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User Reviews

Wacky, Cool, Lightsabers and Flaws Heathen Gray (21) 3.43 Stars3.43 Stars3.43 Stars3.43 Stars3.43 Stars
Quite enjoyable for Wii owners who want something original. Asinine (1006) 3.71 Stars3.71 Stars3.71 Stars3.71 Stars3.71 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 4.2
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.5
Gameplay How well the game mechanics work and the game plays. 4.0
Graphics The visual quality of the game 3.8
Personal Slant A personal rating of the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations, special editions and non-story DLC items. 4.2
Overall User Score (26 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100 (Mar 17, 2008)
No More Heroes fait partie de ces jeux qui, bien qu'entachés de multiples défauts techniques, font preuve d'une force de caractère impressionnante. Un titre charismatique dont la structure linéaire ne l'empêche pas d'être terriblement accrocheur et dont on garde un sacré souvenir, à peine entaché de quelques désagréables réminiscences, dont une dimension open world mal maîtrisée, la faute à une réalisation inaboutie mais aussi une injustifiable censure privant le titre de ses giclées d'hémoglobines. Néanmoins, No More Heroes s'impose tout simplement comme le meilleur jeu délivré par un éditeur tiers sur Nintendo Wii.
100 (Feb 07, 2008)
What really sets No More Heroes apart though is that it is a fun third-party game - a feat matched only by Zack and Wiki and Elebits on the Wii thus far. Battles are satisfying and rewarding, minigames are fun, Travis Touchdown - despite being a crude jerk - is immensely likeable thanks to great characterization. He's the bad guy you root for because he's just that much fun to watch. NMH's 10 bosses are all unique, fun, and challenging. If you're looking for a Wii purchase that isn't licensed or aimed at the under 10 crowd then No More Heroes is a must buy - doubly so if you enjoyed Killer 7.
G4 TV: X-Play (Jan 21, 2008)
There’s really nothing quite like No More Heroes on the Wii, or indeed just about any other system. This can be said about most of Suda 51’s games, but for perhaps the first time, he has made a game truly accessible to just about anyone while retaining the layers and nuance seen in titles like Killer7. As a game, No More Heroes is a delight. If you’re also in on the joke, it’s astounding.
Cheat Code Central (Jan 24, 2008)
No More Heroes delivers two things the Wii is desperately lacking: top-tier mature gaming and pitch-perfect swordplay for a peripheral practically tailor-made for the purpose. Throw in infectiously fun gameplay, incomparable style, a wicked sense of humor, and a level of unhinged wackiness that makes Britney Spears look like the poster child for normalcy, and you've got a sure-fire Wii winner. Where Killer 7 succeeded as a style-over-substance project, NHM nails both aspects with sledgehammer-like force. Top to bottom, No More Heroes is a must-buy blast that out-shines all other third-party Wii titles to date.
Anywhere else and No More Heroes would still be hatstand chicken-punching bonkers, but nowhere else would it be so entirely at home than on the console with the crazy split-in-two controller and the arm-flapping games. Like the Wii, none of it should work, but like the Wii, everything does. Brilliantly.
OJGames (Apr 07, 2008)
“No More Heroes” es uno de esos juegos diferentes, que si bien cuentan con una mecánica conocida por todos, consiguen engancharnos de principio a fin gracias a su tremenda personalidad. La historia de Travis, así como el mundo que le rodea, son únicos. Gustará especialmente a los fans más devotos de los videojuegos a quienes también le guste el anime y el retrogaming, dadas las continuas referencias a ambos medios (por encontrar, nos encontraremos hasta siete bolas mágicas que podrán concedernos un deseo...). Ningún usuario de Wii debería pasar sin probarlo para por lo menos descubrir si su filosofía encaja con lo que buscan en un juego.
GameLemon (Apr 03, 2008)
The mass killings can get a tad repetitive at times, but not so much that it drags the overall effect of the game down. Take a short break and you'll want to be back swinging Travis's katana again in no time, making bantha fodder (son of a--) out of some bad guys.
Gaming Nexus (Feb 06, 2008)
The first time I heard about No More Heroes I was figuring I would get something similar to Killer 7 and that I would absolutely love it. Turns out I was right, I do love No More Heroes, despite the flaws it exhibits it still gets key things right, a strong story, memorable characters, style, and fun combat that doesn’t get boring.
Game Shark (Feb 07, 2008)
Overall, No More Heroes is a truly satisfying adult game on the Wii—which is a true rarity. This game may not be everyone’s cup of tea with the violence, language and mature subject matter that hits you from everywhere, but despite the rated R subject matter, there is no denying that this is one of the best games available on the system.
Is No More Heores perfect? Not quite. The open world of Santa Destroy feels less like a bustling Liberty City and more like a ghost town, with places of interest spread around vast expanses of nothing. Travis's motorbike, the Schpeltiger, drives like a girder with a jet engine on the back (which may be intentional). And the camera can get a little janky in tight quarters. Those minor quibbles aside, No More Heroes is the blood-soaked, stylish action game Wii owners have been waiting for.
3D Juegos (Mar 12, 2008)
No More Heroes era lo que necesitaba Suda 51 para desquitarse por el tal vez demasiado vanguardista Killer 7. Con un estilo directo, frenético, violento e innovador, la última obra de Grasshopper es uno de los mejores ejemplos de que pueden hacerse videojuegos de autor sin necesidad de caer en el pozo de la indiferencia comercial. Un producto inteligente, con una trama digna de Tarantino y una ejecución que remarca los valores de Wii elevándolos a una jugabilidad depurada que nos hacen pensar que obras de arte interactivas como ésta formarán probablemente parte de un museo en el futuro.
