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Our Users Say
|Acting||The quality of the voice or video acting.||3.0|
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.0|
|Gameplay||How well the game mechanics work and the game plays.||3.6|
|Graphics||The visual quality of the game||3.0|
|Personal Slant||A personal rating of the game, regardless of other attributes||2.6|
|Sound / Music||The quality of the sound effects and/or music composition||3.0|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||3.4|
|Overall User Score (5 votes)||3.1|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
4Players.de (Oct 04, 2007)
Wer auf die Komplexität und Hektik eines klassischen Aufbaustrategiespiels oder das Pflegen von Freundschaften und Beziehungen wie in anderen Sims-Teilen steht, sollte sich den Kauf gründlich überlegen, denn all diese Faktoren fallen hier unter den Tisch. Doch für die angepeilte junge Zielgruppe und für bequeme Spielernaturen wie mich ist das einfach gehaltene MySims genau das richtige.
Nintendo Life (Oct 02, 2007)
Ultimately, MySims represents an interesting alternative to both EA’s Sims series and the aforementioned Animal Crossing. It’s far from perfect and one can safely assume that EA will be publishing plenty more variants in order to fine-tune the concept, but it has plenty to offer in terms of entertainment and innovation. Younger players will undoubtedly warm to its charms faster than older ones, but MySims further extends the appeal of the Wii as a console for everyone – such a game is sure to attract players of all ages and as such ranks as yet another worthy edition to the growing catalogue of Wii software.
Game Informer Magazine (Oct, 2007)
The faint outline of a thriving community can still be seen within the city of ruins that lies before you. With a little imagination and a creative hand, the homes and businesses that have crumbled to their foundations could be rebuilt and reopened. If your artistic side is properly expressed, new people will jump at the opportunity to call this town home. However, if your design isn’t embraced, the city will once again be a vacant wasteland. By combining the building aspects of The Sims with the social interaction of Animal Crossing, Electronic Arts has created a charming community-growing simulation that proves to be mighty addictive.
Eurogamer.net (UK) (Oct 03, 2007)
At once accessible and complex, kid-friendly and adult-pleasing, and full of personality, MySims is an excellent and original idea that's well-suited to the console, even if it won't be an essential purchase for everybody. On the Xbox 360 or the PC, it's unlikely MySims would ever find the audience it's intended for; on the Wii, though, it ought to pick up a creative, varied and delighted following.
V2.fi (Oct 03, 2007)
En ole mitään hauskaa lasten yksinoikeudeksi julistamassa, mutta lapsille MySims on etupäässä suunnattu. Haastetta ei ole ja audiovisuaalinen toteutus on yhtä hattaraa ja jokellusta. Miten kotimaiset polvenkorkuisemme pärjäävät, sitä on hankalampi arvioida. Englanninkielinen teksti ei periaatteessa käsittele mitään elintärkeää, vaan ikoneista ja numeroista voi päätelle mitä mihinkin esineeseen tarvitaan. Toisaalta käytännön ohjeita on melko paljon ja pelimekaniikka on monimutkainen verrattuna tavanomaiseen toimintahosumiseen. Villi arvaukseni on, että fiksu kymmenvuotias tai nuorempi tyttö voi viihtyä MySimsin parissa hyvinkin kauan. Sitä vanhemman ei tarvitse olla kovin fiksu, eikä välttämättä kovin tyttökään, kunhan ei sentään niin täynnä äijäenergiaa ole, että on hutiloinut sorvilla irti pikkurillinsä.
Deaf Gamers (2007)
Ultimately whether you're going to enjoy what MySims has to offer will come down to what kind of game you're expecting. If you're simply expecting a version of The Sims that takes full advantage of the Wii hardware then you may be disappointed with what the game has to offer. However, if you're expecting a mix of The Sims and Animal Crossing and don't mind having to do without constantly managing the needs of your Sim then you'll enjoy what MySims has to offer. The technical issues the game has are unfortunate but the controls work very well and for the most part the game is enjoyable. There's definitely room for the series to develop and I hope to see more MySims titles in the years ahead.
