User Reviews

There are no reviews for the Wii release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.6
Graphics The quality of the art, or the quality/speed of the drawing routines 4.4
Personal Slant How much you personally like the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 4.4
Overall User Score (5 votes) 4.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100 (UK) (Jan 19, 2007)
Proving that you don't need dozens of tracks (F-Zero has just 15), the game had an almost perfect difficulty curve, and is a game that all racing game fans should experience at some point.
Nintendo Life (Nov 20, 2006)
The gameplay is as outstanding as ever, offering up a perfect balance of pick-up-and-play accessibility and sheer depth. And though F-Zero lacks a two-player mode, its selection of 15 different tracks and its adjustable difficulty modes still give it a lot of lasting appeal. Like any classic game, F-Zero still plays great all these years later, and it still looks good to boot.
85 (Jul 28, 2009)
Fun et explosif, F-Zero est l'occasion rêvée de goûter au plaisir que procure la vitesse. Son concept intelligent et novateur en fait un choix adéquat pour tout bon collectionneur qui se respecte. Fier de siéger au panthéon des jeux vidéo, il peut aussi se targuer d'avoir engendré l'une des sagas les plus emblématiques de la firme au plombier moustachu.
Mag'64 (Dec 19, 2010)
Keine Frage, für ein paar Nintendo-Punkte mehr bekommt man schon den N64-Ableger der Reihe ("F-Zero X"), der im direkten Vergleich einen gewaltigen Umfang bietet. Dafür haben wir es hier mit dem 16Bit-Original zu tun, das seinen ganz eigenen Charme hat, kombiniert mit einer absolut überzeugenden und leicht erlernbaren Spielbarkeit. Wer auf der Suche nach Retro-Flair mit kurzweiligem Rennspaß ist, kann hier fraglos zugreifen. Möchtet ihr hingegen viel Umfang für euer Geld und könnt auf den Retro-Vibe verzichten, solltet ihr eher ein Auge auf "F-Zero X" für das N64 (ebenfalls auf der Virtual Console) werfen.
80 (Jan 31, 2007)
F-Zero begründete das Untergenre der Future-Racer, ohne dass Ihr, wie bei vielen späteren Trittbrettfahrern – zum Beispiel Psygnosis’ Wipeout oder Acclaims Extreme-G – mit dicken Waffen auf das weitere Fahrerfeld anlegen würdet. Hier steht noch das Renngeschick im Vordergrund, wenn Ihr in verschiedenen Gleitern unglaublich taktil ausgeklügelte Kurse bei standesgemäß dreistelligen Geschwindigkeiten absolviert. Wer es nicht schon hat, muss hier einfach zugreifen!
GameSpot (Nov 19, 2006)
F-Zero lets you access most of its different leagues and tracks right off the bat and doesn't have a lot of the extras and options that you've probably come to expect from today's racing games. However, it's still more fun than most of today's new racing games are, because the controls are better, the track design is better, and the music is better. A nostalgic fan would probably get more out of F-Zero than someone who has never played it before, but at 800 Wii points ($8), it's as easy as ever to recommend to just about anyone.
IGN (Jan 26, 2007)
This game is all we American gamers ever got of F-Zero on the Super NES, though a 16-bit sequel was in development at one point and ultimately became part of the Japan-only Satellaview broadcast network. It would be great to see that unreleased-in-the-States follow-up, which was called BS F-Zero Grand Prix, finally debut on domestic shores. So show some love, racing fans, and support this release – let Nintendo know there's an audience, and maybe some previously unseen gems will eventually turn up.