D+PAD Magazine (Mar 26, 2008)
So much imagination has gone into the smallest of things that it raises No More Heroes from a very good game, to a very special one. One that knows its audience, and gives them exactly what they want. It's a game that is framed in a marvellous geek-chic snapshot. A game that knows what it does best, and does it wonderfully.
Overall, No More Heroes is definitely one of the best games anyone can have for their Wiis right now. The characters are engaging, fun, quirky, messed up, and easy to either fall in love with or hate. Santa Destroy itself is full of so many nooks and crannies that any player anal about that kind of thing will easily be able to spend several hours searching for hidden back alleys for dumpsters and lovikov balls. The game is fun, easy to grasp, has a lot of replay value (trust me), and tells an engaging story. A hardcore gamer couldn’t ask for more, and will not have to if they buy this game.
Bordersdown (Mar, 2008)
If the game sounds somewhat bizarre, that’s because it is. However, it is definitely not a case of style over substance. Every element of the game provides players with a unique and delightful experience and deserves to be sampled by anyone tired of the usual suspects. There can be no more complaints from gamers looking for a unique experience when gems such as this are out there to be sampled. Miss it at your peril.
GamePro (US) (Jan 25, 2008)
Games.Net editor Dave Rudden was assigned the glorious task of helping Travis Touchdown become the greatest assassin around and the journey was filled with intense action, off-beat comedy and a lots of fabulous clothing. Click through to the next page to see his take on game guru Suda 51's latest opus and see why No More Heroes is one of the best Wii titles ever produced.
Definitivamente estamos ante uno de esos títulos que marcan época, una auténtica obra de arte que sin duda será recordada a lo largo del tiempo.
Gamestyle (Apr 02, 2008)
Yet despite these shortcomings, No More Heroes remains a brilliant game that belongs in every Wii-owners collection. Faults do exist, but the core gameplay more than makes up for it and finally confirms that Nintendo aren’t the only development studio who can make a stellar Wii game.
Cubed3 (May 27, 2008)
No More Heroes is like nothing else. It could be done on another system, theoretically, but removal of the basic-but-brilliant Wii functions would rip out half the enjoyment from the combat system. Coupled with an ace sense of humour that references a massive chunk popular culture, a crazy storyline that ducks and weaves everywhere and gameplay that's just plain fun (and violent), No More Heroes is a game that absolutely deserves a place in your collection.
90 (Apr 15, 2008)
No More Heroes is uniek, bevat heerlijke verwijzingen naar popcultuur in de letterlijke zin van het woord, heeft cynische humor en is ook nog erg plezierig om te spelen. Dat in tegenstelling tot Killer 7, dat door zijn manke besturing zeer onprettig speelde. Niet dat No More Heroes perfect is - het rondrijden op je motor voelt geforceerd aan en de vergelijkingen met free roaming GTA-achtige gameplay die her en der opduiken zijn ongepast - maar de actie is waanzinnig leuk. Eindelijk een stoere mannengame - met een dikke knipoog - voor de Wii!
Worth Playing (Jan 31, 2008)
Anime otaku and arcade gamers will have plenty to slash at in Suda 51's latest, No More Heroes for the Wii, as they fight through a unique mix of over-the-top action and funky humor. The narrow appeal of its surreal setting won't make fans out of everyone, but if MIDI music brings a misty tear in your eye and you find yourself fencing against your shadow while watching Ninja Scroll, then No More Heroes could be what your inner swordsman is craving.
GameSpot (Jan 22, 2008)
A fairly standard play-through will probably net you around 12 hours of gameplay your first time through, though you could blow through it quicker if your goal is simply to get to the end as quickly as possible. But even with the element of surprise removed, the fantastic combat is more than enough reason to revisit No More Heroes. This time, SUDA-51 has delivered a game that can match its absurd premise with equally stimulating gameplay, making for one of the most unique and satisfying action games in recent memory.
IGN UK (Jan 29, 2008)
Ultimately, you’ll probably look at No More Heroes’s peculiarities as either inherent flaws, justifiably, or accept them as deliberate design decisions. Think Silent Hill 2’s purposefully debilidating combat and endless procession of locked doors. Similarly to Konami’s horror opus, in fact, the more you invest in exploring No More Heroes’s minutiae, the more you’ll get out of its singular mode of story telling – there’s barely a lump of on-screen furniture or intentionally duff moment here that doesn’t have some relevance to proceedings. True enough, that doesn’t always make for the most riveting gameplay experience by design but anyone who lives for creativity – and indeed games that dare experiment with an entire lifetime of clichés and conventions – would be foolish to miss Grasshopper's relentlessly inventive, uniquely entertaining Wii debut.
Some might knock it for being more straightforward than expected, but its style and sense of humour turn a simple slash 'em up into something genuinely enjoyable.
Jolt (UK) (Mar 28, 2008)
No More Heroes is a punk video game: it’s loud, violent and actively rebellious, and it’s so goddamned fresh and fun it shames every other Wii game aimed at mature gamers – and even more that aren’t. It doesn’t use the wii-mote as a gimmick, and could sway some of the more hardcore gamers who’ve shunned the Wii for its 8-year-old friendly approach to gaming. It’s as mad as a hatter but who gives a damn when you can cleave a guy in half with a beam katana? George Lucas would be spinning in his grave, if he had one.
