Godzilla: Unleashed Reviews (Wii)
|A very amazing Godzilla Game||brandon palonis (3)|
Our Users Say
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Jive Magazine (Dec 08, 2007)
This Godzilla game includes loads of monsters, originals and newly created ones (approved by Toho). There is a decent story mode, but the most fun is to be had in destroying the cities. w00t! There is lots to unlock, including monsters, cities, concept art and more. Definitely rent this, you may even want to "Keep it". In story mode, you battle through different scenerios, finding out what happened to Earth and why all the monsters are going on a rampage."
FileFactory Games / Gameworld Network (Dec 22, 2007)
It may retain a few redeeming qualities, but all in all Godzilla: Unleashed is a step backward for Pipeworks' Godzilla series.
Cheat Code Central (Dec 17, 2007)
Overall, Godzilla Unleashed is a decent monster bashing experience on the Wii. If you're a fan of Godzilla, you'll find a lot to enjoy with this game once you get beyond the flawed and unresponsive controls. Just be certain to approach the game like a brawler in the vein of a gigantic Final Fight with monsters instead of a Tekken or Virtua Fighter game, and you'll be able to enjoy the game.
Game Chronicles (Dec 30, 2007)
You have some really great things about Godzilla: Unleashed and then you have some really bad things. You have all the monsters from every movie in your hands and at your controls; you have some of the greatest graphics on the Wii, and have so many great multi-player modes. Sadly enough these great features cannot save you from a horrendous storyline, generic sounds, and iffy controls. Now with all this in hand, it is up to you to figure out if you want to be caged up or unleashed.
Nintendo Life (Jul 14, 2009)
Whilst the game lacks a little of the visceral impact of the earlier entry on the Gamecube, the greater variety of attacks, better visuals, more monster choices (pretty much the entire Millennium and Heisei series monsters as well a number of classic Godzilla movie monsters) and a better story mode make this the game to get if you're at all a fan of the films or like the idea of trashing Earth's cities with a giant monster. Just be sure to give yourself a chance to get used to the controls before making a final judgement -- especially if you've played an earlier entry in the franchise.
Game Vortex (Dec 30, 2007)
Were it not for the forced controls and unclear mission goals, Godzilla Unleashed could have at least been a half-way decent monster brawler. Everything is there; it just doesn't come together in a fun way. In some regards, it almost feels like the designers were trying too hard rather than focusing on what makes monster movies fun in the first place. Godzilla Unleashed is for the hardcore of hardcore Godzilla fans only, but you may want to try the PS2 version over the Wii version if you have the option only because it sounds a little more playable.
GameSpy (Dec 11, 2007)
Of course, Unleashed is obviously made to appeal to fans of the big G as evidenced by the game's ample fan service. For each match you fight points are earned that can be spent in the game's store on concept art, videos, new environments and playable characters. There are over 20 characters to choose from, including two new, Toho-approved characters created exclusively for this game. Sadly, the new kaiju -- the rock monster Obsidius and the crystal-borne, um, Krystalak -- are both pretty lame. It's a shame that these guys make the cut while classic foes like Hedorah and Battra are MIA (or confined to the PS2 version in Battra's case). Character choices aside, if you can get past the occasionally spotty controls and the somewhat sluggish combat, you'll have a decent time with this game, especially if you grew up watching Godzilla and King Ghidorah duke it out on Saturday afternoon TV. Just don't set your expectations too high.
Gemakei (formerly Zentendo) (Dec 31, 2007)
It was nice to see Pipeworks make the campaign very nonlinear and open-ended, but the game just tries too hard to be an action/adventure for its own good. The simple truth is that you can’t create an engaging experience of that nature with slow, massive monsters that rarely even leave the ground most of the time. When you’re not mindlessly throwing haymakers at an opponent, you have to walk around and punch a bunch of crystals. Then when you do actually jump into a battle, you either have to deal with the terrible camera angles, the dull combat or the incredibly stupid enemies.
