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Atari 50

User Reviews

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Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.8
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.4
Gameplay How well the game mechanics work and the game plays. 3.4
Graphics The visual quality of the game 4.1
Personal Slant A personal rating of the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.7
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.0
Overall User Score (12 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
When Goldeneye 007 was first announced, I bristled at the thought that it was merely a cash grab. After all, we already had one poor attempt at recapturing the glory in a woeful sequel that marred the last generation of consoles. Surprisingly, Eurocom and Activision have surmounted all obstacles and produced a best-of-both-worlds scenario. By redrafting the game’s story and placing Daniel Craig’s Bond in a different, albeit familiar, adventure, we get an alternate-universe take on the original story – one that rewards fans and new players alike. In addition, hardcore Wii players get a game that’s likely to live in their trays through those cold winter months. It’s been a long time coming, but Bond is back, and the wait has been worth it.
That Gaming Site (Nov 19, 2010)
Can the best shooter of all time be perfected again? No, but it comes close. The best FPS on the Wii.
Game and Player (Nov 12, 2010)
Any negative criticisms I have toward this game are few and far between, one of the biggest being that there is no button-push animation; instead, you pistol-whip elevator controls into submission. The positive aspects of the game heavily outweigh any negatives and I think Eurocom did a fantastic job, especially with the amount of effort put into creating a detailed modernized reworking of the script, characters, and plot.
IGN UK (Nov 02, 2010)
I can understand there’s a bit of resistance to the idea that GoldenEye 007 on Wii is anything but a cash-in for Activision, but believe it when I say that this game is one of the best Wii games of the year. Things might have changed in the last 15 years, but at the very least Activision and Eurocom have done wonders to capture the essence that the original Nintendo 64 game grabbed a decade and a half ago. I don’t think the WIi game will change the FPS genre in the same way the Rare design did, but as a standalone, original experience, it’s hard to deny this game’s greatness.
Game Over Online (Dec 21, 2010)
So how does GoldenEye 007 on the Wii stack up to the N64 classic? Well, the short answer is that the two really can’t be compared. Will any experience ever match that of the original? Probably not. Does this game do a fantastic job of recreating the Bond universe in a new era? Absolutely. The campaign brings a modern and fresh feel to the experience, and the online play allows us to take the action we used to love across the airwaves. You’ll still be screaming at your opponents, but now they’ll be across the country instead of on the couch next to you – "screen watching." GoldenEye 007 is the best shooter on the Wii to-date, and I recommend it to any fan of the Bond genre and to shooter fans in general without hesitation.
Goldeneye 007 is a well-made FPS for the Wii, and an excellent title in the line of James Bond themed shooters. I ended up liking this game a lot, but not for the reasons I thought I would. In no way does this capture the magic and awe the original conjured up years ago, and in no way does this move the console FPS genre forward in any way. Instead it seems to appeal to the raw visceral feelings that you and your friends had years ago, sitting huddled around a TV, shooting each other to bits into the early hours of the morning. It has successfully brought back what few games ever achieve: a feeling of long ago; a feeling of comfort; a feeling of happiness; a feeling of pure nostalgia. Nostalgia delivered in a super playable, modern format. Not all is as it was before, but the feeling and fun factor are undeniable.
Jeuxpo.com (2010)
Cette édition 2010 de GoldenEye nous offre une action nerveuse et un mode de jeu en ligne par ailleurs très exhaustif. Points forts de ce titre signé Eurocom ? Sa réalisation soignée qui en fait un des jeux les plus aboutis de la console, une jouabilité parfaitement adaptée à la Wii, une ambiance sonore sans faille, une mise en scène très cinématographique, et un gameplay très prenant.
Hooked Gamers (Nov 10, 2010)
For Wii owners looking for a first person shooter, then GoldenEye 007 is the game to get. Although it may not compare favorably with FPS on other platforms, it is easily the best on this console. Fans of the original N64 title won’t be disappointed either, despite the changes to the game. The controls using various controller configurations mean that everyone will find something that suits them. The visuals and audio also do a terrific job of setting the mood. The hugely enjoyable multiplayer modes more than make up for the shortish length of the single player campaign and of course, you get to play as the debonair James Bond… always a plus in my book.