GameStar (Italy) (Mar 28, 2008)
Fuori di testa, sorprendente, tamarro. Spietato, crudo, diretto. Approssimativo, limitato, sciocco. No More Heroes è questo e molto altro. È certamente un gioco destinato a far discutere, a dividere le folle tra sostenitori e detrattori. La poetica di Suda51 è sempre più evidente: giocare col medium videoludico, divertirsi a spiazzare il pubblico con citazioni decontestualizzate, affrontare tematiche forti con taglio ironico e incisivo. Ci riesce difficile non sostenere un autore che ha il coraggio di osare. Ma attenzione, questo non significa che No More Heroes non sia anche un buon gioco. Sfrutta a dovere l'interfaccia del Wii, tiene incollati allo schermo, diverte e ha stile da vendere, talmente tanto da far dimenticare le evidenti magagne grafiche di cui soffre. Travis Touchdown, in fondo, rappresenta un po' tutti noi: un appassionato un po' contorto, tendenzialmente nerd e che vive in un mondo tutto suo. Da bravi e fieri videogiocatori è quantomeno doveroso dargli una mano.
No More Heroes is an amazing game, one that makes great use of all the parts to make the greater whole. A comical, twisted story; memorable characters; a horrid mixture of potty humor, one-liners and sarcasm; retro and modern audio...nothing is missing. Whether it's taking down the next objective on your list or saving the game from the comfort of your toilet, there is no doubt that No More Heroes, while not revolutionary in any way, pushes everything to the extreme and succeeds.
Retroage (Feb 19, 2012)
Z pewnością No More Heroes nie jest jednak grą idealną. Mimo że zaskakuje ilością drobnych szczegółów to jednak przydałoby się większe urozmaicenie w samym mieście, które niestety sprawia wrażenie porzuconego w trakcie projektowania. Reszta jak na mój gust jest w sam raz i zapewnia te kilka godzin rozrywki na naprawdę niesamowicie wysokim poziomie. Polecam No More Heroes na Nintendo Wii z czystym sumieniem, ale ostrzegam, że przeciwnicy czarnego oraz kloacznego humoru powinni podzielić ocenę końcową przez 2, bo tak naprawdę to te elementy mocno determinują charakter gry.
Netjak (Feb 26, 2008)
The ending actually tries to have that one both ways, but with any justice there will be. It seems at long last, Suda 51 was finally able to take his vision for video gaming and put it in a form that's actually unquestionably fun to play. Are there tweaks that the game needs? Of course. Graphics could be clearer at times, the music needs work, and the pacing is off early on. However, those are periphery issues and not anything that should prevent anyone from playing this. Admittedly, this isn't a game for younger folks, and even quite a few older gamers may miss the actual point of the game. But if you're looking for a solid game that takes apart everything you know about gaming and makes it all look even more fun, this is the game for you. No More Heroes shows simultaneously that the Wii can do a game just like other consoles, and yet do games like no other.
Console Monster (Feb 17, 2008)
Don’t get the wrong idea though. No More Heroes is a solid game; it is enjoyable, and it's a game where you can easily connect with the characters since they come off as normal human beings. The characters are likeable, the story is funny and actually has twists that you wouldn’t expect. Most of all, however: No More Heroes does not try to be anything but No More Heroes. It doesn’t take itself too seriously by any means. Sure there are a couple Star Wars rip offs such as the beam sword and some of your enemies looking like they wear storm trooper helmets, but all-in-all this is a unique game, with just the right amount of motion controls that gives enough in cast, speech, game-play, and story to keep you wanting more.
86 (Aug 07, 2008)
Minor flaws aside, the Wii clearly needs more games of No More Heroes' calibre, and No More Heroes, like Killer 7 before it, clearly demonstrates why the gaming landscape would be a more barren place were it not for Suda-51's sporadic and occasionally mad-cap diversions.
86 (Apr 06, 2008)

נדרשת מידה מסוימת של סבלנות, לצד אהבה רבה לסגנון האומנות היפני האקסטרימי, בכדי לצלוח את ההרפתקה הזו עם טעם של עוד – אך בשם העלילה וקרבות הבוס המדהימים, אל תרשו לעצמכם לוותר. נו מור הירוז הוא מסוג המשחקים שמגיעים אל מדפי החנויות רק פעם בכמה שנים, חוויה אומנותית שנוצרה במיוחד עבורנו – הגיימרים. אסור לפספס.

85 (Feb 01, 2008)
No More Heroes is the game your parents and hardcore censorship groups warned you about. The fact that it hasn’t received more media attention is an absolute miracle. It is impossible to escape the game’s premise: a gamer is living out their fantasy of owning a lightsabre and cutting down anyone who stands against them. Yet behind the controversial material is a story with a message. As for the title itself, it is an enjoyable little oddity that doesn’t depart from the slasher formula, but uses its own bells and whistles to keep things interesting. Play it, if only to experience a violent title that still holds true to its intellectual and artistic vision.
