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User Reviews

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Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 4.2
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.9
Gameplay How well the game mechanics work and the game plays. 4.2
Graphics The visual quality of the game 4.7
Personal Slant A personal rating of the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 4.4
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.0
Overall User Score (11 votes) 4.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Blend Games (Sep 13, 2009)
But every game has its flaws, and Muramasa has at least one that I can think of, too. One major problem I had with this game was all the backtracking that you have to do. Yeah, sure, I love going back to locations to admire the scenery again once all of the ninjas and floating demon ghosts are gone (something I also didn’t mention is that this game is VERY Japanese), but it takes far too long sometimes to get to where you want to go. You're left sprinting across vacant maps just to get to a barrier you couldn’t get past earlier because you didn’t have the blade—and that’s just not good. Also, well, that’s pretty much it. The music, graphics, and gameplay are all exceptional. Seriously, if you have a Wii, and you want something different, get this game. It may not be the most original title you’ll ever play but it’s still an overall masterpiece. Muramasa is certainly not to be missed.
Nintendojo (2009)
Muramasa: The Demon Blade is a game of the highest quality. While there are a few minor complaints to be made against the game, they really are minor and easily overlooked. If you're still on the fence about buying this game, go get it right now. It's an amazing hardcore game that helps justify the system for "core gamers."
Vandal Online (Dec 31, 2009)
Muramasa: The Demon Blade es una de esas pequeñas joyas del videojuego contemporáneo, y lo es por mantenerse fiel a unas tradiciones que cada vez cuesta más encontrar en títulos nuevos (y uno, cosas de la vida, no está siempre por la labor de rejugar sus clásicos favoritos), y al mismo tiempo nutrirse de la tecnología actual para, siendo contemporáneo también en ello, poder sacarle jugo y ofrecer una experiencia estética que, simplemente, no es comparable a lo que hay ahora en el mercado. Tiene mucho encanto revivir el estilo visual de los 8 bits, y tiene mucho encanto encontrarse con impresionantes gráficos imposibles hace seis meses, pero hay algo especial en el cuidado artístico, en el barroquismo del dibujo clásico y su aplicación bidimesional.
Gaming Nexus (Sep 08, 2009)
Muramasa: The Demon Blade is already destined to garner a cult following, and I feel it deserves better. This title should be embraced by all Wii owners, don't let this one pass you by.
1UP (Sep 08, 2009)
Like the legendary sword the game's named after, Muramasa easily cuts through all the unnecessary fluff and gives you just what you want: tons and tons of flashy sword action. The game's versatile in that you can take from it what you wish -- two relatively short storylines for those who want to blaze through the game, or hours of leveling, forging, and boss-battling for the dedicated adventurer. Muramasa may not be a genre-defining title, but it's definitely a "must have" for your Wii library.
Gaming Age (Sep 11, 2009)
All together, if you own a Wii, you should definitely plan on picking up Muramasa: The Demon Blade. It's easily one of the best third party titles on the system, and it's certainly the best looking 2D game I've seen in quite some time. The combat is fun and fluid, and the stories are well told with solid production values. It's a fantastic package as a whole, and absolutely worth playing and seeing. Definitely pick this one up; I don't think you'll be disappointed.
Worth Playing (Sep 19, 2009)
Muramasa: The Demon Blade is a gaming experience that must be played regardless of your console preference. Just about every aspect of the game is excellent, from the graphics to the sound to the amount of gameplay pressed onto the disc. It also shows the gaming community that good 2-D gaming can still be found outside of the portable console realm. All Wii owners who love a good, long adventure owe it to themselves to pick up this game. This especially holds true for those who have been clamoring for more hardcore games; anyone who claims to be a hardcore Wii owner but passes up this game should be stripped of that label.
Legendra (Oct 25, 2009)
Muramasa est un régal pour les yeux et un régal à jouer. VanillaWare réitère l'exploit Odin Sphere avec un A-RPG prenant, superbe et nerveux. Muramasa fait partie de ces jeux qui nous émerveillent par leur réussite et leur parti pris. Même si quelques petits défauts viennent légèrement ternir le tableau, on prend son pied. On le prend tellement qu'on collectionne les Muramasa et l'on débloque les donjons optionnels afin de découvrir les six fins différentes. Muramasa est un Must-Have pour les fans de RPG et de bons jeux tout court !