GameSpot (Nov 04, 2010)
Despite a few problems in the multiplayer department, GoldenEye 007 is a great game that does justice to its prestigious name. Instead of living in the past, Bond's latest adventure embraces the present. The explosive single-player campaign is an incredible ride all the way through, and it's well worth replaying a few times just to see what sort of cool secrets the harder difficulties hide. The online multiplayer may be James Bond in name only, but that won't matter when you're gunning down enemies and racking up experience points. Sharp controls, clever level design, and a wealth of gameplay options are the backbone of this exhilarating shooter, and it absolutely nails its core tenets. GoldenEye 007 has no need to rely on nostalgia when it so expertly creates such thrilling new memories.
Gameplay (Benelux) (Nov 26, 2010)
GoldenEye voor de Wii zal niet dezelfde klassieke status behalen als het origineel maar is de beste shooter op het platform, en dit zonder de nostalgie van het origineel uit het oog te verliezen.
1UP (Nov 02, 2010)
Look, I'll outright admit that when Activision announced a remake of GoldenEye, I was cynical. Historically speaking, it's an important game, particularly in terms of consoles, and it's difficult to imagine anyone making such an iconic game "better". The truth is, GoldenEye for Wii isn't as good as the original we all played until our thumbs hurt. That's not to say this new GoldenEye is a poor game; in fact, it's actually quite enjoyable. The point is, no remake (whether that be a re-imagining or one of those currently popular HD re-releases) of GoldenEye can ever truly replace that original game. It's a different time, and gaming has come a Hell of a long way since 1997.
TheSixthAxis (Nov 08, 2010)
GoldenEye 007 doesn’t aim to exactly replicate the classic Rare original, but neither does it attempt to copy what other Activision stablemates are doing with the scale and scope of, say, the Call of Duty series. It’s comfortably inbetween, providing an engaging single player game with a multiplayer section that should see Wii owners glued to their consoles for a good few weeks. A pleasant surprise, then, this mashup of game and movie far exceeds our expectations and becomes the Wii’s finest first person shooter by a country mile.
Giant Bomb (Nov 04, 2010)
GoldenEye 007 is one of the rare game remakes that actually manages to simultaneously provide warm-feeling nostalgia and solid, updated gameplay.
GameSpy (Nov 03, 2010)
Online or offline, GoldenEye is easily one of the better first-person shooters on the Wii, and its online experience is great by any console's standards. I encountered a few bugs in my playthrough (like wasting 10 minutes trying to trigger a checkpoint after falling through the floor and suffering two hard game freezes), but nevertheless, the game is a credit to its pedigree, with solid action and tons of content to unlock. You'll have plenty of fun subduing nameless enemies and strangers online if you take the time to subdue the controls first.
GamesCollection (Nov 10, 2010)
GoldenEye sembra un gioco anacronistico sotto tutti gli aspetti, vuoi perchè oggi è più facile tirare fuori qualcosa di buono da una licenza che da un film, vuoi perchè il Wii è ormai anzianotto per quanto riguarda le specifiche hardware (e con il progredire del livello medio dei giochi su PS3 e Xbox 360 questa differenza si fa sempre più marcata), vuoi perchè alcune scelte (o errori) a livello di gameplay lasciano il giocatore con l'amaro in bocca per le buone idee appena accennate e non sfruttate completamente. Se avete giocato e amato l'originale su Nintendo 64, potete tranquillamente alzare il voto globale di un punto, mentre se avete conosciuto il mondo dei videogiochi solo da poco grazie a Wii, state pur certi che avete di fronte uno dei migliori sparatutto delle scorse generazioni, ma, forse, non di questa.
Console Obsession (Nov 16, 2010)
GoldenEye 007 is not the defining game that Rare’s original N64 game was, but it was never supposed to be. It’s a reimagining of a classic that successfully captures some of that GoldenEye spirit, but combines it with the FPS trappings of today, resulting in something that is as much familiar as it is different. It’s not quite on the same level as the original version, but Eurocom have still crafted a game that is a worthy tribute to one of gaming’s greats.
newbreview.com (Nov 15, 2010)
Eurocom have achieved that rare thing: a remake which understands and respects the core of the original experience, but which never makes the mistake of simply trying to repeat it. Rare’s original N64 version has clearly been the subject of careful consideration here, and all the right lessons have been drawn from it to create a shooter which echoes many of the things that were well-loved about the older title while wisely modernising the elements that don’t stand up so well in the cold harsh light of today, 13 years after its release. Those fearing a callous exercise in corporate-driven graverobbing can breath a sigh of relief. This is a game made with love. Nothing more, nothing less. Only love.