Gameswelt (Apr 04, 2008)
Was für ein unglaublich bizarres und geniales Spiel! ’No More Heroes’ ist ganz klar nicht für jedermann geeignet und schon gar nicht für Leute, die in Sachen Design oder sinnvolle Spielelemente stur sinnvolle Fakten erwarten. Abseits der sehr atmosphärischen Kämpferei erhaltet ihr eine extra abgefahrene Story und absichtlich langweilig designte Minispiele, welche, ich betone es noch mal, gerade deshalb auf ihre bizarre Art spaßig wirken. Schon ’Killer 7’ gehörte zu meinen liebsten Sleeper-Hits und ’No More Heroes’ setzt da noch einen drauf. Travis Touchdown ist ab jetzt mein Lieblingsantiheld, die Soundeffekte gehören vergoldet und das Ende ist definitiv eines, welches man als Liebhaber von Kuriositäten erlebt haben sollte. Für mich ist ’No More Heroes’ ein Kunstwerk der ganz eigenen Art, sowohl in Sachen Präsentation und Story als auch Spieldesign.
IGN Australia (Mar 19, 2008)
There are issues with the sensitivity of the motion controls – as there are in almost every Wii title, and the overworld is a vacuous waste of memory with some terrible pop-in, but when you excise that from the combat scenarios, the humour, the style and the creativity that seeps out of most elements in No More Heroes, we can't help but get enthused about this game. This is game development risk-taking and we applaud it. Now, go out and buy the damned thing so that Suda51 still has a job. Go!
Gamernode (Jan 28, 2008)
I'm sure you're still wondering if No More Heroes is good enough for you to purchase. The real question, though, should be whether or not you're badass enough for No More Heroes to let you play it. There's nothing else like it, and any Wii owner bemoaning the lack of real games would be an idiot if they didn't pick this up without having a very good excuse.
Lawrence (Mar 26, 2008)
Killer 7 for the Gamecube was the epitome of a "love it or hate it" experience. Casual gamers were likely turned off by the unorthodox gameplay mechanics, while many enjoyed the surreal art style, characters, and narrative. I considered myself in the latter category.
The Video Game Critic (May 07, 2008)
It's not perfect, but No More Heroes is genuinely fun and one of the more memorable titles for the Wii.
The Wiire (Jan 24, 2008)
It's worth more than a rental on this last fact alone. The game may be repetitive, and it may be short, but the experience is rather sweet. As Sylvia would say, I am one thousand, three hundred and fifty-five percent certain you will love this game, Travis. Maybe a little less if players can't overlook all of the issues, but I expect fifty percent will want this game to stay on their shelves to re-experience the crazy boss battles on Bitter mode with all of their weapons back, while the other fifty percent will want to return it to the rental store after a few good rounds of bloodbath. Either way, the Garden of Madness awaits you.
Game Revolution (Feb 07, 2008)
No More Heroes is simple, stupid, silly, and easily the most fun I’ve had on the console. Recently, I accused Aqua Teen Hunger Force Zombie Ninja Pro-Am of trying deliberately to be bad in order to be funny. Needless to say, it didn’t succeed. No More Heroes, however, takes the same approach and makes it work. Even if you suspect that you won’t like this game, you absolutely must try it. This is a game for, by, and about gamers. Especially if you’re a disheartened and disillusioned Wii owner who’s grown tired of the endless supply of cutesy titles and half-assed mini-game collections, No More Heroes transports you to an alternate universe where the Wii serves a different, more pissed-off master. It’s not perfect, and it doesn’t try to be. It dives into its own pile of refuse and comes out the other side smelling like roses.
GameTrailers (Jan 20, 2008)
Super-concentrated style and constant action make No More Heroes game an unmistakable original for the Wii. The game boldly wears both its heart and its punk rock attitude on its sleeve, and manages a totally playable action control scheme for the Wii that uses the Wiimote without abusing it. The game is in some ways covers a narrow range and could definitely push farther with its open world concept, but the killer vibe and amazing moments make this heroic effort worth checking out.
Link-Cable (Jan 17, 2017)
“No More Heroes is one of my all time personal favorite games and I loved playing every second of it, but that doesn’t mean I can’t see the flaws that the games has developed over the years.”
Nintendo Life (Mar 18, 2008)
A far more accessible proposition than Killer 7 ever was, No More Heroes is so wonderfully amusing that it’s easy to forgive its minor shortcomings; Suda 51’s latest epic fully deserves to garner the kind of attention and praise that unfortunately seemed to elude its predecessor.
Norrköpings Tidningar (Apr 01, 2008)
Som spel är No more heroes rått, underhållande och väldigt smart. Actionmomenten är roliga och dialogen fyndig. För oss som har åldern inne är det här ett givet köp.
Gamer Limit (Jul 27, 2009)
No More Heroes may have its flaws but they don’t prevent it from being a great game. The ridiculous over-the-top plot and style aid in creating a unique experience that all Wii owners should partake in. If you are in need for a good Wii game to take for a spin (and if you own a Wii you do) let No More Heroes be that game.
Gamekult (Mar 14, 2008)
Nettement plus accessible que les précédentes productions étiquetées Suda 51, No More Heroes reste un jeu à part dans le paysage vidéoludique et surtout dans le catalogue de la Wii. Poseur comme pas deux, rebelle, rageur et plein d'humour, le titre de Grasshopper Manufacture Inc. ne déroge pas à la réputation d'OVNI déjà attribuée à ses prédécesseurs. On sent bien sûr le manque de budget en se promenant à Santa Destroy ou dans les décors cheap conduisant aux dix assassins à abattre. Pourtant, on se laisse embarquer par l'intrigue délirante, les personnages inoubliables, les combats sous adrénaline, la recherche artistique et la foule de références à la culture pop. Une virée endiablée dans un univers d'otaku aux règles archaïques, duquel le joueur doit se plier pour décrocher le paradis. It's game time !