IGN (Feb 05, 2008)
Godzilla fans deserve better than this. Unleashed isn't pretty, isn't compelling, and isn't nearly as fun as stepping into the skin of giant monsters should be. Everything about this game is phoned in. This being the third Godzilla game Pipeworks has worked on, you'd think the studio would know what it's doing by now. The Toho monsters have a long, rich history that should make excellent fodder for games. It's a shame the license keeps being wasted with repetitive gameplay, shoddy camera and controls, and graphics not even the most diehard kaiju fan should forgive.
Worth Playing (Jan 24, 2008)
Overall, Godzilla: Unleashed takes a concept with a lot of potential and drags it down with some serious flaws in almost every category. The game does an excellent job of being pretty, but pretty will only carry you so far in life, especially in an industry where pragmatism (read: gameplay) is king. Sure to be a disappointment to all but the most die-hard Godzilla fans, this one can safely be submerged in the oceans of Japan until needed ... which will be a long, long time from now.
UGO (UnderGroundOnline) (Dec 11, 2007)
Godzilla: Unleashed feels like a squandered opportunity, and I can only hope if we do see a Pipeworks Godzilla game for the 360 or PS3, it doesn't feel as half-assed as Unleashed feels.
UOL Jogos (Mar 05, 2008)
Ainda não foi desta vez que Godzilla conseguiu aparecer em um jogo à sua altura - algo que tenta fazer desde os tempos do Nintendo de 8 bits. "Godzilla Unleashed" é pobre e feito com pouco cuidado, não funcionando como deveria e servindo apenas para os masoquistas ou admiradores do universo do lagartão e das outras criaturas criadas pelo estúdio Toho.
Snackbar-Games.com (Dec 26, 2007)
Wii players may have been looking forward to Godzilla Unleashed as a good Smash Bros. replacement until Brawl hits in February, but it just isn't the solid title we expected. Pass on this one.
NintendoWorldReport (Dec 14, 2007)
Ultimately, Godzilla: Unleashed is just awful. Even the biggest Godzilla fans among us should not have to suffer through this piece of trash. Watch the movies or just play DAMM. You'll have a much better time.
GameZone (Dec 19, 2007)
This is a really bad game, and made even worse by taking such a cool license and dragging it across a desert of poor controls and ineffective ideas.
Hooked Gamers (Jan 28, 2008)
Sadly, there is very little to recommend about this game. The only people that should pick this up are die-hard Godzilla fans that can't find a copy of Godzilla: Save the Earth. That game is basically the same though throws work and offer some satisfaction. If you are not overly obsessed by Godzilla, then don't bother. There are hundreds of decent fighting games on the market, and most are far cheaper. Godzilla has been unleashed, so act like the helpless public in the movies and stay away.
Nintendojo (Jan 30, 2008)
Godzilla Unleashed does too many things poorly to be recommended to anyone but the most diehard of Godzilla fans, who will be attracted to some of the game's attempted fan service, like the impressive roster of monsters. You'll have more fun watching the old movies, or better yet, scouring the used games at your local game shop for GameCube's decent Godzilla: Destroy All Monsters Melee.
Gamestyle (Mar 12, 2008)
You would think making a good game about Godzilla would be easy. Several attempts have appeared in the past to provide an interactive Godzilla experience, all of which have varied from being awful to being merely passable. Try as they might, developers just cant seem to make a good game about the most famous guy-in-a-rubber-suit in the world.
Boomtown (Mar 26, 2008)
There’s quite a lot to do in Godzilla, with plenty of creatures to take through the story mode and a few different multiplayer modes, but you’ll struggle to care when the core gameplay instils you with no desire to do anymore than the bare minimum to make you feel like you’ve given the game a good go before giving up. If you’re craving some monster-filled destruction with the likes of Godzilla and co, check out War of the Monsters on the PS2. That, unlike Godzilla Unleashed, ticks all the right boxes. Avoid Unleashed like you’d avoid Godzilla himself.
