Red Steel 2

Moby ID: 59053

Wii credits (2010)

480 people (383 professional roles, 97 thanks) with 513 credits.

Red Steel 2

Senior Producer Bruno Galet
Associate Producer Jean-Baptiste Duval
Creative Director Jason VandenBerghe

Game Design

Lead Game Designer Roman Campos-Oriola
Game Designers Leroy Athanassoff, Nicolas Bombray, Aurélien Chiron, Matthieu Delisle, Jean-Philippe Mottier, Meng Wang
Additional Game Design Karim Khabir, Karim Kochen, David Rochedieu, Aurélien Topia

Gameplay Programming

Lead Gameplay Programmer Sebastien Serrano
Gameplay Programmer Technical Director Kamal Essoufi
Gameplay Programmers Axel Ayigbede, Laurent Becherel, Romain Correia, Xavier Crespo, François Fournel, Karim Kochen, Julien Labatut, Michael Laurent, Guillaume Pade, Marc Pot, David Rochedieu, Guillaume Rousselet, Aurélien Topia
Additional Gameplay Programming Justin Leschiera, Guillaume Sauveur

Programming

Lead Programmer Stéphane Lavergne
Programmers Olivier Amiaud, Frédéric Bourbon, Guillaume Clément, Yvan Laval, Christophe Roguet, Michael Ryssen, Stéphane Thomas
Additional Programmer Bruno Alborini

LyN Engine - Programming

Platforms Specialist Engineers Emeric Barthélemy, Benjamin Couratin
Sound Engine Specialist Engineer Roland Ferrier
Lead Engine Programmer Fabrice Décréau
Engine Engineers Antoine Tandin, Florent Guinier, Yoann Perrier
Tools Architect Christophe Beaudet
Tools Engineers Vincent Lhullier, Julien Richard
Trainee Programmers Benjamin Bonnet, Guillaume Rous, Steeve Kilhoffer, Victor Lavaud

Level Design

Lead Level Designer Matthieu Crépaux
Technical Director Matthieu Crépaux
Level Design - Content Director Olivier Conorton
Level Design - Assistant Technical Director Jocelyn Tridémy
Level Designers Cédric Barthez, Vincent Bottin, Stéphane Boudon, Sébastien Delord, Florent Guillaume, Fabien Houede, Jordan Layani, Dominique Leblanc, Yoann Pignolé, Mathias Takimoto, Julien Vial, Bruno Zampilli
RTC Consultant Emilie Dugène
Additional Level Designers Hakim Idjouadiene, Rémi Girardey

Graphic Design

Senior Art Director Stéphane Bachelet
Lead Level Artist Stefan Wiesel-Elias
Additional Lead Level Artist Caroline Huchet
Senior Technical Art Director Cyril Masquillière
Assistant Art Director Pierre Autissier
Assistant Technical Art Director Olivier Barbier
Senior Special FX Artist Cédric Humeau
Special FX Artists Sylvain Hel, Cristian Hriscu-Badea, Louis Manjarres
Senior UI Artist Antoine Le Clainche (Toy)
Additional UI Artist Maxime Marin (Paka)
Level Artists Arnaud Barbier, Julien Benest, Maximilien Cléda, Laurent Debarge, Henri Deruer, Alexis Dzimira, Anthony Elicki, Fabrice Holbé, Mathieu Jacquin, Benjamin Joseph, Sophie Legrand, Louis Lim, Aurélien Marck, Christophe Neverre, Benoît Onillon
Texture Artist Yvanovitch Gaidonov
Concept Artists Francis Buchet, Arsène Grimaud, Constant Legall, Pierre-Antoine Moelo
Additional Concept Artists Jean-Charles Ripoll, Benoit Tranchet

Animation

Lead Animation Guillaume Cessot
Technical Director Guillaume Cessot
Animation Artists Jonathan Bapst, Thomas Gordon, Karine Karabétian, Isabelle Leduc, Olivier Letellier, Antoine Vu, Wang Wen
Additional Animation Artist Kherveen Dabylall

Character Design

Lead Character Caroline Huchet
Character Art Director Jean-Marc Kisler
Character Technical Director Jérôme Deplas
Character Artists Hadrien Gouedard, Mathieu Jacquin, Guillaume Loquin
Character Concept Artists Remko Troost, Ghislain Tchissafou

Story Design

Writers David Neiss, Jason VandenBerghe
Story Consultant, Scriptwriter, Gunslinger Greg Roach
Additional Writer Armand Constantine