JeuxActu (Mar 14, 2008)
Un croisement entre Killer7 et GTA, voilà le raccourci facile qu’on pourrait employer pour qualifier No More Heroes, nouvelle signature de Monsieur Suda51. S’il emprunte bien la touche artistique du jeu de Capcom et quelques mécaniques de la série de Rockstar Games, No More Heroes reste une œuvre à part entière, avec sa propre identité et son bagout unique. Incarner Travis Touchdown, l’un des héros les plus attachants et charismatiques de ces dernières années, est un plaisir de tous les instants ; d’autant que la jouabilité adaptée à la Wiimote et au Nunchuk est, elle aussi, l’une des plus jouissives depuis la naissance de la Wii. Dommage en revanche que le jeu pâtisse d’une légère linéarité, ce qui casse quelque peu la fluidité de la progression. Qu’importe, No More Heroes est bien la preuve vivante que l’on peut faire des jeux à la fois créatifs et accessibles sur Wii.
80 (Mar 14, 2008)
On en avait rêvé, Suda l’a fait. Un jeu d’action et d’aventure jouissif et addictif, qui exploite à merveille les capacités de la Wiimote. Certains pleurnicheront devant les graphismes de No More Heroes, la majorité retiendra un univers décalé, un gameplay jouissif et les centaines de références du titre. Le nouveau must-have de la console de Nintendo.
Gamereactor (Sweden) (Mar 14, 2008)
No More Heroes känns ibland som ett ofärdigt spel som någon borde ha putsat på ett par extra månader. Ändå gör originaliteten, humorn, referenserna och karaktärerna gör det nästan oumbärligt. Polygonräknare göre sig icke besvär, ibland är det fascinerande fult. Men ni som uppskattar maskingevärsbröstvårtor, pixliga dialogrutor, japansk kultur och coola poser måste ut och köpa. Gärna nu på direkten.
UOL Jogos (Feb 08, 2008)
"No More Heroes" é um jogo difícil de se recomendar para o grande público, já que apenas uma pequena parcela irá realmente entrar no clima proposto por Suda e sua equipe, principalmente diante da decisão de priorizar o estilo sobre a substância: o jogo tem gráficos em sua maioria pobres, e nem todas as idéias para divertir o jogador funcionam. Mas a narrativa histérica e o sistema de combate sólido são o bastante para conquistar uma considerável legião de fãs.
This is a game that will only appeal to a very specific audience. No More Heroes is anything but mainstream, and those expecting GTA with beam katanas will be sorely disappointed. The lack of polish is also going to be a significant issue for some. For those who are willing to look past that, though, and who want an extremely enjoyable beat-em-up with blood by the bucketful, NMH will absolutely fit the bill. If you do find yourself in that category, you'd be hard-pressed to find a more enjoyable game. Or a bloodier one.
80 (UK) (Jan 30, 2008)
The reviewer's point is that in a fight between games as metaphor and games as entertainment, we need to feel like the winners. There are times in No More Heroes when we don't, but there are enough occasions when we do, and by the time you're the best assassin in town you'll either be glad that the destination was always worth it or arguing that it deserves another mark. Either way, you do at least win.
Gamervision (Feb, 2008)
No More Heroes isn't an amazing game, but the experience of playing it can be described as such. From beginning to end it maintains its humor and will consistently surprise you with a new plot twist and imaginative characters. There are not many games of recent that can say that - and even less for the Nintendo Wii. Buy this game, not just because it is fun, stylish, and worth playing through, but so we will see more of its kind in the future.
Hooked Gamers (Feb 04, 2008)
Overall, No More Heroes is one of those love or hate games. You may hate its repetitiveness and the bugs may be too big for you to swallow, but if you are able to look past that and are in the mood for an offbeat and fun (albeit flawed) action game, you will love it. It is certainly unique and definitely worth checking out.
No More Heroes deserves to be played by anyone (of age) with a Wii – merely for it’s novelty factor, even with it’s plethora of flaws. It’s not the best game on the system – but it’s the most original.
AceGamez (2008)
No More Heroes is a game that is somewhat more style than substance. Fortunately, what substance is there is enough to keep you entertained while the story, characters and boss fights propel you forward. It may not be perfect, but No More Heroes is a great game that every action-loving Wii owner should experience.
Still, censorship or not, if you want to believe in the ‘games can be art’ argument, No More Heroes is as good a potential example as has been seen in a while. It’s definitely not for everyone, but is an important game, and for that it should be celebrated. In many ways it's as dense a work as good modern art (of any form, painting, theatre, music), in that to those who don't understand the context and culture won't see the subtlety. If you think you're a knowledgeable gamer and wish to be challenged in a way that doesn't involve how fast you can move your thumbs (or wrists, this being a Wii game) or simple problem solving skills, give it a go. Forget about the ratings below.
I’ll give one last prop to the game, since I did actually have a good time playing it. In fact, it’s one of the best non-Nintendo releases to date for the Wii that I’ve played.