Gamernode (Sep 10, 2009)
There is little more one can ask of a game like Muramasa. Aside from backtracking, which is slightly eased by the infrequent use of boats and palanquins to travel quickly across the map, there isn't anything wrong with the game. The visuals, which should be self-evident, represent some of the best artistic design in all of videogames, and the perfectly matched music conjures images of traditional Japan, as well as another critical darling, Okami. Anyone who owns a Wii and enjoys videogames should play Muramasa.
Gamervision (Sep 16, 2009)
It’s not often I find myself drawn to games on the Wii, but a game as stunning as Muramasa: The Demon Blade can simply not be overlooked. Whether you’re captivated by the outstanding visual assault on your eyes, or the back to basics gameplay enriched by the slightest hint of RPG undertones, there’s no denying the power Vanillaware’s latest game wields. If a picture is worth a thousand words, something as eye-openingly breathtaking as Muramasa is priceless. There’s no two ways about it, Muramasa: The Demon Blade is the most rewarding game to hit the Wii this year.
GameZone (Sep 08, 2009)
The best hack-n-slash side-scroller of the generation. Muramasa is a masterpiece from beginning to end.
GamePro (US) (Sep 08, 2009)
You ever have one of those days? I'm talking, really bad. Like, a demon possessed your body and you found out your boyfriend screwed up big time bad. Yeah, not fun.
Cubed3 (Feb 21, 2010)
Muramasa may not play quite as beautifully as it looks, but you can be confident in the knowledge that whizzing around slicing ninjas with a big katana is definitely as fun as it looks. Those of you who have been looking for a unique little action game to dust off your Wii with, or have been following this particular release, look no further. Muramasa is everything it has been hyped up to be and more.
90 (Dec 11, 2009)
É certo que em termos de jogabilidade a margem de inovação é escassa e a adaptação das técnicas de combate não aproveita as particularidades do comando da Wii. Contudo em nada deve a outras produções do género e mesmo sem inovar apresenta toda uma rede de acções cativantes. Amiúde pode vir à tona uma tendência para a repetição de rotinas e até que podia existir mais interacção com os cenários, mas o ambiente está tão bem construído e os quadros sucedem-se de uma forma tão vertiginosa e diversificada que sobra sempre um apelo para transportar a personagem, devidamente fortalecida, ao próximo rival de fim de nível. E por alimentar essa motivação, assente num quadro visual e ambiente admiráveis, Muramasa posiciona-se como uma obra incontornável e que põe em relevo uma paixão pela cultura japonesa.
IGN (Sep 04, 2009)
Muramasa: The Demon Blade is as much a piece of art as it is a game, and it’s that true cohesive nature that will keep players pushing further and further along. The gameplay isn’t always the deepest experience in either the action or RPG genres – two buttons, blades, and a whole lot of killing –but the game’s inherent action mechanic is fun, fast, and addicting, and there always seems to be something new around the next corner; visually, gameplay, or otherwise.
Muramasa: The Demon Blade is another example of a developer that truly takes pride in what they do. The sheer visual enjoyment you can take away from this experience is endless, making this one of the best looking game this generation. The combat may grow tiresome over the 6-8 hour journey through single-player, but if you take it in small doses it is much easier to digest. If you own a Wii you owe it to yourself to experience this work of beauty. Whether you rent it, check it out at a friend's house, or simply take the plunge and pick it up, this is one title everyone should experience.
3D Juegos (Nov 25, 2009)
Muramasa: The Demon Blade apuesta por el olvidado género de los beat 'em up en dos dimensiones para darnos una aventura de exquisitos valores de producción, una factura visual incomparable y una jugabilidad directa para los que quieran revisitar la vieja escuela. Si crees que la diversión tiene que ver más con el arte que con la tecnología, lo nuevo de Vanillaware te sorprenderá, atrapará y enamorará dentro de una historia cargada de honor, valor y mucho acero de katana. Una pequeña obra de arte que todo usuario de Wii debería de considerar.
