoints or multiple difficulty levels. It's at its best when it diverges from traditional gameplay, but does so only fleetingly, as if its scared to commit to different experiences. This mix of playing it safe, relying too heavily on old-school conventions, while also pushing a control scheme that doesn't quite match, makes the points where it works glorious, but only fleetingly fun.
Cubed3 (Apr 20, 2016)
As much as there is to love in Star Fox Zero, sadly the awkward controls of various vehicles, and the horrendous forced second viewpoint and gyroscope targeting of regular Arwing and Landmaster stages almost ruin the entire experience. There are tremendous highs when the core Star Fox controls kick back in, but moments of frustration are present that simply wouldn't have been if feedback from early hands-on reports had been taken on-board. Learning curve or not, the forced control system is simply a disaster that needs to be patched out in a future update as it spoils what could have been a truly wondrous return to form. Thankfully, though, there are new vehicles brought in to expand the game considerably, along with some wonderful presentation and well developed stages, which do enough to keep the experience feeling fresh and enjoyable enough.
Digital Spy (Apr 20, 2016)
Maybe it's the attention lavished on the Wii U GamePad controls, but there seems to be a lack of vision and ambition at work in Star Fox Zero. Instead of imagining how Fox and friends might work across a bigger stage with the latest tech, it settles for a simple reimagining of the old games with new vehicles and extras bolted on. At times the design is even clumsy, throwing you too many objectives to handle within a short time period with some of them varying wildly in difficulty from try to try. Star Fox Zero hits the right nostalgia buttons and can be exciting at times, but we should have had the biggest, most thrilling, most spectacular Star Fox ever. This one falls far short of that mark. Sometimes great, sometimes rough but mostly patchy, Star Fox Zero is depressingly mediocre. Fox and the gang deserve much better next time around.
Shacknews (Apr 20, 2016)
Star Fox Zero swings from one pole to the other, oscillating between satisfying homage and unwieldy slog. Done right, Star Fox is about repetition and perfection, learning the stage layouts and enemy patterns, becoming a crack shot and defending your teammates in thrilling dogfights. All of that is present in Star Fox Zero, which makes it puzzling how frequently Nintendo and Platinum felt the need to stray from that course. It's a game that doesn't have the courage to be itself, so it throws every half-baked design idea it has at you instead. Next time, Nintendo, listen to the rabbit: trust your instincts.
We Got This Covered (Apr 20, 2016)
Star Fox Zero is a decent but unspectacular return of a once great series, and is held back by forced motion controls and some questionable level design.
TheSixthAxis (Apr 20, 2016)
As a game that lives and dies on its mechanics, Star Fox Zero is only intermittently successful at selling its dual screen dynamics. It’s at its best during the classic Arwing sections, but the Walker form becomes overly fiddly and the different viewpoints often cause more problems than they solve. Sadly it’s somewhat fitting that one of the final Wii U first-party games still doesn’t convince us on the viability of a dual-screen home console.
The Telegraph (Apr 22, 2016)
With the main story mode polished off within around five hours Star Fox, as it always has been, is geared more toward replayability than a sprawling campaign. There are medals to find and win with good performance, alternative routes and an arcade mode for time-trialists. The learning curve makes it likely you’ll want to blast through again at least once with your flight skills finally under control. And this is when Star Fox Zero is at its best: a thrilling, fleeting and flawed joyride.
Hardcore Gamer Magazine (Apr 28, 2016)
Despite all these pressing and quite glaring faults, there is a good game and pleasant experience to be salvaged from out of Star Fox Zero’s momentary, lofty set-pieces and short-lived moments of daring adventure. A lack of notable multiplayer outside co-op and a seemingly over-before-it-even-began main campaign will leave many feeling short-changed, but it’s Nintendo’s insistency on relying so much on the past and pushing that to the forefront of what the game objectively offers, that will linger much longer in the memory than what the occasional fun in the cinematic change in perspective or a particular mission’s progression, will bring. Reused dialogue is one thing, but simply altering a solitary word does not equate to change. Star Fox Zero is a good game to play and it’s one many will get stuck into through some frantic attempt to rack up an even greater high score. Just don’t be surprised if that franticness ceases short of what you may have initially come to expect.
