Jenga World Tour Reviews (Wii)
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Our Users Say
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Gamezoom (Apr 06, 2008)
Jenga auf dem TV? Nein Danke, da bleibe ich lieber bei den echten Holzklötzchen, die stiehlt mir auch kein Vogel im Tiefflug, noch schmeißt mir ein im Zimmer herumirrender Dinosaurier den ganzen Turm um. Unnötige Minispiele? Wofür? Ich möchte Jenga spielen und das geht auf der Nintendo Wii nur recht mühsam. Auch wenn stellenweise enorme Spannung hochkommt, kann diese nicht das verpatzte Drumherum ausgleichen. Dazu sehen die Locations viel zu nüchtern und deplaziert aus. Den meisten Spaß hat man wenn man gegen echte Gegner spielt, und auch nur dann wenn man über diverse physikalische Patzer hinwegsieht. Im Hinblick auf den aktuellen Preis kann man nur noch hinzufügen: überteuert !
4Players.de (Feb 25, 2008)
Ich habe einige klassische Jenga-Varianten zuhause. Es macht einfach Spaß, gegeneinander an einem Tisch um den Turmfall zu kämpfen. Und auch mit Remote und Nunchuk kommt ab und zu diese Spannung auf, wenn man einen Stein aus einem windschiefen Gebilde ziehen muss - vor allem dank der fiesen Zusatzelemente wie Vereisung, Telekinese oder Hitze. Aber diese Version ist unterm Strich zu teuer, zu hässlich, zu inkonsequent in ihrer physikalischen Umsetzung. Das Brettspiel Jenga kostet knapp zwölf Euro, dieses Wii-Spiel kostet um die 50 Euro - angesichts der faden Kulissen und des Umfangs ist das eine Frechheit! Unterm Strich serviert Atari hier einen ersten, zwischendurch unterhaltsamen, aber gerade noch befriedigenden Versuch, das Wesen der Statik und das Phänomen der Erdanziehungskraft in ein Videospiel zu packen.
Game industry News (GiN) (Mar 04, 2008)
And even if this game is an interesting party play, maybe even a bit engaging, the bottom line is that Jenga World Tour is nothing to waste your hard-earned cash on, unless you really, really hate the physical aspect of restacking the tower.
Cheat Code Central (Dec 11, 2007)
can do, have them play Wii Sports Bowling or Metroid Prime 3: Corruption. If you start them out with Jenga World Tour, they'll be back to their PS3 quicker than you can say Ratchet and Clank. In conclusion, if you really want some Jenga action, you'll be far better off buying the classic block game and make the loser reset the tower.
GamesAreFun.com (GAF) (Feb 24, 2008)
Ultimately, it's hard to justify Jenga: World Tour's space on the shelf when the real thing costs half as much. Add in the fact that you have 5 to 1 odds of hitting a party game if you randomly select a title from the Wii shelf in a store and Jenga's prospects look even slimmer. There is a modicum of entertainment to have with Jegna, which would make it a perfect impluse buy at a third the price as a digital download. Maybe when Nintendo's WiiWare service finally takes off, it will find a friendlier place to play. As it stands however, Jenga will really only find a home with Jenga enthusiasts (do they exist?) and people there are desperate for something to play after going through WarioWare: Smooth Moves and Mario Party 8.
Maxim Magazine (Dec 10, 2007)
The best thing about this disc is that you don't have to spend about 10 minutes building that stupid Jenga tower. Which has to be about the stupidest way to spend 10 minutes ever. Instead of buying this game, throw $30 into the nearest sewer. You'll be glad you did.
Worth Playing (Jan 26, 2008)
If you've read this far and you're still interested even a bit in Jenga: World Tour, I can advise you should altogether give up video games as a pastime. To buy this game is to reward and perpetuate mediocrity in game design and implementation. This is just a poor title, taking advantage of a well-recognized Jenga license, neither doing justice to the original game nor supplementing it with features that might make the Wii video game version fun, even if it were still a bad simulation. Your gaming dollar is much more appropriately spent buying a real Jenga set, experiencing the phenomenon as it was meant to be played. You can add Jenga to the growing list of real-world games mistakenly assumed to easily translate to Wii's unique control mechanism.
GameZone (Dec 23, 2007)
“Broken” is the only fitting adjective here. Save yourself $15 and a headache and buy the real board game.