Sound Design

Audio Director Isabelle Ballet
Audio Consultant Will Davis
Sound Designers Romain Brillaud, Sébastien Gaillard, Ida Yebra
Audio Integrator Eric Maugerard

Cinematic Team

Lead Cinematic Team Romain Rimokh
Cinematic Technical Director Gilles Chavy
Cinematic Art Director Nathalie Nogard-Moschetti
Cinematic Editing Vincent Ansieau
Storyboard Marc Jailloux, Max Magnan
Cinematic Artist Nicolas Novali
Animation Artists Arnaud Coia, Philippe Penaud, Mahamadou Sako, Vincent Schneider (The Wizard)

Data Management

Senior Data Manager Nary-Tiana Andriamampandry
Data Manager Paulo Martins

Quality Assurance: Ubisoft Paris

Test Studio Manager Jérôme Basile
Lead Tester Cédric Dubois
Testers Sylvain Chane-Pane, Raphaël Gueye-Mary, Tommy Osman, Luc Pannetier, Raphael Perrot, Kevin Roulleau, Edward Sananikone, David Solomon, Damien Traineau
Compliance Specialists Jérôme Basile, Bartosz Wlodek

Quality Assurance: Ubisoft Bucharest

Test Studio Manager George Enescu
Quality Control Coordinator Adrian Sîmpetru
Lead Tester Claudiu Popa
Lead Assistants Bogdan Andrei Arghir, Ovidiu Traian Vasilescu
Testers Marius Zanfir, Adrian Frăsineanu, Mihai Cristian Stoian, Mircea Niculae, Sorin Ionita, Ciprian-Iulian Tudose, Adrian Coman, Radu-Emanuel Constantin, Dragoș Dragomirescu, Marius Chiritoiu, Gabriel Sebe, Radu Morariu
Compliance Manager Mircea Nuţu
Compliance Specialists Irina-Gabriela Popa, Dan Cocosila, Mihai Laurențiu Ghimpu
Special Tests Lead Octavian Constantin
Special Tests Specialist Andrei Begu
Data Manager Marius Păsărică
IT Manager Mihai Mreană
Desktop Services Manager Bogdan Alexandru Mâniosu
Desktop Services Technicians Adrian-Valentin Simion, Andrei Strămbei, Cătălin Borangic, Valentin-Cosmin Istrate

Additional Artists - Ubisoft Bucharest

Lead Artist Dumitru Oprea
Assistant Lead Artist Florin Bădiţă
Environment Artists Adrian Hoble, Alexandru Truţescu, Bogdan Marius Tufecciu, Gabriel Florentin Visan, George Munteanu, Ioan Stoica, Maria Croitoru, Marian Rotaru, Radu Henegar
Lead Character Artist Mihai Dărângă
Character Artists Florin Daniel Matei, Cristian Necula, Ovidiu Tiberiu Voica

Ludi Factory Sound Studio - Ubisoft Paris

Music Composed by Tom Salta
Music Produced by Tom Salta
Executive Producers Joelle Caroline, Frédéric Thonet
Music Supervisor on "Dragon Theme" Manuel Bachet
"Dragon Theme" & "Roof Theme" Mixed at Ludifactory Sound Studios by Martin Dutasta
Music Supervisor Isabelle Ballet
Music Editor Isabelle Ballet
Instrumentalists Steve Ouimette (Guitarist), Xiaofen Min (Pipa & Vocals), Zhensheng Wang (Chinese Percussion), Marco Leinhard (Shakuhachi & Fue), Sandro Friedrich (Additional Shakuhachi & Flutes), Corrin Huddleston (Harmonica), Jim Hynes (Whistling), Alec Harrison (Ragtime Piano)

US Voices

Project Manager Christel Rouleau
Voice Talent Director Robert Burns, Will Davies
Recording Engineers Martin Dutasta, Emmanuel Pothier
Audio Post-Production Martin Dutasta, Emmanuel Pothier
Voice Talents Paul Bandey, Corson Bremer, Robert Burns, Jerome Di Giacomo, Steve Gadler, David Gasman, Dominic Gould (credited as Dominique Gould), Liam C. O'Brien, Ken Samuels, Alan Storm, Karen Strassman, Barbara Scaff, Jason VandenBerghe, Jesse Joe Walsh, Wally Wingert

Ubisoft International Localization

Localization Studio Manager Coralie Martin
Localization Group Manager Europe Bénédicte Laborie
Localization Project Manager Michel Sainisch

