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Much like its dancing and guitar-playing rivals, it may take courage for some of the more self-conscious games to ‘get’ Samba de Amigo. Once they do, it will be hard to wrestle the controllers away from them.
Still, these are minor gripes. I could sit here and rave about Samba de Amigo for quite some time, but really, it's something that deserves to be experienced for oneself. Samba de Amigo is unlike any game out there — not just in the music genre, but in the whole grand scheme of video game design. While Samba is easy to pick up and get lost in, it will challenge you if you ask it to. However, practice is all that is required to attain proficiency, and the feeling of being able to shake your body perfectly to the beat of a rhythm-heavy song is one of life's great joys. It's great to play by yourself, with friends, or with the family. The fact that it costs $10 less than the usual Wii game MSRP is simply icing on the cake.
Alleine nehmen Sie die Rasseln in erster Linie in die Hand, um alle Songs freizuspielen. Im Zweispielermodus kommt dagegen eine Bombenstimmung auf. Die Songauswahl passt bestens und die Bedienung ist angenehm präzise. Dank niedrigem Schwierigkeitsgrad auch für Anfänger "gute" Unterhaltung.
Samba De Amigo is a welcome return to a Dreamcast classic, with tons of modes and content, as well as new songs for download. This game is well worth the price of admission. Only the bipolar difficulty and tricky IR sensitivity keep this from being the perfect Samba De Amigo experience.
Overall this game is still unlike anything else that's out there and if you weren't able to get it on the Dreamcast then now is you chance to get it on Wii, there is plenty to keep you solo shaking in the short term as well as the fantastic multiplayer that will see you shaking the night away and with the promise of future DLC this will most likely be a title that you will return to down the line even when its been shelved but its infectious nature should ensure that you will return to it many times.
My family is still completely consumed with Samba De Amigo – and even spurred my wife into picking up a Dance Dance Revolution kit. We are having a ton of fun as a family, and feeling healthier for it – what more could you want as the winter months draw near?
Overall, you can't beat the combination of monkeys, maracas, and the undeniable infectious tunes that come along with it, so Samba De Amigo gets a solid four out of five stars.
A welcome return for what threatened to be a Dreamcast only curio, Samba de Amigo Wii dances to a 10-year-old tune that’s just as infectious now as it was back in 1999. With multiplayer now taking its rightful place at the heart of the game, it’s a party pleaser for those with discerning tastes and no qualms about acting the fool. It’s a shame then that the inefficiencies of the Wii control method occasionally compromise the game. Frustrations emerging on higher difficulty levels mean that while as a basic multiplayer experience Samba excels, for the solo player it sadly isn’t a lasting prospect.
Mein Gott, was habe ich Samba de Amigo auf meiner Dreamcast-Konsole geliebt, [...]. Aber was hatten wir damals Spaß mit dem Teil, wenn wir uns gemeinsam mit Freundinnen und Freunden durch die beschwingte Setlist gerasselt haben, die mit der importierten 2000er-Edition um weitere Highlights erweitert wurde. Wenn ich mich jetzt vor die Wii setze und die beiden Remotes als Rassel-Ersatz in den Händen halte, schwelge ich zwar in den wunderschönen Erinnerungen, aber das geniale Gefühl von damals will sich nicht einstellen. Der Hauptgrund dafür liegt darin, dass das Rasseln mit Nunchuk und/oder Remote nicht nur merklich unpräziser, sondern auch deutlich spaßfreier abläuft. Bei Samba de Amigo ist das Tschaka-Tschaka einfach Pflicht [...]. Erst, wenn ihr die Wii-Controller in Maracas-Aufsätzen verstaut, kommt die Neuauflage mit ihren interessanten Erweiterungen an die Dreamcast-Vorlage heran und spielt sich zudem deutlich besser.
In the end, I think this is a really good game for casual gamers. I showed it to some non-gamer friends this weekend and they had a blast just playing on easy. I had to practically rip the remotes out of their hands to get them to stop. But here in the IGN office, fans of the original Samba pick up the remotes, crank up the difficulty, and find the controls to be almost unworkable. This monkey is still a charmer, but his Wii controls need refining.
Samba de Amigo sigue resultando mágico, un título que los fans de la serie volverán a disfrutar y que posee atractivo como para atrapar a las nuevas generaciones.
Vaikka kontrollit toimivat yleensä hyvin, välillä peli ei reagoi riittävän nopeasti liikkeisiin. Ongelma haittaa etenkin poseerauksissa, joissa oikea asento ei välillä tuntunut menevän millään kohdilleen. Kaiken kaikkiaan ohjaustuntuma on riittävä, ja osa kappaleista meni minultakin läpi täysin virheittä.