Game Informer Magazine (Dec, 2007)
Only extremely serious Godzilla nerds should even think about playing this, and the reason I'm even saying that is for the loads of unlockables and the Japanese dialogue option.
GameSpot (Dec 11, 2007)
We aren't sure why you'd try to inflict this disaster on multiple players, though that's an option. Really, though, you shouldn't even inflict this on one player: namely, yourself. Although Godzilla: Unleashed looks good, it's an incredibly boring game to play, with busted mechanics and short-bus AI. The short and wimpy single-player campaign doesn't help matters, nor does the fact that the game seems to expect you to play through it a dozen times to unlock some of the cooler monsters. All in all, you should let this sleeping dragon lie.
1UP (Dec 10, 2007)
Unleashed isn't completely without merit -- it just falls far below any reasonable standard for fighting, wrestling, or monster games. We should be expecting far more from Godzilla titles at this point, or at least a more creative take on the formula (see Robot Alchemic Drive for example). The forced Wii controls only harm the experience (and don't add anything outside of a few amorphous swiping noises from the speaker), and being a full-priced game might as well be the nail in the coffin. For the hardest of hardcore Godzilla fans only...and maybe Wii fighting fans casual enough to overlook the lack of direction, polish, and ambition.
videogamer.com (Feb 20, 2008)
I wondered if the game just wasn't made for me. Perhaps I was overlooking features that actually make this latest Wii brawler something that's actually quite enjoyable, but try as I might I couldn't find many redeeming features. Godzilla Unleashed is just a shoddily put together game that will fail to excite even the most hardcore monster fans. Avoid this at all costs.
Daily Game (Jan 21, 2008)
One final note, just for the sake of disclosure: I didn't actually play all the way through this game. After about three levels I couldn't take it anymore and put the controller down. At no point was I able to locate any way to access the multiplayer gameplay, and after experiencing the brow-furrowing confusion that was a battle with another monster, I decided that it simply wasn't worth it. No amount of multiplayer bliss could validate this beast.
The Wiire (Dec 07, 2007)
Godzilla fans will be pleased with the diverse representation of their favorite monsters in this game. Maybe that is enough, but they would do well to unleash their monsters in rental form first.
Loaded (Dec 20, 2007)
Debo agradecerles a los programadores el hecho de que al cabo de unas pocas horas ya estaba viendo los créditos, porque si la duración del modo “historia” (no puede llamarse historia al patético argumento que justificará la aparición de Gozilla sopapeando a otras criaturas) se extendía un poco más, seguramente ahora estaría tratando de suicidarme mediante una ingesta masiva de alcohol isopropílico de alta pureza. ¿Qué más decir de Godzilla Unleashed? Solo que deberían aumentarme el sueldo por tener haber tenido que jugar este desastre.
Eurogamer.net (UK) (Jun 18, 2008)
In practice, you can just press whatever you like and wave the controllers in the air like you just don't care and you'll still win. In fact I didn't even realise shaking the controllers and pressing the nunchuk buttons did anything till I was about ten levels into the game. And that was an accidental discovery; I was actually engaged in a conversation with a friend at the time, and happened to be gesticulating wildly while explaining how I feel about what I do for a living. In short, Godzilla Unleashed is a terrible mess.
Game Shark (Jan 15, 2008)
It really is this simple: Godzilla Unleashed is a game best left on the shelves.
GamingExcellence (Feb 20, 2008)
If there is an upside to Godzilla: Unleashed, and I'm not saying there is one, I guess it would have to be the appeal to younger gamers. If your child has no ambitions to ever play a decent game and is generally uncoordinated, then this title is perfect. Otherwise, I'd have to advise the general public to avoid this game like the plague. I plan to sink my copy into a bucket of concrete and plunge it into the deepest part of the ocean, after dropping it in a vat of carbolic acid.