Retroage (Aug 30, 2012)
Gry to jednak przede wszystkim rozrywka, dlatego mimo pozytywnego przyjęcia przez krytyków, Muramasa nie ma szans trafić do masowej publiki. Obraz ten polecam przede wszystkim koneserom nieco bardziej alternatywnych doświadczeń, entuzjastom pozycji, których w dzisiejszych czasach już się nie robi.
Sometimes you see a game and it just grabs you. The style of Muramasa is something that you should not miss, especially if you are a fan of the Vanillaware games Odin Sphere and GrimGrimoire. Unfortunately the backtracking really slows down the pace of the game. Muramasa is a good game with a few small flaws. If these could be corrected in a sequel, this would be an instant hit.
RPGFan (Sep 21, 2009)
Muramasa is a fun game, but it's not for everyone. If you are bothered by minimal story, repetitive fighting, and a fairly short length, then it's not for you. For all other action RPG fans, Muramasa succeeds in delivering pure fun factor that's addicting and highly accessible with excellent aesthetics to complement it. The game adds enough throughout to keep things fresh, and it does not overstay its welcome. The Wii may not be an RPG juggernaut like the other platforms, but Muramasa is a gem that proves to be one of the best RPG experiences on the console.
Muramasa: The Demon Blade is dying breed given its roots are in the realm of 2D side scrolling and the lush and rich visuals are lost in the polygon markets of most videogames we play today. The game is an amazing visual feast with some excellent gameplay which most gamers should at least try as if they don’t them may be passing on having a chance to experience something truly great.
Meristation (Nov 12, 2009)
Mientras esperamos impacientes el siguiente trabajo de la compañía, Muramasa se alza con el testigo de ser la mejor obra de Vanillaware hasta la fecha con permiso de Odin Sphere. Cuanto menos, están al mismo nivel, lo cual no es decir poco.
Even so, criticising Muramasa for this is tantamount to slapping David Attenborough for carping on about frog mating rituals. Best to enjoy it for what it is: a relentless romp that's as breathless as it is beautiful.
85 (Dec 02, 2009)
Muramasa non è privo di difetti, anzi. La monotonia dell'azione si fa sentire a lungo andare, amplificata dall'inopportuna scelta di riempire ampie fasi di gioco con un backtracking particolarmente "vuoto", dalla mancanza di una sostanziale evoluzione dei personaggi ed elementi diversivi come quest secondarie o enigmi legati al level design. Detto questo, non si può però non rimanere positivamente impressionati dal lavoro effettuato da Vanillaware: il gioco riempie lo schermo di una magia particolare, una meraviglia che - viene da pensare - pare necessariamente legata ad un periodo passato, l'epoca d'oro degli action-platform a scorrimento. Muramasa è un omaggio a quell'era e un'attualizzazione valida di quei principi di semplicità e immediatezza, nonché un raro esempio di "artigianato" videoludico d'alto profilo.
Digital Chumps (Sep 08, 2009)
Muramasa: The Demon Blade is most certainly a unique experience with its beautifully hand drawn environments and visual perfection. If you're an action fan and you don't mind fairly repetitive gameplay, Muramasa is one of the most beautiful games you'll ever play. Recommended.
GameTrailers (Sep 09, 2009)
Muramasa is easy to pick up and play thanks to its simple control scheme, but offers enough depth and challenge to keep the action from getting stale. Combined with its amazing visuals, this is easily one of the better action titles on the platform.
Game Revolution (Sep 11, 2009)
Muramasa: The Demon Blade invokes one of those trying times as a critic: On overall design merit, it deserves a B+, but on heart, it deserves an A-. It’s understandable to see reviewers complain about the lack of depth, the backtracking, and the rather simple hack-’n’-slash combat (especially those who play the game for multiple hours non-stop because it's their job), but all of these gripes are mitigated by the addictive and effective combat, the focus on action, the multiple endings, and a new standard of aural and graphical presentation for 2D games and video game artistry in general. But perhaps its best unrecognized feature is that it actually got a hardcore “gamer” like me to stop playing my Xbox 360 and pick up the Wii for the first time in months, possibly years, not just because it was my assignment, but because I wanted to. And I’m not sure I can give better praise than that.