Gaming Age (Apr 29, 2016)
Star Fox Zero won't be a game for everyone. If you liked the prior games, which all have had somewhat short campaigns with a high replay value, this one could be worth considering. The problem is the controls are so irritating at times that it's hard to know how each person will adapt to them. It truly is one of those games that make take several plays attempts before the controls click. Some may be perfectly fine with the gyro precision aiming and the constant need to glance between screens. Others are sure to find the experience unnecessarily frustrating and may not take the time needed to practice and get good at playing the game. The sad part is that Nintendo nearly always nails the controls in their games, and it's disappointing to see them fail here. As such, while I did enjoy seeing the sights and blasting enemies to bits, Star Fox Zero is far from perfect.
Financial Post (Apr 21, 2016)
Star Fox Zero is worth playing eventually, and there will certainly be diehards who love it now. However, is it worth the same price as other $75 games on the market for other platforms (or even earlier Wii U releases)? No, definitely not. Hopefully this will be a wakeup call for Nintendo and the next iteration of the franchise will be its big return with a new story and revamp. I’ll even take a Star Fox animated television series in the meantime, since Nintendo teased one so well.
The Digital Fix (Apr 20, 2016)
A bit too short, a little fiddly and a little less than invitingly re-playable to recommend to many more than the concrete fans or curious WiiU owners intrigued by the last hurrah of a dying platform.
Kill Screen (Apr 28, 2016)
As a game, Star Fox Zero isn’t so much broken as deeply and disappointingly lacking in inspiration. Shiny but not smooth, it’s a game about a space-faring fox in a spaceship that turns into a chicken without any sense of joy, and that might be the biggest disappointment of all.
Games TM (May 24, 2016)
As fan service, it does a solid (if a little lazy) job of hitting all the right notes, it’s fun in brief moments, but we’ve seen far too much of it before in previous games. True fans have been waiting so long for a proper sequel that it’s hard to not walk away disappointed. If you only know Fox McCloud through Super Smash Bros, just let him live happily ever after as an awesome fighter character. He’d want it that way.
GamesRadar (Apr 20, 2016)
There is a good game somewhere inside Star Fox Zero, but its forced reliance on the Gamepad's screen and motion controls cause it to barrel roll right into mediocrity.
Link Cable Gaming (May 17, 2016)
Am I being harsh on Star Fox Zero? Maybe, but it’s out of love. I’ve always been a huge fan of the Star Fox franchise (I even thought Assault was pretty good) but this is a new low. The controls are awkward, the gameplay frustrating and once you’re done with the game you feel like you overpaid for it. Take my advice, forget this game ever existed, convince yourself it was just a fever dream and go back to playing Star Fox: Guard, you’ll be much, much happier.
Giant Bomb (Apr 20, 2016)
All of this would have been welcome in the early 2000s, but the years of disappointing follow-ups and the overall progression of industry standards leads to Star Fox Zero having the impact of an HD rerelease rather than a full sequel. Being able to beat the game in 2-3 hours doesn't help, no matter how many branching paths or lackluster challenge missions are included. Even the moment-to-moment action doesn't have anywhere near the impact that it had almost two decades ago, as this limited style of gameplay feels dated in 2016. Nintendo finally released the Star Fox game that I thought I wanted, but it leaves me wondering what place Fox McCloud has in today’s gaming landscape.
The Jimquisition (Apr 26, 2016)
Star Fox Zero is just plain rotten. An otherwise run-of-the-mill space shooter that couldn’t be content with its own mediocrity and subsequently mutilated itself in a desperate attempt to stand out. It’s certainly stood out alright – by being somehow even more obnoxious than Kid Icarus Uprising. And don’t kid yourself – Kid Icarus Uprising was total shite. At least Star Fox Zero looks nice. Not the most gorgeous game around, but by Wii U standards it’s a pretty little sewer explosion.