Cheat Happens (Nov 09, 2010)
No, GoldenEye 007 for the Wii is not the second coming of the legendary first person shooter - but that's not necessarily a bad thing. It's a competent shooter, with solid mechanics that could work without the Bond license. At its heart though, is a tribute to a favorite of millions of gamers. You're sure to love the game's lengthy campaign along with the re-envisioned multiplayer suite. Bond may not be back, but Activision has done a great job recreating the magic.
Brash Games (Nov 08, 2010)
GolenEye’s new gameplay mechanics are polished, slick and most importantly, modern. The updated storyline and new levels strike a careful balance between being pleasing familiar and fresh all at the same time. Although the multiplayerdoesn’t quite live up to Rare’s stellar work on the N64, it’s still the best online shooter that the Wii has to offer and in its own right is great fun both online and locally.
The Guardian (Nov 05, 2010)
When the hype settles, the new GoldenEye will probably not be as epoch-defining as the original. However, its pick-up-and-party multiplayer, and audacious and satisfying single-player mean that Goldeneye 007 on the Wii may wear the name with pride.
BlogCritics Magazine (Nov 17, 2010)
Unquestionably, if you have to choose one of the two newly released Bond games, GoldenEye 007 is the way to go. It proves that an older idea can still hang with the big boys and that there is more than just a little life left in the franchise. No, I don’t agree with everything that was done to update the title, but the mechanics, intrigue, and action are still there and the game is still a great experience.
Is it as good as the original? Of course not - that was a near impossible task. But if you're looking for a decent, polished single-player shooter with genuinely fun and customisable multiplayer mode, this is best in class... for a Wii game.
Nintendo Life (Nov 05, 2010)
This new GoldenEye 007 certainly isn’t perfect, but Eurocom hits enough high points to make a really enjoyable, modern Bond game while honouring the legacy of the N64 original. The campaign is a bit short but fun while it lasts, and the local and online multiplayer modes are strong enough to carry the game for a good while. GoldenEye likely won't capture the same intense adoration as its predecessor managed to, but it's still a great experience and a prime example of a film game (and reimagining) done right.
Extreme Gamer (Nov 17, 2010)
'Goldeneye 007' might not reclaim the FPS crown from the original N64 release, but it is still a solid offering and one of the best shooters available for the Wii. Online 'Goldeneye 007' has some issues and will not captivate you like the other top-tier shooters on the market. Still the single player experience delivers enough diversity to keep you rolling through its longer-then-expected length. Depending on your view of online gaming, 'Goldeneye 007' is a solid rental for the weekend or a safe buy if you want to shoot up with friends online or off.
Jeuxvideo.com (Nov 05, 2010)
Loin d'être un remake, GoldenEye 007 est un vrai nouveau FPS de son époque, avec une mise en scène explosive et une réalisation impeccable. James Bond récupère enfin son titre d'espion avec un gameplay qui met la discrétion en avant. Dommage que l'IA n'ait pas été plus travaillée car elle manque cruellement d'originalité. Si l'absence de quelques modes supplémentaires se fera sentir pour les puristes, le titre d'Activision et Eurocom garde un fort degré de rejouabilité et possède les atouts nécessaires pour plaire à tous les adeptes de FPS consoles.
4Players.de (Nov 05, 2010)
Wer mit dem Wii-Goldauge ein texturgenaues Remake seines alten Lieblingsshooters erwartete, dürfte ziemlich enttäuscht sein - das hier ist kein Remake, sondern eher ein Reboot wie der letzte Star Trek-Film. Nichtsdestotrotz haben sich die Entwickler trotz aller Anpassungen an den modernen Shooter in einer Hinsicht leider am Jahr 1997 orientiert: der Spielmechanik. Man merkt von der ersten Sekunde an, dass auch das neue GoldenEye im Grunde 13 Jahre alt ist. Das ist jetzt per se nichts Schlechtes, einfach mal simpel herumballern und durch Lüftungsschächte kriechen ist immer wieder mal ganz erfrischend - auf Dauer ist mir das aber zu eintönig und veraltet. Immerhin leistet sich das Spiel technisch keiner Schnitzer: Die Kulisse ist für einen Wii-Shooter sehr gut (wenn auch nicht ganz ruckelfrei), der Soundtrack exzellent, die Steuerung präzise und der Mehrspielermodus sowohl in Sachen Variantenreichtum als auch Online-Umsetzung vorbildlich.
