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Hot Wheels: Beat That! is fun because it doesn’t pretend to be something that it isn’t. It’s enjoyable because it’s fanciful and it is something familiar at the same time. If you loved playing with your Hot Wheels on your living room floor when you were a kid, I think you’ll get a kick out of this game and won’t really regret buying it, or at least renting it for a fun weekend.
Hot Wheels: Beat That! would have made a solid gift for a 6-8 year old kid looking for a new racing game if the game was valued-priced. At full retail price, though, it’s near impossible to recommend the game for purchase. It’s not that anything is inherently broken but it is incredibly uninspired.
As scathing as it may sound, there's really no reason for a racing fan to play Hot Wheels: Beat That! unless that fan is a little kid. Although the gameplay isn't quite broken since it's still physically possible to participate in races, it just isn't fun. Even more unfortunate is the fact that the game's few positive elements, like awarding flame points (use for unlocking content) for achieving secondary goals, are completely lost in a much greater number of negative traits. The Wii version runs slightly better than the PS2 version, but the difference is very slight and doesn't redeem the game's poor mechanics. Ultimately, there's a great deal of irony in Beat That!'s title, since it's beaten very easily by the majority of racing titles on the market today. Save your money and buy some chocolate or something instead.