DescriptionBit.Trip Core is the second game in the Bit.Trip series. It uses the same rhythm-based concept as the first game, but with completely different gameplay. Players control a stationary core in the middle of the screen. The player holds the Wii-remote sideways and uses the four directions on the D-pad to launch a beam and collect all dots that pass, using the 2-button. The beam can only be launched in a single direction at a time, so a quick succession of actions is required. All objects are synced to the game's chiptune music, so the player needs to follow the rhythm to catch the objects in a timely fashion.
By performing combos without missing dots, the game transitions into a Super and a Mega mode, which alters the music and the visuals. When too many dots are missed, the game enters a slower, monochrome mode where collecting a sufficient amount of dots restores the game to the regular mode. When too many dots are missed in the monochrome mode, the game is over. The player also has a bomb to clear all dots on the screen. The game offers three scenarios: Discovery, Exploration, and Control, and they last about fifteen minutes each. Each scenario is split up into smaller sections.
The game can be played cooperatively with a second player.
There are no Wii user screenshots for this game.
There are 27 other screenshots from other versions of this game or official promotional screenshots.
Part of the Following Group
There are no reviews for this game.
|Destructoid||Jul 11, 2009||9 out of 10||90|
|Hardcore Gamer Magazine||Jul 06, 2009||4 out of 5||80|
|True Game Headz||Aug 07, 2009||80|
|IGN||Jul 06, 2009||7.8 out of 10||78|
|GameSpot||Jul 09, 2009||7.5 out of 10||75|
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1001 Video GamesThe Wii version of Bit.Trip Core appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
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