Nintendo Front (Oct 24, 2007)
My Sims ist ganz klar ein Spiel für jüngere Gamer und für solche, die noch keine große Erfahrung mit Videospielen haben. Das Spielprinzip ist einfach und leicht zugänglich, schnelle Erfolge motivieren zum Weiterspielen und seine eigene Stadt zu erbauen und mit anderen Sims zu interagieren, macht den Reiz von My Sims aus. Etwas mehr Abwechslung und Vielfalt, sowohl bei den Missionen, als auch bei der Auswahl an Gegenständen, hätten dem Spiel aber nicht geschadet. Wirklich enttäuschend ist die Grafik, denn diese ist einfach zu unspektakulär und teils zu trist ausgefallen. Der Sound hingegen ist ganz gut gelungen und auch die Steuerung ist leicht zu erlernen. Abschließend ist noch zu sagen, dass bei My Sims sicher mehr drin gewesen wäre. Man wird oft das Gefühl nicht los, als bekomme man nur ein halbes Spiel für den Preis eines Ganzen - Schade eigentlich.
GameSpy (Sep 28, 2007)
Even with its issues, MySims is something completely new in The Sims series and on the Wii. This is not a game for players looking for complex social interactions; it seems more of a tribute to Lego fans who want to exercise their creativity. With this in mind, the best parts of the game come when players reach a high star rating and can start enjoying the free building mode with all the unlocked pieces. Even after abandoning it, they will probably go back every once in a while to build new items, especially considering that -- unlike Animal Crossing -- residents won't desert the town after a few days of inactivity.
Gamestyle (Oct 07, 2007)
Beyond building, however, the game doesn’t have much to keep your interest. There are enough tasks to keep you amused for some time, but if you find this becoming boring, there’s nothing else in the game to keep you playing. The interaction with the Sims is shallow, but as the town grows, so does its community. There’s a great sense of achievement watching your town prosper, and it’s a shame that MySims lacks the social mechanics to make it more than a virtual box of building blocks.
IGN (Sep 18, 2007)
I like MySims and have given it a "good" final score. The game has style and charm. I'm partial to the cute, colorfuly visual presentation and actually wish that EA had done a little more with it, going so far as to incorporate Mii avatars – I feel that was a missed opportunity. The world that you explore in the game is filled with objectives, which is great. The problem is that nearly all of the objectives revolve around the same two tasks: the collection of essences and the construction of houses, buildings and items. All of the Sim management and social interaction elements of the previous games – well, you're not going to find much of that in the streamlined Wii affair. If you can get past that, you will still find a fun affair that uses the Wii remote well and generally looks pretty good. It just isn't as non-linear or deep as any Sims game before it. With any luck, the sequel will marry the depth of the series with the new Wii look and controls.
Fragland.net (Oct 15, 2007)
The game is very simply said not a "The Sims, Animal Crossing, Harvest Moon" hybrid dream but regrettably a (too) fast finished, very streamlined, very simplified version of the Sims, where you can grow and hug ghosts. That counts for something right? A more ambitious goal and an extra six months, year perhaps, and this could have been the hybrid dream.
GameSpot (Sep 17, 2007)
Too much construction and not enough socializing keep MySims from really flourishing.
Digital Spy (Sep 21, 2007)
Although the management and social interaction of previous Sims games is missing, this is still a fun game in its own right and has clearly been designed by EA to keep it in line with the Wii’s image of offering ‘pick-up-and-play’ games, but ultimately it’s not what most Sims fans will be expecting.
1UP (Sep 25, 2007)
Ultimately, MySims sits uncomfortably between its heritage and its aspirations. It's not as much fun as The Sims, and it's not as much fun as Animal Crossing. As the only game of its kind on Wii, it's the best by default -- but that still doesn't mean it's particularly great.
Yahoo! Games (Sep 25, 2007)
More SimCity than a new vision of the Sims franchise, EA's Wii exclusive widely misses the mark.
Worth Playing (Jan 15, 2008)
It's unfortunate that My Sims is the first console-exclusive Sims title because it's not going to win any new fans to the franchise. With an overly simple, boring, repetitive game, newcomers are going to question what all the fuss is about. While I think the building and prospecting aspects of the title could have been interesting components for a larger Sims game, there's just not enough here to consider it a fully realized title. Those who are already fans of the series would do well to stick with all of the expansions that are already on the market, but anyone curious about getting into the simulation genre should definitely look elsewhere.