Spazio Games (Nov 24, 2009)
I difetti evidenziati in sede di recensione, sono principalmente una dose eccessiva di backtracking ed una certa ripetitività nel gameplay, ma è possibile passarci sopra di fronte ad un comparto grafico che trabocca di stile nipponico e a dei combattimenti divertenti e frenetici. Anche la longevità, spesso tallone d’Achille del genere, si dimostra un valore aggiunto visto che per completare una singola avventura ci vorranno tra le otto e le dieci ore, in relazione anche al livello di difficoltà scelto all’inizio. Proprio su questo aspetto vi suggeriamo di scegliere il grado Shura (difficile) per rendere le cose interessanti sin dall’inizio e per carpire appieno la profondità del gameplay durante le battaglie. Nota di merito per la scelta di lasciare il doppiaggio originale giapponese, veramente evocativo, e all’ottima localizzazione italiana di tutto il gioco. Cosa state aspettando? Il Giappone feudale ha bisogno di voi.
XGN (Oct 24, 2009)
Muramasa: The Demon Blade is een verschrikkelijk leuke en mooie game. Het gemis van Engelse stemmen, een multiplayer stand en het soms lange reizen is erg jammer. Meer van dit soort games graag!
80 (Nov 20, 2009)
„Muramasa: The Demon Blade“ ist endlich mal wieder ein spielerisch erstklassiges 2D Hack’n Slay-Adventure mit einer wunderschönen Grafik und einem atmosphärischen Sound. Wem die beiden „Lost Wind“-Episoden zu wenig Action geboten haben, der wird bei „Muramasa: The Demon Blade“ genau richtig sein, denn Kämpfe stehen ganz oben auf der Tagesordnung. Großartige Atempausen sucht man vergebens, denn schon im nächsten Moment wird man wieder zum Kampf herausgefordert. Gerade die Bosskämpfe sind dabei ein echtes Highlight, auch wenn schon mal eine gewisse Zeit vergeht bevor man den Gegner niedergestreckt hat. Wer sich für die Steuerungsvariante mit Wii-Fernbedienung und Nunchuk entschieden hat, wird derartige Kämpfe schnell in den Armen merken. Außerdem sollte man sich vor dem Kauf wirklich der Tatsache bewusst sein, dass die Kämpfe der Hauptaspekt des Spiel und alles andere nur nettes Bewerk ist. Wenn das nicht stört, der sollte sich „Muramasa: The Demon Blade“ nicht entgehen lassen.
Lens of Truth (Oct 28, 2009)
Muramasa: the Demon Blade looks incredible and the Wii really shines when it comes to 2D. The two complaints I have with this game are that the combat system could have been a little more polished with more layers of depth and less like a button-masher. Also, having to backtrack became annoying and having to fight the same enemy types over and over again felt a little repetitive. Overall, Muramasa is as beautiful and engrossing as they come, and is certainly worth an investment of time and a chunk of money.
Gamekult (Nov 12, 2009)
Muramasa : The Demon Blade fait partie de ces perles que l'on aime instantanément. Le genre de coup de foudre capable d'illuminer toutes ces soirées ternes à guetter le hit potentiel qui viendrait rallumer la flamme. Le titre de Vanillaware impose sa classe du premier au dernier instant, sublimé par une 2D et un gameplay finement ciselés, du grand art qui renoue avec les sensations d'antan. Les mécaniques de RPG savamment intégrées apportent quant à elles un minimum de modernité à l'ensemble, même si l'orientation action vraiment marquée peut finir par lasser à force de traverser les mêmes environnements. Quoi qu'il en soit, on ne peut que féliciter la petite équipe de Vanillaware devant un tel feu d'artifice.
80 (Oct 08, 2010)
If you’re into fighting games and beat-’em-ups and mild platformers, check out Muramasa. If you can’t get enough of swords, ninjas, and Japanese culture, check out Muramasa. If you’re easily won over by slick animations, stunning backgrounds, and amazingly orchestrated soundtracks, check out Muramasa. If you’re a cranky old retro game curmudgeon who demands straightforward, quality gameplay, check out Muramasa. If you don’t mind a bit of repetition, check out Muramasa. If you don’t mind a bit of repetition, check out Muramasa.
