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Aero the Acrobat 2 basically does everything a good sequel should. It takes the best ideas from the first game, fixes many of the flaws, and adds in just enough new material to set it apart from the original game. Better graphics, more variety in the musical score, and a much better gameplay system turn what was originally a fairly bland platformer into a unique and challenging platforming experience that should thoroughly satisfy any fans of the genre with room to spare. If you can appreciate a game that's just downright fun, you should definitely check out Aero the Acrobat 2. It's still one of the better platformers to come out of the 16-bit era and a game that's every bit as much fun to play now on the Virtual Console service as it was fifteen years ago on the Super Nintendo console.
Maybe I'm just being picky, but picking out retro re-releases to spend modern cash on through the Virtual Console is made much easier when the game you're thinking of buying calls out from the Wii Shop with a unique voice and individual appeal – Aero the Acrobat did that with its signature mix of a cartwheeling character and the circus setting that matched his antics, but Aero the Acrobat 2 only offers half of that successful equation. It's still a fine game, and a decent platformer. Not the worst eight bucks you could spend on the service by far. But even with its refinements in control, graphics and the occasional cup game, I still prefer the original. Take me to the circus.