Games TM (Nov 25, 2010)
Local multiplayer follows the rest of the package in harking back to the glory days of the console FPS, a time when people crowded round consoles and accused one another of watching their screens rather than caring about Killstreaks and Perks. And like the solo game, it does a superb job of replicating the sensation of playing your memory of a decade-old shooter, even if it does so by basically being a decade-old shooter.
PixlBit (Jan 01, 2011)
As a re-imagination of the original, GoldenEye 007 is a miserable failure, but as a new style shooter based heavily on the Call of Duty series, the game is a slightly above average offering. Because the game does invoke some nostalgia, Wii owners who were fans of the original will likely enjoy what GoldenEye 007 brings to the table, especially in the multiplayer arena. However, as a complete package, it does fall short of Activision's other Wii offering, Call of Duty: Black Ops.
Gamekult (Nov 08, 2010)
Armé, cette fois-ci, d'une campagne solo de haute volée et pouvant compter sur un multi toujours aussi convivial, on pourrait même se laisser aller à dire que ce GoldenEye 007 constitue la meilleure adaptation vidéoludique des aventures de James Bond, si l'on excepte, bien évidemment, le hit de Rare, intouchable. En effet, malgré l'avalanche de qualités dont peut se targuer le titre, les ficelles n'en demeurent pas moins archi-connues et la réalisation quelque peu désuète pour notre époque, le tout l'empêchant de prétendre au même statut que son mythique aîné. Pour autant, on ne pourra que saluer le travail des développeurs d'Eurocom qui ont su capter la substantifique moelle de la licence et en proposer une relecture à la fois inspirée et fidèle. Inutile de préciser que pour les amateurs de FPS qui ne jurent que par la Wii, ce GoldenEye 007 s'avère tout simplement incontournable.
Jeuxvideo.fr (Nov 09, 2010)
Goldeneye 007 avait tout du come-back casse-gueule. Eurocom évite la grosse gamelle de justesse grâce à une dimension multijoueurs maîtrisée sans pour autant faire preuve de génie. En local comme en ligne, les modes de jeu et les maps donnent lieu à de réjouissantes parties de massacre. Cet opus Wii n'aura jamais l'aura de son illustre modèle mais dispose de solides arguments pour convaincre les joueurs nostalgiques de la belle époque du split-screen cathodique au même titre que les assoiffés de frag en ligne. Et heureusement d'ailleurs, parce qu'avec son solo convenu, sa direction artistique insipide et sa réalisation bancale, Eurocom et Activision allaient droit au casse-pipe. Bref, Goldeneye 007 est donc au final une bonne surprise qui aurait toutefois pu se révéler excellente avec un peu plus d'inspiration et de moyens.
Eurogamer.fr (Nov 08, 2010)
Tout au long du jeu, les ambitions d'Eurocom vont rarement au-delà de ses capacités, même si le fait que le débit chute dans les moments les plus frénétiques du jeu indique que l'autre peut pas dire la même chose du hardware de la Wii lui-même, dès lors qu'il peine parfois à se mettre au niveau de la vision du développeur. Quoi qu'il en soit, c'est un FPS solide, indiscutablement le plus abouti sur cette plate-forme et, même s'il est inspiré de rivaux de plus grande qualité, il est néanmoins capable de rivaliser dans les domaines importants. Reste à savoir si c'est un remake qui soutient la comparaison avec l'original ? Il est indiscutable qu'il parvient à remettre au goût du jour le jeu de Rare, mais comme son prédécesseur était connu pour transcender les modes de façon à redéfinir son genre, il semblerait bien que tout ce qui brille ne soit pas de l'or.