GameFocus (Sep 27, 2009)
It is a beautiful game that is a victim of its own success as the story so badly eclipses the gameplay. Muramasa is an imperfect jewel. It’s a precious stone for sure, but the cut’s not quite right.
Giant Bomb (Sep 28, 2009)
For all it's got going for it, though, Muramasa's problem is that it simply overstays its welcome. This is a good 14-hour game, and the gameplay cannot support that kind of play time. I found myself wishing that the game was about half the length it is, which would've left me satisfied, rather than fully exhausted. Playtime notwithstanding, Muramasa is a pretty special experience. There's a lot of craft in this game, and it manages to celebrate past glories while still feeling fresh and original.
80 (Nov 25, 2009)
In termini di gameplay il gioco si presenta con una struttura di certo non rivoluzionaria, che ha forse nella costruzione della mappa il suo difetto più grande, per poi riprendersi alla grande nella componente legata ai combattimenti, goduriosi nell’atto ludico e resi più profondi dai numerosissimi elementi di contorno, che riescono a renderli vari e sempre ricchi di divertimento. Dove stupisce è il comparto tecnico: quanto si vede a schermo è sconvolgente, il 2D utilizzato è quanto davvero di più bello si sia mai visto, con una perizia tecnica che si sposa perfettamente ad una direzione artistica eccezionale ed una colonna sonora capace di suscitare forti emozioni. Un’opera da vivere assolutamente appieno, che assolve pienamente al compito d’intrattenere e rapisce per atmosfere e bellezza. Ed ulteriore dimostrazione che no, la bidimensionalità non è solo un residuato dei bei tempi che furono.
Thunderbolt Games (Dec 19, 2009)
It’s just a shame that the rest of the game couldn’t be as good. The story is great, but it’s nowhere near as memorable as those of other games. Momohime and Kisuke make for decent protagonists, even if parts of their adventures seem predictable and cliched. The combat mechanics offer enough techniques and tricks to keep things interesting; the magic system works well to balance out your offensive and defensive strategies. You might spend a lot of time button mashing, but mastering all of the little nuances make battles far more entertaining. Crafting the best swords and progressing through the game requires hours of effort, though the lack of variety limits things a bit. At least the game offers a decent amount of challenge, especially in the optional fights. Regardless of how you approach the game, you’ll be swept away by one of the most impressive and detailed presentations in recent memory. If there was ever a game that deserved to be played, Muramasa is it.
Muramasa is a jaw dropping experience. Smooth play control and an awesome score really help compliment what is the best looking game of the year. With a great balance between easy and hard difficulties that can be switched on the fly, Muramasa is a game that deserves to be in every Wii owners system. Do not let this beautiful game pass you up.
RPGamer (2009)
When you look at and play Muramasa, it is a great game. The visuals are some of the best 2D I've encountered, and the character designs and bosses are very original and creative. The gameplay is very addictive and fast-paced, never really dragging during each character's arcs. Both arcs are quite short, only lasting about five or six hours apiece. Even gamers who don't usually like action-focused RPGs might find themselves hooked. However, don't go into Muramasa expecting an impressive story. For gamers that want an experience full of beautiful scenery and engaging gameplay, Muramasa will provide just that.
Nintendo Life (Sep 21, 2009)
Muramasa: The Demon Blade and games of its ilk are increasingly rare beasts. With its striking hand-painted art direction, fun combat and exploration, it’s the type of game that brings solace to those who lament the death of 2D on consoles. While it may have some niggles with backtracking, lame endings and button-mashing combat that hold it back, overall the game is as engrossing as they come and certainly one worth investing a chunk of time into.
Extreme Gamer (Sep 19, 2009)
Muramasa: The Demon Blade will be remembered as one of the most unique and visually stunning Wii titles of 2009. Beyond the dazzling presentation, Vanillaware's approach doesn't pull you in deep into the action like the breathtaking art style, which might make the action too shallow for some gamers. However, when you consider the vast library of casual Wii titles, Muramasa looks even more delightful. For everyone else who doesn't mind a simple slice em' up approach there is a unique and original tale here that can hold your attention until the last stroke of your katana has been swung. If you have an open mind and love for the hack n’ slash mechanic of a 2D side-scroller then then I'm sure you will fall in love with Muramasa's ghostly action.