GameDaily (Jan 25, 2008)
Even though the graphical flaws and the somewhat stunted side missions get in the way, No More Heroes is 2008's first must-buy for the Wii. It's a romper stomper of a game with enough crazy gameplay, inventive style and loopy antics to justify its price tag. Besides, any game that lets you carry coconuts, mow lawns and slice someone into a bloody fountain – in the same hour – deserves your undivided attention. It's like the summer job you always wanted, but could never find.
NintendoWorldReport (Feb 17, 2008)
No More Heroes is the weird result of a Japanese man obsessed with American culture who has created an American hero obsessed with Japanese culture. It's a reflection of a reflection, and both mirrors are distorted and covered with graffiti. In terms of gameplay, it's a relatively standard brawler with some attempts to stretch that formula. The unique style and primal action combine for a compelling experience that is definitely worth a look from any Wii owner in need of another "real" game. It's a hearty chunk of game that lasts 10-15 hours, depending on the severity of your OCD tendencies, and a "New Game +" feature provides some additional replay content for obsessed fans. Despite some technical deficiencies and disappointing story development, No More Heroes is a stylistic tour de force and, underneath the pretense, a fun and satisfying action game.
The Next Level (Feb 22, 2008)
There's a rare occurrence with most games that are so unique that their shortcomings are heavily outweighed by their strong points. No More Heroes could likely be at the Mecca of a root of examples of this, as it's glaring technical problems of framerate issues and repetitious play are heavily overshadowed by the sheer fun you'll have chopping people in half with your beam sword. Travis to the Touchdown ever rarely fails to disappoint, but to witness that for yourselves, you'd have to give him a chance first.
Killer Betties (Feb 13, 2008)
No More Heroes isn’t a perfect game, as the job missions and in-between stuff does become repetitive after a while when all you want to do is get to the next boss, but for the most part No More Heroes is an experience quite unlike any other, and one that you should definitely play for yourself - even if you have to look past some of the flaws.
80 (GAF) (Jun 25, 2008)
Yet it doesn’t seem right to buy a 15 hour game for 50 smackers. Fortunately, though, the game has been out in the United States for about four or five months, and its price has dropped in many stores to $20-30. So do yourself a favor and pick up this gem of a title, trust your force, and head for the Garden of Madness!
Wer Killer7 mochte, wird No More Heroes lieben. Die Eindrücke, die das Spiel hinterlässt, können nicht in wenige Worte gefasst werden. Was das Spiel erreicht, ist ein beeindruckender Mix, der sich von diversen Genres hat inspirieren lassen. Daraus entsteht schlussendlich kein ganz neues Genre, aber durch die Charaktere und die geradlinige Story ein so abgefahrenes Spiel, dass man von der ersten Sekunde an im Geschehen verhaftet bleibt. Aber auch hier noch einmal die Warnung, dass man No More Heroes entweder lieben oder hassen wird. Während die Bosskämpfe in ihrer Ausführung wirklich beeindruckend sind, hinkt das Spiel mit allem, was dazwischen passiert, insbesondere mit dem GTA-ähnlichen Stadtsystem, stark hinterher. Mit seinem Look und der Coolness wirkt das Ganze schlussendlich wie ein ungeschliffener Diamant roher Popkultur und ist damit als Massenware vielleicht sogar ungeeignet. Bei No More Heroes lautet das Motto dann auch: "Style over Technology."
Gamers Globe (Mar 25, 2008)
Spillet er helt klart ikke for de yngste. Det har fået en 16+ rating og kan dermed næsten betegnes som et voksenspil, hvilket der ikke findes mange af på den hvide spilleboks. Konceptet er rigtig fedt, men sandkasseverdenen er med til at ødelægge helhedsoplevelsen på rigtig mange måder. Derfor kan man håbe på, at en fortsættelse eventuelt vil rode bod på problemerne, men indtil da vil jeg anbefale dig at erhverve denne titel, hvis du har den mindste interesse i spillets tema og stil, eller bare generelt gerne vil støtte de mere voksne spiltitler på Wii-maskinen. Spillet indeholder klare irritationsmomenter, men er man villig til at se bort fra disse – i det mindste forsøge sig på det – venter der sig et rigtig fedt spil, der dog godt kan føles lidt for repetitivt hen mod slutningen.
80 (Mar 14, 2008)
Moins torturé, moins transgressif et plus accessible qu'un Killer 7, No More Heroes n'en reste pas moins le jeu original et mature qui faisait défaut à la Wii. Son ton décalé, son style visuel unique, son inventivité constante et son gameplay convaincant concourent à procurer une expérience de jeu inégalable, bien qu'entachée de quelques problèmes techniques et de chutes de rythme regrettables. Sans conteste un des meilleurs jeux de la console.
Digital Spy (Mar 14, 2008)
No More Heroes is the most stylish, original and uniquely inventive game yet released on Wii. Occasional frame-rate lapses aside, there really is little here to complain about. If you want a game with more to it than the usual exploration or beat-em-up, then this creative endeavour is certainly not to be missed.
No More Heroes marks a great achievement for the Wii. It’s an immensely fun offering for hardcore gamers. No More Heroes is also the answer to all those complaints about the Wii not having any adult games. Granted, No More Heroes won’t appeal to everyone, but it should still be appreciated for the fact that it’s a unique and clever game which is extremely fun to play.