GamesRadar (Nov 02, 2010)
So, we certainly have a good GoldenEye, with a pretty fun single-player campaign and multiplayer that’s even more fun. Does it live up to the original? Heck no – we said it was impossible, remember? It is a damn fine, “serious” shooter on the Wii, and that’s saying something. Even without the limited options for mature action for Wii owners, GoldenEye 007 is a solid game in its own right. If nostalgia is still tingling strong or you’re hankering for a real, guns-blazing and sneaky-assassinating experience, you won’t go wrong here.
Eurogamer.net (UK) (Nov 05, 2010)
Throughout, Eurocom's ambition rarely outstrips its ability, although, with a dropped frame-rate in the game's busier moments, the same can't be said of the Wii hardware itself, which at times struggles to keep up with the developer's vision. Nevertheless, this is a robust FPS, comfortably the strongest on its platform and, while derivative of its strongest rivals, it's still able to compete in key areas. As to whether it's a worthy reimagining of the original? Certainly the game successfully repaints Rare's game in the current trends. But as its forebear was known for transcending fashion to redefine its genre, it would seem that all that glitters is not gold.
The Video Game Critic (Apr 10, 2011)
Goldeneye 007 is a real throw-back, and depending on your taste in games, that may be a good or bad thing.
JeuxActu (Nov 05, 2010)
Après plusieurs heures passées en compagnie de GoldenEye 007 sur Wii, le bilan est assez mitigé. S'il est indéniable que les développeurs d'Eurocom ont fait de leur mieux pour réaliser un FPS de bonne facture, l'héritage GoldenEye était de toute évidence trop lourd à porter. L'astuce de la réécriture scénaristique pour introduire Daniel Craig ne prend pas et n'accorde aucune authenticité au jeu, pour lequel il aurait finalement été plus judicieux de choisir un autre nom. Avec une réalisation qui flirte avec le bon et le moins bon, GoldenEye 007 parvient surtout à tirer son épingle du jeu grâce à un mode multijoueur archi solide qui, lui, procure des sensations semblables à celles connues sur Nintendo 64, que ce soit en ligne ou en écran splitté. L'honneur est sauf serait-on tenté de dire.
Games TM (Jan 20, 2011)
[Online review] The brightest moments, then, come from the modes that hark back to the 'good-old-days' of huddling around a glowing CRT with a three-pronged pad in your hand. Golden Gun is all about control of the mythical one-shot-one-kill pistol, while Heroes sees the top player on every team gain extra power and perks. These modes, in fairness, lack balance and finesse, but provide the laughs and banter that the old GoldenEye always conjured up relentlessly. It's just a shame that you can't hear them. Best stick to split-screen, then.
The Telegraph (Nov 17, 2010)
Goldeneye definitely offers a solid shooter experience for Wii players. Outside of its split-screen mode and the Bond license, it perhaps offers very little for multi-platform owners, and the enjoyment you'll gleam from the single player strongly depends on how tolerant you are of yet another familiar FPS. If you're absolutely desperate for a Wii shooter, especially a multiplayer title, then Goldeneye is worth a look.
Gameblog.fr (Nov 05, 2010)
Finalement, si on ne doute pas que la licence GoldenEye permette à Activision d'attirer l'attention sur un titre qui sans cela aurait certainement moins été mis en lumière, on se retrouve face à un FPS solide, une bonne chose pour la Wii, console à la ludothèque très pauvre dans ce domaine. Les joueurs exclusivement Wii et fan de James Bond s'amuseront avec un bon FPS mettant en scène l'espion britannique, les autres, profitant de la légion de FPS HD, le trouveront certainement dispensable.
Game Revolution (Dec 07, 2010)
This is not your older brother's GoldenEye. It's been updated, re-skinned, had some control adjustments, and instead of reclaiming the crown of top four-player shooter, it's just another face in the crowd. Back in the day, it really was the best multiplayer game around... now it just reminds you of how much fun you had playing with a three-pronged monstrosity of a controller. Those days are gone with the days of CoD and Battlefield taking the reigns, and GoldenEye a distant memory.
Micro Hebdo (Dec 02, 2010)
Le titre s'affranchit de l'original et propose une réalisation moderne : la mise en scène est soignée, comme les graphismes, compte tenu des capacités de la machine et dispose du multijoueur à quatre sur la même console, qui avait fait le succès de son ancêtre.

Atari Asteroids