If playing with friends or family and keeping the difficulty on Easy or Normal than Samba de Amige can be quite fun. If you take on the challenge of Hard or Superhard then the less than accurate controls will quickly irritate you.
Sadly those inconsistencies won't keep fans of the original happy, but those looking for a great party game, and something you can enjoy with friends now and then, should certainly consider Samba de Amigo.
Despite the slight control issues Gearbox have done a good job bringing this happy, bubbly, samba inspired, music-o-thon Dreamcast classic back to life on Wii, its a deserved release and isn't simply "just another port". Those who didn't have the Dreamcast original or hardcore fans of the original should both feel comfortable considering this as a purchase.
הייתי אומר שסמבה דה אמיגו הוא מז'אנר ייחודי לווי: משחקי "סגור-את-התריסים-לפני-שאתה-מתחיל". תשאלו את הבחורה שחבר שלה צילם את הטוסיק שלה מתאמן בווי פיט ושם ביוטיוב. אף על פי כן, זהו גם משחק עם פוטנציאל חברתי, נשים יהנו ממנו, מזיעים בו, ויש לו גרף חוויה ברור מאד.
The songs can be unlocked via a career mode and there are a plethora of multiplayer modes to justify taking out a second set of controllers, but the game just isn’t good enough to justify a purchase. The minigames, although plentiful, are archaic and reminiscent of early games on the Wii, and the lack of online multiplayer drops the replay value a bit. There’s just enough content to serve a boring afternoon or lazy weekend, and the game could be a hit at a party full of non-gamers, but in the current climate where music games are king, Sambe de Amigo isn’t worth more than a rental.
It was always going to be harder than it appeared for Gearbox to recreate the Dreamcast Samba De Amigo experience on the Wii. The Wii game is good fun and will go down a storm during parties, but control issues hurt its hardcore appeal. When you miss a beat during a perfect run on hard, and you know that you nailed it, the fun drains very quickly. If you're after a simple, lively party game, give Samba De Amigo a shot, but if you're after a precise, addictive high score rhythm game like Guitar Hero, look elsewhere.
Samba De Amigo may have its problems, although it’s still good and silly (just wait until you hear some of the unlock-able maraca noises) maraca shaking fun. It’s just a shame that Gearbox couldn’t have completely got around the current limited motion sensing capabilities of the Wii, as their success is only really partial. If Amigo was ever to make another appearance on Nintendo’s console, perhaps MotionPlus would make things right.
So, is Samba De Amigo a resounding success or a bitter disappointment? If you're a hardcore gamer or have played the Dreamcast original to death then this has to be seen as a bitter disappointment; the imprecise controls on Hard will drive anyone looking to play the game at its most challenging level up the wall - the controls simply aren't accurate enough. For those looking for a casual bit of rhythm-based fun with friends though, Samba De Amigo is right up your street. If played for fun rather than achievement, Samba De Amigo is as fun as it ever was, and for that reason it deserves to find as big an audience as possible. Samba De Amigo and the Wii might not quite be the perfect match we were all expecting, but it's still a unique and extremely enjoyable pairing nonetheless.
Overall this is not a game to take too seriously - but in a good way. Go with the carnival atmosphere, get some friends over, add some snacks and drinks and you are well on your way to a great evening in. And it is this ability to bring the arcade Maraca-shaking experience back home into the living room that has always been the biggest draw for Samba de Amigo. Even if the new kids on the block have learnt a few new tricks, it certainly hasn't lost its touch.
If you were hoping for the Wii version of Samba to replace your old Dreamcast game, it won't. The controls are just too imprecise for it to be the definitive version. Those who are discovering Samba for the first time, however, may not find it to be such a big deal, especially if they stick to the lower difficulty settings. Dodgy controls aside, this is still one of the best music games on the market, and it's chock full of great (if somewhat familiar) songs. Now, Sega, how about giving Jet Set Radio a chance on the Wii?
Samba de Amigo could’ve been one of the best Wii games of 2008, but unresponsive controls really mar the experience. The fiesta is still there, but it’s a bit of a letdown.
While control frustrations take the edge off the competitive element of the game, it’s still possible to have plenty of fun. Samba de Amigo is part rhythm game, part dancing game and part social game – you tend to feel more silly playing on your own than with others. The resulting combination isn’t as deep or sophisticated as modern rhythm games, but it is unique and for a brief time just as if not more enjoyable.
Other music games have stepped light years beyond what's going on in the gameplay here, but the pure insanity on screen and variety of modes should be enough to make even jaded video game rockers crack a smile.
The game does do a great job in creating a gun party atmosphere. It comes packed with a great collection of fun sambas, rumbas, and other Latin styles. The graphics are bright and colorful, and as you play the screen background is filled with dancing animals and Miis. If only the controls were more precise, it would be easy to recommend as a fun party game. Still, if you have an easy-going group who would enjoy shaking around to some fun music without any concern for scoring or doing well as far as the game is concerned, then you'll probably manage to have plenty of fun with the game.
