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User Reviews

There are no reviews for the Wii release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.5
Gameplay How well the game mechanics work and the game plays. 3.0
Graphics The visual quality of the game 3.0
Personal Slant A personal rating of the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.0
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.0
Overall User Score (5 votes) 3.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Cubed3 (Feb 07, 2008)
Whilst Zack & Wiki is the Wii’s first true puzzle-based point-and-click game, Agatha Christie: And Then There Were None proves to be the system’s first proper out-and-out PC-style adventure, complete with a classic gripping tale filled full of intrigue and mystery. The fact that it all comes wrapped up in an impressive package with intuitive motion controls only helps to make what was already a good game even better. Fans of the genre will be pleased by this strong first step into the adventure world…
Gamigo (Feb 12, 2008)
Agatha Christie: Und dann gabs keines mehr ist ein gutes Adventurespiel das bei Verzicht auf überflüssige Minispiele und einer besseren Grafik leicht eine höhere Punktzahl hätte erreichen können. So aber bietet das Spiel zwar eine wunderschöne Krimigeschichte, gute Rätsel und insgesamt noch gute Unterhaltung, aber halt auch ein paar durchaus anstrengende Schattenseiten die den Spielspaß trüben.
DarkZero (Feb 18, 2008)
The fact that I am a big Agatha Christie fan in no way affects the score I will give, as I believe that this is just as accessible to newcomers as it is to both Agatha Christie and fans of the genre. It is obviously suited to a more mature audience, which only serves to further expand the Wii’s appeal to the worldwide market. Apart from those character animations it rarely gives me reason to fault it, but may take some perseverance to stay motivated until completion. Once you’re sucked into the plot, it is thoroughly entertaining.
And then There Were None is not a perfect Wii game. It’s frustrating at points, it looks like a three-year-old PC port (mainly because that’s pretty much what it is), but it’s an important title none the less. It will hopefully show there’s more to the machine than cutesy mascots and tech-demo sport sims, that it can cater to an older audience. It is also a solid platform to build upon – here is undeniable proof (as if Zak & Wiki was not enough) that the old Adventure template can work on this console. When it’s all said and done, people will not mention AWE’s wheezing port as a notable title for the Wii. But it might just be yet.
Adventure-Treff (Feb 08, 2008)
Wer „Und dann gab’s keines mehr“ auf der Wii mal angespielt hat, wird schnell merken, dass sich die Konsole tatsächlich gut für Adventures eignet. Eine Umgewöhnung war bei mir kaum notwendig. Letztendlich wiegen sich Alterungsprozess und Komfort-Bonus damit nahezu gegenseitig auf. Für den wirklich großen Aha-Effekt krankt es also am durchschnittlichen Titel, für den nun mal wenig spricht: Wer mit dem Gedanken einer Wii-Anschaffung für Point-&-Click-Adventures liebäugelt, wartet damit lieber auf ein A+-Produkt, Agatha Christie-Fans greifen bei der PC-Version zu, die nicht mal die Hälfte kostet und bereits Wii-Begeisterte spielen erst mal Zack & Wiki zu Ende, welches die Wiimote voll ausnutzt.
HardGamers (Mar 23, 2008)
En fait, ce qu'il y a d'intéressant de ce jeu est ce qui existait avant ce dernier, c'est-à-dire l'histoire. Le reste est bien amené sur la Wii quoique souffre aussi de son âge, que ce soit au niveau graphique ou encore au niveau de la jouabilité qui est beaucoup plus restreinte, limitée et peu originale quand on compare à ce qui se fait aujourd'hui.
65 (Apr 08, 2008)
Dix Petits Nègres est un bon jeu d'aventure, mais il aurait pu être bien meilleur si son atmosphère était plus stressante. En effet, alors qu'on incarne un personnage piégé sur une île où se déroulent des événements dramatiques, on ne ressent aucune pression, aucune peur. Problématique pour un tel titre, qui se doit d'avoir une ambiance réussie pour plaire aux joueurs que nous sommes. Néanmoins, cette adaptation du fameux roman d'Agatha Christie reste un achat envisageable pour les amateurs de jeux d'aventure.
Adventure Gamers (Mar 27, 2008)
Between the identical content and missteps in the Wii-specific actions, there is no reason for anyone who's played the original to look twice at this Wii iteration. Kudos are due for at least trying to offer more than a straightforward point-and-click conversion, but it's unfortunate that the attempt was so poorly implemented, compounded by the failure to ensure the core game itself was up to the challenge. If you haven't played either version and the game appeals to you, I recommend the older PC version. Unless you're really intent on squeezing some point-and-click adventuring goodness out of your console, there's simply no benefit to spending more for a lesser experience.