Ubisoft International Localization: USA

Linguistic Tests Exequo

Ubisoft International Localization: France

Translation Julien Bardakoff
Proofreading Julien Bardakoff
Voice Recordings Ubisoft - Ludifactory Sound Studio
Project Manager Christel Rouleau
Sound Engineer Emmanuel Pothier
Post Production Martin Dutasta
Artistic Director Adrien Hermans
Voice Talents Luc Boulad (Hero/Judd), Bernard Bollet (Jian), Frantz Confiac (Okaji), Sylvain Thiriet (Payne), Philippe Catoire (Shinjiro), David Krüger (Songan), Véronique Desmadryl (Tamiko), Antoine Tomé (Additional Voices), Patrick Béthune (Additional Voices), Martial Le Minoux (Additional Voices), Cyrille Monge (Additional Voices)
Linguistic Tests François Yaigre

Ubisoft International Localization: Germany

Localization 4Real Intermedia GmbH
Localization Manager Michael Buss
Translation Martina Glebocki, Steffen Nowak
Proofreading Martina Glebocki, Steffen Nowak
Editorial Review Stefan Dinger, Dieter Pfeil (Ubisoft GmbH)
Voice Recordings 4-Real Intermedia Studios - Offenbach
Artistic Direction Hendrik Ackermann
Voice Talents Oliver Krietsch-Matzura (Hero), Bert Stevens (Jian), Wolff von Lindenau (Judd), Michael Lucke (Okaji), Helge Heynold (Payne), Richard van Weyden (Shinjiro), Achim Barrenstein (Songan), Rita Ringheanu (Tamiko), Erik Borner (Additional Voices), Stéphane Bittoun (Additional Voices)
Linguistic Tests 4Real Intermedia GmbH

Ubisoft International Localization: Italy

Localization Orange Studio Bologna
Translation Marco Angiuoni
Proofreading Marco Angiuoni
Voice Recordings Studio Arkì
Artistic Director Gabriele Vegetti
Voice Talents Dario Oppido (Hero), Renzo Ferrini (Jian), Massimo Malucelli (Judd), Gabriele Duma (Okaji), Massimo Babina (Payne), Lello Lombardi (Shinjiro), Massimo Rossi (Songan), Brunella Zaccherini (Tamiko), Francesco Mei (Additional Voices), Alessandro Zurla (Additional Voices)
Linguistic Tests Marco Angiuoni

Ubisoft International Localization: Spain

Localization Synthesis Iberia S.L
Localization Manager Gustavo Díaz
Translation Pablo Trenado, Beatriz Pedroche Carmona
Proofreading Pablo Trenado, Beatriz Pedroche Carmona
Voice Recordings Synthesis Iberia S.L
Sound Engineer Alba Jiménez García-Patrón
Artistic Director Raúl López Díaz-Ufano
Voice Talents Juan Carlos Lozano Muñoz (Hero), Salvador Serrano (Jian), Carlos Piñeiro (Judd), Héctor Garay Ozaeta (Okaji), Carlos Salamanca (Payne), Javier Gámir (Shinjiro), Leopoldo Ballesteros (Songan), Gema Carballedo Vazquez (Tamiko), Arturo López (Additional Voices), Jorge Saudinós (Additional Voices)
Localization Tests Synthesis Iberia S.L

Motion Capture

Motion Capture Facial Mocaplab
Motion Capture Body Quantic Dream
Actors Sabine Crossen (Tamiko), Mike Powers (Jian/Judd/Songan)

Special Thanks

Producer Gael Seydoux
Creative Director Yann Masson
Art Technical Director Laurent Fischer
Lead Level Designer Éric Couzian
Lead Engineer François Mahieu
Writer Jérôme Collette
Gameplay Programmers François Digard, Fabien Poupineau, Gwenaël Tranvouez
Engineers Sylvain Glaize, Norbert Redon, Alain Robin
Level Designers David Douillard, Jean-François Meiffren
Animator Galdric Reymonenq
Game Designers Jérôme Rigal, Matthew Tomkinson
Character Modeler Pierre Truong
Storyboarder Christophe Villez
Sound Designer Michel Trémouiller
Level Artist Yannick Signahode

Ubisoft Paris Studio

Managing Director Xavier Poix
Human Resources Agnès Lajot-Tirat, Sandrine Maigret, Anissa Kadem, Vanessa Feiller, Audrey Chatelet, Saliha Mai
Operations Agnès Lajot-Tirat
Cost Control Thibaut Coudeville, Caroline Lamirand, Xavier Babiarz, Nicolas Richon
Administration Emmanuelle Decour, Nadia Naddari
IT Support Sébastien Mary, Merouane Guellati, Christopher Payet
Game Content Support Sébastien Morin
Ergonomists Gabriel Gerard, Floriane Ho Quang

