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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 2.8
Gameplay How well the game mechanics work and the game plays. 2.5
Graphics The visual quality of the game 2.5
Personal Slant A personal rating of the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 3.0
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.0
Overall User Score (5 votes) 2.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
70 (Mar 20, 2010)
„Calling“ bietet eine gute Atmosphäre mit schönen Ideen, welche leider durch die technischen Aspekte runtergezogen werden. Alleine die deutsche Sprachausgabe könnte als Horror-Hörspiel im Radio gesendet werden. Diese ist so gruselig schlecht, dass es schon fast wieder lustig ist. Freunde des Horror-Genres, welche nicht viel Action benötigen, sondern auch durch die Stille ins Schwitzen geraten, „Silent Hill“ schon komplett durchgespielt und keine Lust mehr auf Zombies haben, werden mit „Calling“ gut ihre Zeit bis zum nächsten Horror-Spiel vertreiben können. Der Schwierigkeitsgrad ist jedoch wirklich eher gering und man sollte das Zimmer auf jeden Fall verdunkeln, um in die richtige Stimmung zu kommen und sich ab und zu erschrecken zu lassen.
58 (Apr 11, 2010)
While Calling does provide some scares and a somewhat interesting synopsis, the game fails to really capture you and features too much repetitive gameplay. If you’re a patient person you’ll likely find something fun with this game but the more you progress, the more likely you’ll find yourself a bit on the bored side. It’s a decent first effort by Hudson with this type of game but it’s too unpolished to truly enjoy.
52 (Mar 26, 2010)
Mir läuft ein kalter Schauer über den Rücken, wenn ich an Calling denke. Nicht etwa, weil mich die Handlung gepackt hätte oder ich von einem Grusel-Höhepunkt zum nächsten gejagt wurde. Leider ist genau das Gegenteil der Fall: Obwohl nach dem furchtbaren Text-Intro in den ersten Spielminuten bei abgedunkeltem Zimmer die beklemmende Atmosphäre sowie Schock-Momente stimmen, läuft sich das Spielprinzip schneller tot als ein Handy mit seinem Klingeln auf die Nerven gehen kann. Neben der antiquierten Technik mit ihren öden Texturen und der trägen Steuerung ist es vor allem das schlimme "Fuchtel-Kampfsystem", das mich vom potenziellen Horror-Himmel in die Spielspaß-Hölle gerissen hat. Auch das Telefon-Feature kann als zentrales Element nicht überzeugen, weil einerseits die Qualität des Remote-Lautsprechers mieser ist als die eines Billig-Handys und andererseits die durchweg schwache deutsche Synchro für eine unfreiwillige Komik sorgt anstatt bedrohlich zu wirken.
Nintendo Life (Mar 14, 2010)
Sometimes things without the most original ideas can still elevate themselves higher than the sum of their parts through tight execution, but unfortunately Calling fails to keep things together for more than an hour. Its cheap scares and repetitive gameplay fail to live up to the promise of that first hour and winds up feeling like you're just going through the motions. If you really like J-horror or haunted house-type things then you might find enjoyment here, but everyone else can just let it ring.
NintendoWorldReport (Apr 20, 2010)
Ultimately, Calling falls flat. Its redeeming qualities, such as the interesting story and atmosphere, are neutered by its meandering gameplay. Horror fans might have a little fun with it, but it doesn't offer enough thrills or entertainment for anyone else to come out and play.
Defunct Games (Apr 07, 2010)
You've seen Calling before. Even if you've never even heard of Hudson Entertainment's newest horror game, you have still seen its inspirations in The Ring, The Grudge, One Missed Call and dozens of other movies. If stumbling around in the dark not knowing what to do sounds like the kind of experience you want to have, then Calling is definitely one game you will want to track down. Everybody else should just let this call go to voice mail!
GameSpot (Mar 16, 2010)
A sluggish pace and an unexciting, convoluted plot further compound the fact that Calling loses its ability to spook you far too soon, which is the kiss of death for a horror game. Here's another head-scratcher: The poorly structured adventure only takes you through a partially complete run of the game before showing you the end credits. Then you have to go back and replay the whole thing if you want to see the added chapters that will fill in the blanks left on the first go-around. You can skip the sections you've already played but will miss out on some secrets. This forced redundance is an abysmal move on the developer's part that really makes you feel cheated and used. Forget the adrenaline rush. Calling will give you a headache and a bad case of boredom for your efforts instead.
Cheat Happens (Mar 16, 2010)
Hudson’s Calling works neither as a video game, a horror experience or media in general. It can be viewed as a broken, unfinished title in every sense. With quality horror titles like Dead Space: Extraction available for the Wii, it’s hard to believe anyone would willingly play this mess of a video game.