3 out of 4 people found this review helpfulwrite a review of this game
read more reviews by Pagen HD
SummaryLeap of Faith
The GoodVisually, Klonoa is as appealing as Braid AND everything is 3D. The controls are so minimalist that you only have the D-Pad (four buttons) and three buttons (one of them is the Menu button, so you really only have two). Using so few buttons in a fully 3D game is unheard of.
Controls are quite responsive. It's one of the few, FEW Wii games that allows you to skip the intro (the logos of each company/team that makes the game, ever wanna skip one of those?). Also, when you beat a boss, big shiny text will appear immediately to inform you that you killed him. I really want to stress "immediately", and it almost seems like it happens before you even complete the final strike.
Controls are quite responsive (Pt. II). Now, because it uses such a simple control scheme, it has none of the camera angle/motion sensor problems that Wii games would normally have. You'll never lose the "cursor" on your screen because there is no cursor and no use of motion sensor technology at all. If one day your sensor bar should break or go missing, most other games would be unplayable but this game would work just the same.
The BadLeap of Faith is the fourth level in Braid and the last one in World 2. In Braid you can just jump around and see what happens and never worry about dying. You'll want to do the same here.
Because, if there is a lot of colorful stuff on your game screen, your natural instinct would be to explore them. Try to interact with each one of them. This works fine in the early levels of Klonoa. However, starting with Vision 4 (which means Level 4 in this game) you'll realize that you had better play it safe: Try not to explore anything. Don't go anywhere unless you absolutely must. What happens if you do explore though? You die. Yeah, so this game effectively discourages exploration.
That's not all. In later levels, you'll die just by trying to figure out the necessary path to the end of the level. It becomes more and more like Mario games with their punishing difficulty. Bosses become more and more like Mario world bosses: they can touch you, you can't touch them.