The Video Game Critic (Feb 08, 2008)
The World Tour mode provides a steady progression of challenges, and I really dig the scenery and relaxing music. The first stage is set in a high-rise apartment at night, and you can view a beautiful city skyline through the window. An arcade mode lets you play Jenga for score, and it spices up the action with random factors like earthquakes (shakes the tower), ice (no friction when removing block), and vines (locks some blocks into place). Jenga World Tour is not for those with short attention spans, and arcade-minded gamers will absolutely hate it. But if you're looking for a calmer, more relaxing video game experience, Jenga World Tour might be worth a look.
GameAlmighty.com (Jan 04, 2008)
The best advice regarding this game is to simply avoid it. It will give you a good case of the chuckles as you pass by it in the game aisle. Just stay away, you will be a happier person overall, and laugh at those who have not heeded the warnings and decided to spend $30 on this travesty of a game.
GameSpot (Dec 11, 2007)
And though playing in multiplayer does indeed alleviate some of the AI troubles, none of this can correct the fact that the act of playing Jenga in Jenga World Tour is no fun at all. The crazy rule variants certainly do their part to stomp out whatever fun this game might have had, but even simply playing a normal, vanilla game of Jenga feels screwed up because of the shoddy controls and physics. An actual game of Jenga, unbroken in every way, costs $15 at most retail outlets. Jenga World Tour, which is thoroughly busted in a number of bizarre ways, costs $30 at all retail outlets. Do the math and stay away.
Game Informer Magazine (Jan, 2008)
From time to time, a game comes along with one single simple gameplay mechanic at its heart. Eschewing complicated stories, high-end graphics, or more traditional gameplay, it relies on this one device to carry it forward. The game revolves around that one distinct moment and all the pleasure that can be derived from the game stems entirely from it.
GameDaily (Dec 19, 2007)
Throw in a mostly lifeless presentation (even a somewhat charming underwater level fails to breathe life into the game) and you have every reason in the world to avoid Jenga: World Tour. The broken controls, unnecessary complications and unbalanced AI make this one of the worst games of the year. If you give this to someone for the holidays, he or she earns the right to hit you with a fruitcake.
IGN (Jan 28, 2008)
It should come as no surprise that we highly suggest you don't purchase Jenga: World Tour. The computer A.I. is horrible, the physics in the game cause slowdown, the control is sluggish due to a rubber band design for grabbing blocks, and we can' t believe we're even listing off reasons not to buy a game based off a $10 box of blocks. The only redeeming factor Jenga has (albeit a big one) is the character select screen, which has – amongst other things – a slot machine dressed as a cowboy, complete with hat, bandolier, and pistola. If he teamed up with Ninja Bread Man and made an original Wii-exclusive adventure game, we'd give it game of the year on IGN Wii. A big shout out to Rob Gray and/or Trev Storey; one of you is responsible for the greatest videogame character since Mario. He was, unfortunately, stuck in one turd of a product.
Game Shark (Jan 24, 2008)
That's the argument against Jenga World Tourwhen it's all said and done. There's no need for a digital version of this game. The only possible way a videogame version would make sense is if there were online multiplayer modes, something the Wii has barely accomplished. When you compare the $30 one would spend to the $12 price for the physical game, the only rational response to someone hellbent on purchasing this game is institutionalization followed by frequent shock therapy sessions. There's nothing in Jenga World Tour that justifies getting off the couch to put the disc in, let alone spending your precious free time attempting to play.
Gaming Age (Jan 21, 2008)
It's a stretch to justify a virtual game of Jenga in the first place. Because it doesn't work realistically and fails to translate the feeling of the original concept, doesn't provide an advantage (like easy setup or cleanup, or online play), there's no reason to recommend it.
The Review Busters (2007)
I really hate this game with a passion. With the different game modes (oh no I forgot to mention the terrible modes), lame characters and different levels there isn’t much here at all. Why in the hell would you want to spend more than ten dollars on this? Thinking about this game just boils my blood, I hate it…I hate it…I HATE IT!!!
Game Revolution (Jan 28, 2008)
From the back of the box, it’s clear that there are other “fantastic” levels to be achieved (oooh, underwater!). But unlocking them would involve actually beating the computer, which would in turn involve making more than four or five plays in a row without knocking the tower down, which in the soul-deadening hours I’ve devoted to this game, I have not yet been able to accomplish. And neither, dear reader, will you. Seriously, if you’ve got $29.95 $24.99 $20.77 (or how about less than that) to spend, go out and by the real Jenga game. Even if you’re killing trees, it’s still the responsible thing to do.