User Reviews

Kororinpa Mario Heathen Gray (21) 4.29 Stars4.29 Stars4.29 Stars4.29 Stars4.29 Stars

Our Users Say

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
70 (UK) (Nov 26, 2007)
It's to Dewy's Adventure's credit that it never runs out of new ideas. Its instant appeal is not great - the first levels are somewhat basic, the over-saccharine presentation is off-putting, and it takes a few frustrating minutes to get properly to grips with the sensitivity of the control - but with each new level, the game grows on you as it introduces a new likeable gimmick or environmental feature. If you ignore the hyper-cuteness of the presentation and music, which often proves just a bit much for Western tolerances, Dewy's Adventure is a fun and innovative platformer with endearingly traditional roots. It marries the Wii's control system with good old-fashioned puzzle-platforming; its scope isn't exactly broad, and not everyone will love the controls, but any fan of this endangered genre will find something to like in its reflex-testing level geometry or amusing puzzles, if not its gaudy looks.
70 (Dec 12, 2007)
En dépit de quelques tentatives assez réussies, les jeux d'adresse pure sont rares sur la Wii, et la venue de Dewy's Adventure tombe donc à point nommé pour changer la donne. Loin de se limiter à de simples parcours d'obstacles conçus pour tester votre habileté, le soft exploite intelligemment les facultés spéciales du héros et offre une progression très originale. Le challenge risque cependant d'en surprendre plus d'un.
GameSpy (Oct 12, 2007)
Young or old, we all like surprises. Everyone knows what Halo 3 and Call of Duty 4 and Super Smash Bros. Brawl is going to be. Rent or buy Dewy and you'll venture into new territory, open to exploration and light-hearted fun. Until Dewy's Adventure 2, of course.
70 (Oct 02, 2007)
Dewy's Adventure is a cute, lovable and entertaining Wii title. Although the cute exterior of the game is a bit over-the-top, it's this style that gives the game its undeniably unique personality. More importantly, however, the game features fun, varied world design. Konami's level design mingles well with Dewy's elemental powers. That said, it's unfortunate that the Wii-mote controls negatively impact the adventure. Traditional analog control would have worked better in the long run, as the tilt controls prove to be too imprecise, bringing more quirks to the experience than ease of use. If you can get past the obnoxious level of cuteness and wearisome controls, though, you'll uncover a cheerfully fun Wii platformer.
IGN (Oct 16, 2007)
Dewy's Adventure has all the conceptual makings of a great platformer, but in the end the developer's ambition has fallen short of that goal due in large to the title's control scheme, which never feels tight and responsive and always feels slow and occasionally even unpredictable. Were the game's controls as simple as its premise, we'd have a perfect match, but as it stands this is an endeavor whose presentation is too cute and cuddly for most older players and whose gameplay mechanics will deter younger ones.
Lawrence (Oct 12, 2007)
Dewy’s Adventure is quite clearly from the makers of Elebits, which should be obvious from the art style and terrible voice acting. It utilizes the Wii remote in much the same way as Super Monkey Ball: Banana Blitz. As such, you’ll be tilting the environment around your character to make him move. You can also use motion to activate earthquakes and wind bursts, as well as change the temperature of the world. The motion control is pretty spot-on, but the game itself doesn’t have too much depth to it. Might be a good title for younger gamers, but anyone over the age of 10 will probably get bored fairly quickly.
I had a lot of hope for Dewy's Adventure. The concept is good enough, it just was not executed very well. Once again Konami has come up with an intriguing idea like they did with Elebits and fail to flesh it out or make it fun. I can not recommend Dewy's Adventure to anyone except for young gamers due to its overly easy difficulty.
1UP (Sep 25, 2007)
In the end, if you do manage to peel away the so-cute-it-hurts epidermal layer, you're stuck with a wonky fixed camera and a drop of water that would rather have free rein than be wrestled, tamed, and controlled. It's too bad; Dewy's Adventure has some admirable qualities to it, but the control issues keep it from truly shining.
60 (Dec 05, 2007)
Dewy’s Adventure heeft een aantal leuke ideeën samengebundeld in een originele game. Door de extreme schattigheid lijkt het om een kindergame te gaan, maar de hoge moeilijkheidsgraad spreekt dit flink tegen. Tel daarbij ook nog eens de vaak vermoeiende besturing op en het resultaat is niet helemaal wat het geweest had kunnen zijn. Enkel voor de echter doorzetters.
55 (Nov 29, 2007)
Dewy's Adventure hätte ein genauso charmanter wie origineller Geschicklichkeitstest im Stil von Super Monkey Ball und Mercury Meltdown werden können. Dass am Ende nichts draus wurde, haben sich die Eledees -Entwickler selbst zuzuschreiben: Die bewegungssensible Steuerung ist für ein Spiel dieser Art viel zu schwammig und zögerlich, die starre Kameraführung unentschuldbar. Die Kombination aus beidem sorgt selbst bei erfahrenen Spielern für zahlreiche Frusterlebnisse, bei denen auch das Leveldesign keine Anstalten macht gegen zu steuern. Dabei dürfte sich der Titel aufgrund seiner geradezu infantilen Präsentation doch maximal an Grundschüler richten. Die dürften aber schon nach kürzester Zeit die Flinte verzweifelt ins Korn werfen und sich fragen, warum Konami ihre Bedürfnisse hier oberflächlich befriedigt, sie bei Bedienung, Schwierigkeitsgrad und Lokalisierung jedoch mit Füßen tritt.