Overall Samba de Amigo is an enjoyable party game that will keep people entertained for a good while, but the lack of response on the controls really spoils the game, especially on the harder settings.
Unfortunately, even though this game sounds great, the controls reduce it to a mediocre status. The game is lots of fun to play in short bursts as long as your experience is relegated to the easier modes using the double Wii-mote control scheme. Also, this game really disappoints with its lack of any substantial online mode. Samba de Amigo may be great for a quick shake or two with friends, but it just can't hold its own and isn't the must-own game it should have been.
Apart from the obvious fact that party games have moved on an awful lot since Samba De Amigo first appeared, there's no denying that the control system just doesn't quite translate as well as it might have - and that can only hurt its appeal in the long run. There's still a decent amount of daft fun to be had out of this joyous little game, but it's definitely best sampled in small doses.
Samba de Amigo offers fun on a limited scope, and how much you'll enjoy it really depends on your attitude. If you know some folks who enjoy dancing and general silliness, you'll enjoy getting together to shake your groove things from time to time. The single-player is too limited to provide lasting entertainment value, and the controls will frustrate anyone playing on the harder difficulties. The lack of expensive peripherals and reduced price point make it an appealing rhythm game for budget-conscious buyers, but even they had better be willing to check their expectations--and inhibitions--at the door.
Despite its quirkiness, Samba de Amigo has wide appeal, and it’s easy for anyone and everyone to play. Hardcore gamers may fret when the Wii fails to read a correct maraca shake, but play on normal or easy and you’ll still pass with flying, colorful maracas.
My advice is to rent it for a party, pitch in with a load of buddies and buy it between you, or just get a friend to buy it for you. That way, you won’t have to suffer the punishment of paying full price for something that will only frustrate you, but you can still have fun with the music and visuals with your friends and family.
When the festival is over, and Amigo back in his home, a feeling of slight disappoint will uneasily ring around the arena. Although the title is easily accessible, well-decorated and simply constructed, there is very little here to justify a full price tag. Aimed towards the gaming youth, I’m sure many players will find a limited amount of entertainment from this production. Unfortunately, once the main tour is over, Samba De Amigo is sure to hit the shelf alongside other average titles, becoming severely underused and facing an early retirement.
Nevertheless, if you are looking for a party game to enjoy with a few friends it is still a great game to pick up and have fun over the weekend. Conversely, if you are the kind of gamer who likes to learn song layouts, practices all the way to Carnegie Hall, and then uploads a video of a brilliant high score to YouTube, then this one is probably not for you as it will only madden you in the long run.
If you’re brother brings over his second grader for the afternoon, well you’ve got something to keep her busy. So what if she wasn’t alive when Chumbawumba’s Tubthumping took the pop world by storm for five or six minutes? It doesn’t mean she can’t wave her arms in epileptic glee. The whole thing feels like a proof of concept for the Wiimote. A Saturday Night Live skit made into a feature film. A minigame from some other larger, more complete, real game.
While the colorful visuals are even sharper on Wii, the included minigames are some of the laziest I've seen. Sure, some nostalgic favorites return, like Guacamole (Samba de Amigo's Whac-a-Mole equivalent -- get it?), but both the new and old minigames are very rudimentary and just plain cheap-looking. Despite lacking some follow-through in terms of execution, Samba de Amigo still manages to provide fun times -- when you're not out-of-your-mind frustrated at the fickle controls.
The broken controls are especially disappointing because Samba de Amigo is wonderfully fun otherwise. The promise of gameplay on lower levels, where the notes flow slow enough to give the player time to position the maracas correctly, only makes the heartbreak all the worse when it's time to really get moving in the higher difficulties. The bright, colorful designs and super-happy characters complement the latin soundtrack perfectly. The mini-games are a bit of a waste of time, but that's a small complaint when weighed against how much goofy fun the main game should have been. Samba de Amigo's second chance ends up doing little more than reminding the world that the series exists, and would be complete blast if only there was hardware capable of making it work right.
Tråkigt nog, och nog önskar jag att det vore tvärtom, är Samba de Amigo ett riktigt dåligt försök till att få den gamla klassikern att återuppstå i en ny tappning. Med en spelkontroll som är under all kritik för denna typ av spel, många meningslösa minispel och men en uråldrig grafik med dagens mått mätt känns det som om Sonic Team borde ha tänkt sig för innan de lät projektet starta. Alternativt ge sig själva ett rejält kok stryk för att de uppenbarligen inte kan ge de råd som krävs för att en gammal trotjänare ska funka trots all potential i världen. Ärligt, hur häftigt är det att skaka plastkontroller som varken ser ut eller låter som maracas?