Publisher: Ubisoft Entertainment

President Yves Guillemot
CEO Yves Guillemot
Executive Director, Worldwide Studios Christine Burgess-Quémard
Chief Creative Officer Serge Hascoët
Worldwide Content Drector Lionel Raynaud
Production Content Director Jean-Marc Geffroy
Pre-Production Manager Frédéric Markus
Game Content Managers Matthieu Delisle, Guillaume Patrux
New IP & Ubi IP Director Tommy François
IP Development Julien Charpentier, Julian Gerighty, Xavier Guilbert
Scenario Director Alexis Nolent
Gameplay Engineering & Entertainment Analysis Director Cyril Derouineau
Worldwide LIVE Development Director Cyril Marchal
Process & Methods Director Michel Pierfitte
Worldwide Production Coordination Director Anne Blondel-Jouin
Senior Production Coordination Manager Nicolas Schoener
Production Coordination Manager Grégory Spielmann
Transversal Projects Coordinator Alix de Valois
Certification Manager Étienne Tardieu
Certification Coordinator - Age Rating Céline Païva
EMEA Certification Specialists Anis Boujaouane, Guillaume Gad
US Director Production Planning & Customer Support Brent Wilkinson
US Production Specialists Josh Taillon, Adam Zachary
US ESRB Manager Shannon Kokoska
US ESRB Coordinator Edwin Zee
Studios Operations Director Pierre Escaich
Games Lab Manager Alexandre Debrousse
Game Analysts Camille Bigata, Jean-Baptiste Hallé, Sébastien Odasso, Philippe Pellefigue, Yves Robin, Axel Weil
Chief Marketing Officer Anne Gleizes
International Brand Group Manager Damien Moret
International Product Manager Olivier Blin
International Product Manager Assistant Matthieu Dupont
Community Developer Aymeric Evennou (credited as Aylemic Evennou)
VP Worldwide Licensing Christian Salomon
Licensing Business Intelligence Director Grégoire Gabalda
Worldwide QC Director Éric Tremblay
Project Closer Omar Bouali

Special Thanks [2]

Special Thanks to Philippe Bayle, Michel Ancel
And also, thank you Kevin Albert, Guillaume Aliquot, Harry Anastassopoulos, Alkis Argyriadis, Sébastien Arnoult, Thibaut Assandri, Sunil Bébin, Fabien Bellou, Bertrand Bergougnoux, Matthieu Bléhaut, Massimo Bongiorno, Manuel Bachet, Stéphane Baudet, Vincent Brajdic, Peng Cao, Philippe Chambon, Lisa Gaillard, Maxime Ciccotti, Jean-Baptiste Coblence, Vincent Collombel, Thomas Cordier, Frédéric Cros, François Cuny, Nicolas Darques, Jérôme Dauthuille, Moon Dailly, Luc De Barbeyrac, Frédéric Décréau, Nicolas Degiorgi, Simon Demaret, Raphaël Denoux, Olivier Derot, Pierre-Gilles Detanger, Maxime Devanlay, Yann Duchêne, Alexis Dumas, Vladimir Eskandari, Arnaud Fayolle, David Fournier, Stéphane Fricard, Game Consulting, Sylvain Garayt, Benoît Germain, Emmanuel Gouvernaire, Ludovic Gouyou, Clément Griselain, Audran Guerard, Benoit Guillebon, Romain Failliot, Pascal Henry, Mathieu Hidrio, Nicolas Jeannot, Laurent Joncheret, Julien Koechlin, Xavier Langlois, Frédéric Lapalus, Rémy Laumont, Julian Lemonnier, Yann Le Guyader, Yann Le Tiec, Nicole-Chun Lu, Mathieu Malard, Philippe Malfoy, Quentin Marmier, Julien Martin, Benoît Maury-Bouët, Sandrine Mercier, Nicolas Meyer, Dario Migliavacca, Simone Mirandola, Baptiste Moiroux, Baptiste Muller, Stérenn Nogues, Hélène Oger, Marie-Claire Ordoquy, Vincent Perrot, Renaud Person, Grégory Piche, Stéphanie Pouzol, Eric Prévost, Alexandre Priac, Thierry Quere, Amina Rachdi, Amandine Reliat, Ludovic Ribardiere, Gilles Richard, Frédéric Saclier, Stefan Thanneur, Alexandre Terrier, Fabien Togman, Wilfreed Trottet, Michel Vibert, WildBoxProduction, Laurent Zaslavsky, Stéphane Zinetti
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