GameZone (Feb 11, 2008)
It’s too bad the open-world element wasn’t fleshed out more, because this game could have been spectacular. NMH is the Wii’s first third-party classic and anyone with a Wii should seek it out.
Thunderbolt Games (Feb 05, 2008)
In the end, though, No More Heroes scores two victories: it's another great example of games-as-art, and is another must-play game for Nintendo Wii owners. We're #1!
Video Game Talk (Feb 04, 2008)
Nintendo can chalk up another must-play experience to their repertoire in the form of the M-Rated, gleefully gruesome No More Heroes. Travis' journey upwards in the ranks of the UAA provided some of the quickest, most viscerally charged gameplay made available across the board. Its only faults lie in its decision to focus more on the luridly uncomplicated gameplay than further expansive depth. However, the intense action here is, without question, a full-on blast. No More Heroes, an exercise in blistering visuals atop a spastically enthralling combat scheme, is a Highly Recommended Wii experience rife with intensity, humor, and a bucket-load of entertainment.
GameSpy (Jan 23, 2008)
Whether it's assassinating a target named Destroyman or performing menial tasks to earn the entrance fee to kill Destroyman, No More Heroes is one of the most gleefully "WTF" experiences you'll have in gaming this year. How many games offer you shadowy agency figures named after porn stars, obsessions with masked pro wrestlers, and a violent weapon that borders on copyright infringement, all while "Heavenly Star" from Lumines II plays sporadically throughout the game's shopping locales? Its controls aren't always as solid as the visual and narrative experience, however; driving around Santa Destroy is a little clunky, and some of the mini-games get old fast. But the visual experience, zany storytelling and quirky moments make it more accessible than killer7 ever was, though it's certainly not a game for everyone. Grasshopper has crafted a game with merits that outweigh its flaws, and gamers with eccentric tastes should definitely check it out.
For the first in the series, No More Heroes is a fun and memorable hack-and-slash that fits very well on Nintendo’s waggle-based console. While the flaws are pretty significant and take away from the overall enjoyment, this is still a solid title worth picking up. It’s entirely different from any other title on the market today. Suda's lack of compromise in his titles makes it a very inviting or polarizing experience depending on what side of the fence you're on. For those who can handle the experience, you’ll be treated to an uneven but memorable experience.
Game Positive (Feb 06, 2008)
No More Heroes is like the kid you went to high school with who had his own style, and he didn't care what anyone else thought. This is definitely a different game with its own sense of humor and style, but it's not for everyone, and it does have some problems. Still, if you are looking for a solid third-party Wii title that isn't just a compilation of mini-games, you can't go wrong with No More Heroes.
79 (Mar 19, 2008)
No More Heroes really is a Jekyll and Hyde game, in one respect the open world is largely disappointing due to the emptiness of it all, although it does have some good points like the jobs and parts of the underground missions. Where this game really shines though is in the main ranked missions, it’s almost like a completely different game when you are playing these and one you shouldn’t miss out on, despite it’s obvious flaws.
Extreme Gamer (Feb 18, 2008)
No More Heroes exclusively takes over the Wii being one of the only Mature rated third party game that is worth picking up besides Resident Evil. Even if you’re not sure how you’ll like the Travis and the gang, it’s worth a rental to see. The innovation spikes because of its visual style, but when you strip it No More Heroes down to its core there isn’t much there. I found No More Heroes to be a fun game experience for what it is, as for a ground-breaking action game it doesn’t quite do it. There are some moments in here, although you’re going to have to drudge around in a lot of garbage before you get to them. Before you slide on your wrestling mask and head to your store to pick this one up, I’d slide off the mask and rent it first.
GamePlasma (Apr 18, 2008)
While the overall feel of the game is just right for Suda 51's style, the gameplay in general appears to be unrefined and incomplete. Despite this, it is still something you can enjoy. I mean, hey, at least you can wield your beam katana with pride? So, you are left with the obvious choice of whether this is worth the purchase or not. Gamers, I would wholeheartedly recommend you rent this title first before committing to the price.
IGN (Jan 22, 2008)
No More Heroes delivers snappy combat, hilarious characters, cinematic battles, and some of the most rewarding motion fighting since Godfather: Blackhand Edition. There’s a point in No More Heroes where you realize that even despite all its shortcomings you’re still having a great time playing the game, and we won’t deny that aspect. If you can put up with a lack of polish, No More Heroes is an extremely rewarding product, and a must-have for any Suda fan or hardcore gamer.
Computer Bild Spiele (Mar 05, 2008)
Wilde Action, schräge Gegner, ra­benschwarzer Humor: Diese Killerstory hat es wirklich in sich und kann immer wieder überraschen. Die un­gewöhnliche Steue­rung verlangt vollen Körpereinsatz und ist trotzdem problemlos beherrschbar. Die stilisierte Comic-Grafik nimmt den teilweise extremen Gewaltdar­stellungen ein wenig die Härte – und das ist auch ganz „gut“ so.
Nintendojo (2008)
Many games become constrained and overridden by technical flaws and design problems, but No More Heroes breaks through with a cast of characters and story that exudes style and imagination. Players will not encounter another title like this, even on another platform, this year. For hardcore gamers crying out for a mature title on Wii, this is it. Heads will be decapitated. Pop culture will be mocked. The pixels of the past will reappear. And suggestive uses of the Wii-mote will be explored. Players, you may be annoyed with the slower parts of the game, but this title is filled to the brim with enough humor and quirkiness to keep you playing till the end.