NGamer (Feb 28, 2008)
Still, sleuth-fans and point-and-click nuts will probably like it, and Agatha Christie fans will be intrigued by the plot changes, not to mention the multiple endings. Just bear in mind you can pick up second-hand copies for PC for less than a fiver on Amazon.
Worth Playing (Apr 13, 2008)
While Agatha Christie: And Then There Were None for the Wii tells a very good story and features some decent audio work, the game stands out as a poorly made port of a mediocre three-year-old game. Flawed level design, hasty production values, glitchy gameplay, and an overall lack of effort drag down this game beyond the point where it's worth your time. If you want to know the story, just read the book or play the PC version. Not even the solid 15 to 20 hours of adventure time make it worth a rental.
Armchair Empire, The (Jul 22, 2008)
Nintendo has given its gamers a game to keep them healthy with Wii Fit. Unintentionally, And Then There Were None has given them the perfect sleep-inducing game to follow a rigorous Wii Fit session. Only if a gamer has a point & click fondness a la Myst should seriously consider lacing up their gumshoes for And Then There Were None.
IGN (Feb 29, 2008)
Be careful what you wish for, I guess. As soon as I had finished Zack & Wiki, I really wanted more publishers to bring back some more point- and-click adventures for Nintendo's system. That's exactly what The Adventure Company has done with Agatha Christie: And Then There Were None. The problem, though, is that the publisher hasn't done anything with its now-old game and thus the experience Wii owners receive is exactly the one PC players found three years ago – except now you've got a Wii remote. Both the presentation and the gameplay mechanics are dated by today's standards, and yet if you grew up with games of this type, you may find yourself more forgiving of the title's shortcomings than new-generation players will be.
48 (Mar 18, 2008)
Agatha Christie: And Then There Were None will almost certainly please Wii-owners that love point-and-click adventure games… and it will bore everybody else to tears. Read the book instead, as it is far, far more entertaining – read the original to gasp audibly at the racist title.
GamingExcellence (Apr 22, 2008)
Unfortunately almost only counts in horse-shoes and hand grenades. While the game is a budget title that still doesn’t excuse its myriad flaws and failings. There is essentially no reason to buy this version when you can get the PC version for a lower price still and better yet, spare yourself the tacked on infuriating motion controls. That is if you even feel the need to play through a game version of the novel instead of simply reading it as it was meant to be, in a book.
This is by no means a disastrous game. When the puzzles aren't chew-your-own-leg-off frustrating there are some satisfying moments when things just click. But lots of unnecessary legwork and awful load times make exploration more of a chore. For suspense, go and read the novel, but patient puzzlers might get some fun out of this.
Game Couch (Apr 28, 2010)
As an adaptation, And Then There Were None strikes a balance between preserving the integrity of the original story and muddling it enough to keep Christie fans on their toes. The classic characters are all here, while new elements like eve of war intrigue and the house’s history keep things fresh. Unfortunately this attention to narrative can’t overcome poor puzzle design, primitive graphics and frustrating controls, resulting in a subpar adventure.
Gamekult (Feb 26, 2008)
Comme il fallait s'y attendre, le portage de Dix petits nègres sur Wii s'est fait en conservant les défauts de la version PC. Si le scénario basé sur le roman d'Agatha Christie remanié pour l'occasion constitue une trame haletante et inquiétante, la réalisation médiocre du titre le dessert complètement. L'atmosphère oppressante de l'île déserte et la torture psychologique ressentie par les personnages du livre ne se retrouvent nullement dans le titre d'AWE Games. Les modélisations sont toujours aussi peu attrayantes, et les animations toujours aussi absentes. Les petits ajouts pensés pour la Wiimote sont en outre horriblement peu convaincants, et viennent entacher un gameplay pourtant à la base assez simple. Les deux ans qui séparent la sortie PC et la sortie Wii de Dix petits nègres n'auront en fait servi qu'à mettre en évidence à quel point le jeu est daté. Aucun doute sur la vraie victime dans cette histoire : il s'agit bien de l'oeuvre d'Agatha Christie.
All in all, just as videogames don’t always make good movies, books don’t always translate into good videogames. Agatha Christie: And Then Were None contains a legitimately engaging murder mystery that’s bogged down tremendously by outdated, lackluster gameplay. The only extras that were added to the Wii version of this crusty PC title are poorly-implemented Wii controls that work about 50% of the time, if not less. When all is said and done, progressing through this game boils down to wasting hours scouring the island for the other houseguests over and over again just so you can engage them in more bickering and move onto the next chapter.
Game Revolution (Apr 10, 2008)
I’m not sure if AWE Games understands the point of adventure games. Players want to go somewhere, live through danger, and feel a sense of accomplishment for overcoming the obstacles. Agatha Christie: And Then There Were None has none of that. Most of the time, you’re just waiting for someone else to die.

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