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Did Ubisoft get it White? So Hai (371) 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars

Our Users Say

Critic Reviews

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1UP (Dec 04, 2008)
Shaun White will probably draw comparisons to the Wii's other snow-topped mountain experience, We Ski, but Road Trip throws out that title's kiddy aesthetic for a cool anime look with a great licensed soundtrack. The game does so many things right, it's almost hard to believe that the same company developed both this and its PS3/360 counterpart. I only hope that more companies will put the same time and attention into making their Wii ports such excellent (and in this case superior) standalone experiences.
The Video Game Critic (Jan 28, 2009)
The graphics are modest, with confined courses that reminded me a lot of the old Coolboarders games for the Playstation One. Even so, the visuals boast a smooth, oil-painted look that's pleasing to the eye. The sense of speed is terrific, especially when you lean forward and your vision blurs slightly. It gives you that "almost out of control" vibe you get on the real slopes. The sound effects are commendable (love the scraping ice), and the fine song selection mixes edgy new tracks with some old classics. The inclusion of Run-DMC's "Rock Box" is probably worth a letter grade in of itself. On the downside, the user interface could use some work, beginning with a confusing character selection screen. Why in the hell do I need to select a cameraman? Shaun White Snowboarding on the Wii isn't as deep or complex as its Xbox 360 cousin, but if you just want to hit the slopes for some simple fun, the Wii version is where it's at.
SWS:RT put a smile on my face during the busy, stressful Winter season. With so many doom and gloom and murky M-rated games, this Wii title can’t come more strongly recommended for the whole family. Or just for you.
GameSpy (Nov 24, 2008)
Whenever there's a new product on the market, there's always the worry that it was rushed. The Balance Board experience of Shaun White Snowboarding: Road Trip is not only free of any detectable bugs or major flaws, but the look, feel and action of the game would have been just fine with only the Wiimote. We're not saying you shouldn't give this game a try with the Balance Board if the opportunity exists, because anything that causes you to almost fall when you aren't moving is definitely doing its job. However, for those of you who haven't gotten into the Balance Board yet but still want a taste of the carefree life of the world's preeminent pro snowboarder, Shaun White Snowboarding: Road Trip won't disappoint.
The game is put together quite well. It has none of the things that make it complex, yet all of the things that make it simple, playable and enjoyable. It’s safe to say it’s among those that quickly becomes addicting the more you play it, which leads to getting better at it, which in turn leads to performing better moves. All in all, it’s a great game. The single player can be blitzed through pretty fast, mix things up with multiplayer and Shaun White Snowboarding Road Trip is sure to be one of the more interesting party games.
IGN (Nov 14, 2008)
A kid-friendly, motion-controlled version of Shaun White Snowboarding could have been a disaster, but this turns out to be a truly slick edition of the franchise. Not only is this one of the best-looking Wii games available, both remote and balance board controls feel really nice. I recommend it regardless of whether or not you own the board. This will be another good one to bring out when your non-gamer friends come over, as it fits the "pick up and play" description perfectly. The option to work through the entire game cooperatively is great but it would have been nice if your progression could carry over between single- and multiplayer. Overall this is a polished package and a great example of how to treat the Wii version of a multi-platform game.
NGamer (Nov 14, 2008)
Not quite as stuffed with content as SSX Blur but the charm-filled SWS takes snowboarding games to new heights with its controls.
3D Juegos (Nov 18, 2008)
Después de tantos “ports” y proyectos impropios de las posibilidades de Wii, los canadienses de Ubisoft Montreal nos demuestran que, si se pone el empeño suficiente, la máquina de Nintendo puede dar excelentes resultados. Shaun White Snowboarding: Road Trip es el mejor ejemplo de ello, un título que logra superar a su homónimo de la “next-gen” en base a una jugabilidad más simple pero mejor encauzada. Si te gusta el snowboard, posees una Wii Balance Board y tienes ganas de hacerte con uno de los juegos más destacados del año, este título no te defraudará en absoluto.