GamesRadar (Sep 08, 2009)
Muramasa will stand out on Wii, shining as one more ray of inspiration to other developers who have passed on Wii for good. Are we saying spend $50 just to show support? No, but surely there are less deserving games sitting in your pile that could be used a trade-in fodder for one of the platform's strongest offerings to date.
78 (Dec 15, 2009)
Zuletzt verzückte mich A Boy and His Blob mit irrer Niedlichkeit, jetzt haut mich Muramasa mit einigen der schönsten Levels aus den Socken, die ich je in einem 2D-Spiel zu sehen bekam. Doch die traumhafte Kulisse kann nicht darüber hinweg täuschen, dass es Vanillaware einmal mehr nicht geschafft hat, ein ähnlich gutes Spieldesign drum herum zu stricken: Die simplen Kämpfe steuern sich immer gleich, auch neue Schwerter bringen keinen frischen Wind in das Buttonmashing. Die Story ist für beide Figuren belanglos, das ständige Hin- und Herrennen durch bereits mehrfach durchquerte Gebiete ein künstlicher Spieldauerstrecker. Idealerweise habt ihr neben Pixelliebe im Blut auch kein Problem damit, quasi ein zweidimensionales Ninja Gaiden zu zocken - denn dann ist Muramasa: The Demon Blade genau euer Spiel!
Even though Muramasa: The Demon Blade only offers the story mode, the two difficulty levels, the two different storylines and upgradeable characters, the extra challenges, the boundless amount of swords, and the dazzling Japanese visuals make up for a great experience most players will enjoy. If you're into arcade action and don't mind some RPG'ing as you go, this game might be one to look for the next time you visit the game store. Or, if in doubt, rent it out!
78 (Sep 17, 2009)
Ultimately, the game has a lot to offer actual gamers. While it sometimes feels like more of a quality WiiWare/PSN/Live Arcade game, I encourage you to pick it up. It’s got more than a few “wow” moments and it’s a much-needed addition to a Wii lineup dominated by expansions to mini-game compilations (yeah, I’m talking about you, Wii Fit and Wii Sports). Even though it’s not something you can just plow through in an afternoon, you can pop the game in, do some hacking and slashing and just go at your own pace. If you’re not getting it now, it’s something every Wii owner should put on their holiday list.
Game Informer Magazine (Sep 27, 2009)
Even in the face of some structural missteps, Muramasa is a visually stunning game that is entertaining in the heat of battle – though that heat eventually cools down due to short and shallow encounters. Without better pacing and a lot more depth, Muramasa isn’t fit to run with the top-tier action titles.
Game Shark (Sep 09, 2009)
For all of my nitpicking, I still think that Muramasa is a game that really deserves to be played as there's nothing like it on the Wii and it does keep you entertained as you work your way from one beautiful area to another, slaughtering creatures from Japanese myth in the process. I would like to see more variety to the combat, but at the same time, it's not like I breezed through the boss battles, even on the lowest difficulty level. Sure it has its problems, but it is a drop-dead gorgeous game and sometimes you're not looking for a rocket scientist; you're just looking for a good time.
Armchair Empire, The (Oct 07, 2009)
As distracting as these negatives may be, Muramasa still delivers an action adventure that’s both pretty to look at as well as lengthy with content; With two separate stories with different weapons to wield and bosses to slay, as well as two difficulty modes and multiple endings, fully completing this game will take much longer than the average 2D adventure. While it may not be the sharpest blade from the forge, Muramasa: The Demon Blade is still a finely crafted work of art.
GameSpot (Sep 08, 2009)
It's a shame the other elements of Muramasa do not reach the level of its amazing art, but the breathtaking visuals are reason enough to play through this adventure. The stylish combat lacks depth, which makes repetition sink in after just a few hours, but it is still fun to fly across the screen to strike down enemies with flair and test your new blades on your weary foes. And even though the normal battles lack diversity, the boss encounters are unique and memorable, pushing players to learn intricate patterns while honing their skills. Muramasa has its share of problems, but the meticulously crafted 2D art makes it possible to overlook them for long enough to enjoy this engaging experience.