1UP (Jan 30, 2008)
In a way, No More Heroes is what I'd expected Killer7 to be. The story and tone may be completely different, but it retains much of what made that earlier game so initially appealing without taking it far enough to be off-putting. No More Heroes' visuals are stylized without being too starkly minimalist, its gameplay is simple by contemporary slash-em-up standards but infinitely complex in comparison to its ancestor, and its story is weird for the sake of entertainment instead of just weird for the sake of weird.
GamersMark (Apr 24, 2008)
No More Heroes is a third-person action title with heavy emphasis on swordplay and backhanded industry commentary. Set in the fictional city of Santa Destroy, players are given the task of leading the game’s main character, Travis Touchdown, around town to seek out and kill those ranked on the United Assasin’s Association top 10 list. The ultimate goal is to reach the top. Travis must pay to access the matches, however, so he performs various side jobs to raise the necessary funds. These two styles of gameplay have created something of a rift in the title -- everyone seems to enjoy the clever writing and insane characters, especially the ranked killers, but most dread the side-job grind inbetween. The question is whether the side-jobs are irritating due to lazy development or if there is a method to the monotony.
No More Heroes is practically two games mashed together. One is a funny, smart, stylish action game with a weird Japanese punk atmosphere. It presents not only fairly solid cut-up-a-bunch-of-guys-until-the-doors-unlock gameplay (with a combination of button mashing and Wii-mote slashing), but also serves as a send-up of gaming itself. Typical genre conventions are openly mocked as they're employed and the game will bust through the fourth wall like a Kool-Aid Man full of blood and snark.
No More Heroes is one of those games that you will have to play at one point or another. We guarantee you that the game is like nothing you have seen before. Every button you press and anything you decide to execute during the game is completely original and innovative. The graphics are good enough overall but might have needed a bit more tweaking regarding the shaky frame rate issues. Overall though, No More Heroes is worth buying just for the boss fights that really bring out all the fighting spirit in you. A Spirit you might have never known you even possessed.
Good Game (Mar 31, 2008)
As unique as it is, you can compare it to other games in its genre, and the action is outshined by games like God of War or Devil May Cry. If you’re an action fan AND a Wii owner though, you really don’t have much choice. If you’re heavily into anime or if you really liked Kill Bill, this game is aimed right at you. But a lot of it is just quirkiness for quirkiness’ sake. 7/10
70 (Mar 26, 2008)
Are we to believe that the open world sections of No More Heroes are deliberately bad, like some kind of pop culture reference to gaming itself, and as a result we have to accept it because it's so damn clever? Should it be praised because it is, in some parts, a bad parody of gaming? In my view, a parody, in all forms of entertainment, works only if it's good in its own right, take for example the Scream movies. Simply parodying something for its own sake is not enough. Look at the God-awful Scary Movie films for example. Because of this, No More Heroes is not gaming's savour, as many have proclaimed. It's much simpler - a funky, fun third-person hack and slash marred by some boring open world side-missions. It's no more simple, or complicated, than that.
Gamer 2.0 (Feb 04, 2008)
Somehow, in spite of this laundry list of faults, No More Heroes has some mystic element about it that makes it worth playing. It’s probably because Travis Touchdown is a really cool anti-hero, and the game’s narrative is nothing short of brilliant in terms of its writing and delivery. The voice-acting is absolutely spot-on, and the twisted intimacy between Travis and the bosses delivers some unbelievable imagery to accompany the engrossing story. If it’s not any of that, then perhaps it’s because the spastic, uber-violent action and grade-school humor simply make the game a guilty pleasure. Or maybe, just maybe, it’s because somewhere deep down, we all have the desire to wave our middle fingers at all the me-too titles that invariably flood each console generation, and this game plays right into those sensibilities.
65 (Jan 30, 2008)
Buyers beware. Rent if you're curious, but we can't recommend spending $50.00 on this unpolished Wii title, even if it's one of the few adult-themed titles on Nintendo's console.
Diehard GameFan (Jan 31, 2008)
No More Heroes is mucho style, little substance. Underneath the pretty visuals and odd sense of style lies a meager experience that’s not really worth experiencing more than once. Only the most artistically interested or easily amused gamers need step up to purchase this; the rest can safely rent it just to say they’ve seen it.
Good Game (Mar 31, 2008)
It’s a little confused about what kind of game it wants to be. There’s a half assed open city, half assed character customization, even a half assed tamagotchi. I think it was the bosses that made it an above average action game, they were interesting characters. I kept on wanting to get to the next boss... and kill them. 6/10 from me.
60 (Mar 11, 2008)
Man liest so oft etwas von Kunstwerk, wenn es um dieses Spiel geht. Aber das ist es nicht. Und so sehr ich den Klospeicherpunkt und Sylvia Christel auch mag, so viel Sympathie ich dem coolen Killer entgegen bringe: Es funkt einfach nicht. Lediglich die Lichtblitze in den Bosskämpfen und der morbide Humor retten No More Heroes vor dem dunklen Wertungskeller. Dieses "befriedigend" ringe ich mir gerade unter Schmerzen ab...
No More Heroes certainly get's a nod for being wildly different. It's a unique take on open world play and it's almost nihilistic fixation on violence for the sake of violence has a satirical and darkly comedic edge. Unfortunately, the repetition and lack of substance behind the flash left me cold.