Gameswelt (Nov 20, 2008)
Ob Shaun White sich als Erfolgsreihe etablieren kann, muss sich erst noch zeigen. Der Einstieg ist allerdings schon mal gut gelungen. Nicht unbedingt innovativ, aber unterhaltsam und für Genrefans ohnehin ein Pflichtkauf!.
Game Shark (Dec 01, 2008)
Shaun White Snowboarding: Road Trip is the perfect example of how to do games right on the Wii. Sure, you can't model every individual snowflake, but you can still provide a great looking, stylish game. Motion controls are present, not as an arbitrary add-on, but as a fundamentally different way of controlling the game. Most of all, it's an absolute blast. While no one will confuse riding the balance board with snowboarding down Telluride, there are still plenty of thrills and big mountain fun to be had.
Game Revolution (Dec 12, 2008)
All around, Shaun White Snowboarding - perhaps like dude it's based on - is a really casual, fun game. Though the cartoony graphics and funny cut-scenes aren't spectacular, they keep things from getting too heavy, and the stellar execution of everything from controls to modes of play make it a crowd pleaser. Maybe it's because I'm a girl and this kind of thing could get messy and cold, but I don't remember ever having had so much fun just by taking a Wii in the snow.
GameZone (Dec 02, 2008)
Wii owners have some great extreme sports games to choose from, and this is one more that shouldn’t be missed. It contains some of the same quirks of the other versions (crown collecting and other objective-based goals) but is still a blast to play. This version also contains a rider/cameraman feature that lets you select two different characters (one to film, which adds a special ability, and one to board) to enhance your overall performance. That is yet another dynamic that makes Shaun White Snowboarding: Road Trip for Wii the best version available.
Shaun White Snowboarding: Road Trip is duidelijk de beste Shaun White-game van alle platformen, mede dankzij het Wii Balance Board. De ervaring is zo realistisch dat je jezelf afvraagt welke mogelijkheden er nog in dat Balance Board zitten. De mogelijkheid om niet vrij rond te snowboarden wordt in de Wii versie gecompenseerd door een verhaal, dat wel relatief kort is. Dit is een spel dat elke wintersport liefhebber in huis moet halen, alleen al voor de realistische ervaring en de winterse omgevingen.
GameTrailers (Nov, 2008)
Shaun White Snowboarding: Road Trip’s use of the balance board proves that it’s more than just a tool for getting in shape. If you plan on picking the game up, and do not have a Balance Board, then drop the score a whole point. Yes, it makes that much of a difference. If this is a first glimpse at the future of games utilizing it, then it’s a very bright future indeed.
80 (Nov 12, 2008)
Shaun White Snowboarding Road Trip est maîtrisé de bout en bout. Si certains lui reprocheront d'être soit trop court, soit trop simple, soit trop classique, aucun joueur ne niera que l'on prend son pied en jouant à cette version. Que l'on soit adepte de la wiimote ou de la Balance Board, on trouvera un gameplay pensé pour tous les utilisateurs, qu'ils soient déjà monté sur une planche de snow ou pas.
JeuxActu (Nov 17, 2008)
Quelle belle surprise ! En plus d'être très bien réalisé, Shaun White Snowboarding se révèle être très fun, vraiment sympa et plutôt bien pensé. Au lieu de se contenter de faire un portage médiocre de la version HD, Ubisoft a eu l'excellente idée de concevoir une version spécifiquement conçue pour la Wii. Les puristes du genre n'y seront sans doute pas sensibles, mais pour les autres, c'est une réussite avec une prise en main riche en sensations, que ce soit à la Wiimote ou à la balance, et un gameplay pensé pour être suffisamment simple pour séduire tout le monde, sans pour autant être simpliste pour ne pas dégoûter les gamers qui se font désormais rares sur la machine.