73 (Oct 11, 2009)
Although I enjoyed parts of this game, it's not one I can recommend with no qualification. There are parts of the game that will make you turn it off and leave it alone for a few days, like when you go into a boss fight while being totally unequipped, or when you realise you have to run through 15 empty screens to get to the next stage. In between those quibbles is a solid game with surprising depth for a 2D side-scroller and enough extras to keep you playing for longer than you'd expect.
70 (Nov 12, 2009)
Nel tentativo (più che riuscito) di curare in maniera maniacale la componente audiovisiva, Vanillaware sembra aver parzialmente trascurato gli aspetti puramente ludici dell'opera, eclissando il gameplay in favore di quella che è forse la miglior grafica di tutti i tempi. Alcuni lo adoreranno lo stesso, ma molti rimpiangeranno quello che sarebbe potuto essere e che non è.
70 (Dec 08, 2009)
Muramasa: The Demon Blade weet met zijn grafische stijl iedereen naar het beeldscherm toe te trekken. Gelukkig speelt het ook lekker weg, maar na een tijdje begin je je wellicht te vervelen of zelfs te irriteren aan de simpele gameplay, die je niet alleen te weinig uitdaagt maar ook te weinig variatie aanbiedt. Jammer, want visueel gezien is dit één van de hoogtepunten van deze generatie. Laat de minpunten je echter niet al te snel uit het veld slaan, want ondanks de eentonigheid kun je genoeg plezier beleven aan de pakweg vijftien uur durende reis.
GameSpy (Sep 08, 2009)
Muramasa is frustrating because it's a game that should be great, but its compounded faults result in it merely being good. If you can overlook the repetitive combat and boring backtracking, then you'll get a kick out of slicing up ninjas and monsters for a few hours, and you'll certainly like ogling one of the best looking titles on the Wii. Still, you'll probably wish that the gameplay had been tweaked enough to turn this into a classic.
70 (UK) (Jun 16, 2009)
Oboromuramasa is shallow, rather simple and relatively short-lived, but nonetheless wonderful in its way. As a piece of visual videogame art it's at the very peak of the medium's achievements, along with Okami and Odin Sphere, and it's crafted with such obvious, loving care and attention to detail that it's impossible not to like. If only its combat were as precise and considered as the faultless presentation, this might be an enduring love rather than a fleeting but indisputably beautiful affair.
Destructoid (Sep 23, 2009)
Overall, it's a very solid title. Flawed, certainly, but a lot of fun to play if you don't mind a little repetitive combat and a story that feels a bit slow.
The A.V. Club (Sep 14, 2009)
Players will spend much of the game either forging or collecting around 100 swords, but while fighting, only three can be unleashed. Mere button-mashing effortlessly racks up 400-hit combos, but there’s a decent amount of strategy involved with parrying, running slashes, and the ever-popular and highly satisfying death-from-above stab. Curiously, just as much thought has been given to the character’s eating habits: Health can only be recovered when Kisuke or Monohime are hungry, which is indicated by a “fullness” meter. And they’re finicky eaters: To heal properly and quickly, players must change up their intake and make sure they aren’t eating the same meal over and over. An arcade-style game, Muramasa is fun in short bursts, but without much depth anywhere—meaning players should only come to the table when they’re especially hungry for it.
Teletext (2009)
This isn't a bad game by any means, but its peerless graphics are infinitely more impressive than the shallow and ultimately repetitive combat. As such, we wouldn't really recommend going to the trouble of importing it, although when it's officially released here it's well worth the compromise between gameplay and graphics. That's not something we say often, but the game really is that beautiful.
Game Critics (Sep 22, 2009)
In every way save the graphics, I found Muramasa: The Demon Blade to be a failure. It certainly appears to be an attractive package at first glance (doubly so on the Wii given its comparatively weak library) but the entire experience felt repetitive, shallow, and unfinished... a half-formed idea needing more meat on its bones rather than a completed project capable of commanding respect. To be brutally frank, the game failed to keep my attention for even the first hour, and the next two I put in were exactly like the first. I love the art—really, really do, but graphics alone can't carry a game. Besides its looks, Muramasa doesn't have a leg to stand on.