Gamezone (Germany) (Nov 20, 2008)
Bei „Shaun White Snowboarding“ gibt es keine aberwitzigen Sprünge oder total abgedrehte Tricks, bei „Shaun White Snowboarding“ ist alles dezenter, eben realistischer. „Und das ist gut so“, um mal die Worte eines nicht gerade unbekannten Politikers zu zitieren. Gut ist auch der integrierte Soundtrack, der gerade ältere Semester, wie mich, schon alleine vor die Konsole locken kann und das Ubisoft bei der kompletten Lokalisierung nicht gespart hat. Was bleibt ist eine nette Umsetzungen dieser Art des Wintersports, die mir vor allem auf dem Wii wirklich viel Spaß gemacht hat. Aber auch die Versionen für Xbox360 und PS3 werden ihre Fans finden und das nicht ganz zu unrecht.
80 (Nov 20, 2008)
Dafür bekommen Fuchtel-Snowboarder aber schnelle, unkomplizierte Abfahrtsaction mit spektakulären und einfach zu initiierenden Tricks - auch, wenn die angesprochenen Steuerungsmankos ab und an für einen unfreiwilligen Sturz sorgen. Doch selbst die Stürze sehen innerhalb der eindrucksvollen, stilsicheren und teils rasend schnellen Comic-Kulisse so dermaßen gut aus, dass ich darüber hinweg sehen kann. Es stimmt: Im Vergleich zu HD-Brüdern von SWS bietet Road Trip weder Open World-Szenario noch Hochglanz-Kulisse. Im Gegenzug bekommt ihr hier aber einen deutlich höheren Spaßfaktor, einen leichteren Einstieg und das insgesamt rundere Spielerlebnis.
Wenn ihr euch für die Wii-Version entscheidet, müsst ihr euch zudem keine Sorgen machen, dass sich zu viel Winterspeck an den Hüften ansammelt. Durch die tolle Balance Board-Steuerung seid ihr ständig in Bewegung und könnt, wenn ihr gut seid, sogar das ein der andere Kilo verlieren. Egal für welche Version ihr euch entscheidet, ihr bekommt ein schönes Snowboard-Spiel mit viel Abwechslung und feinem Fahrgefühl geboten!
GamePro (US) (Dec 16, 2008)
In a surprising twist on par with hell freezing over the Wii receives the best version of a multi-platform title. Road Trip isn't a perfect ride down the virtual mountain, but it often nails the fun factor that the PS3 and 360 versions sometimes missed. Even better, it offers the best reason yet to blow that thick layer of dust off your balance board.
Video Game Talk (Nov 30, 2008)
If you want to really get into a snowboarding game, actually standing on a board is probably the best choice, and the integration with the Balance Board raises Shaun White Snowboarding: Road Trip above the pack in that respect, but it's in no way gimmicky, as it can be just as enjoyable with your Wii-mote, thanks to a very intuitive control system. Though the game isn't the deepest around, and the unlockables won't convince anyone to spend extended sessions with it, it's got enough to demand some decent game time, and offers a fun time when playing with others (especially when watching others attempt to steer with their body.) It's an excellent example of what you can do when playing within the boundaries of the Wii's capabilities, while taking full advantage of them as well.
GameDaily (Dec 09, 2008)
Shaun White Snowboarding: Road Trip for Wii sticks with the basics. Ubisoft's game mimics EA's SSX series, putting you on a snowboard and giving you a variety of tasks (item collecting, tricks) to complete across several mountains. It handles smoothly with the Wii remote, but the Balance Board enhances the experience as you twist your body to jump, carve and grind your way down the track. Single-player has hundreds fun challenges and humorous moments (check out the spam emails) and the competitive four-player modes are great, even if you only use one Balance Board per race. We're glad that Shaun finally got an excellent snowboarding game worthy of his talents.
80 (Dec 10, 2008)
Road Trip is the best snowboarding game we've played in a long while (at least since 2005's Amped 3). It's better than Shaun White on 360 and PS3, too. It's no SSX, or 1080, but it's about as good as it gets for virtual versions of the sport these days. Playing with the Balance Board is OK, at least in comparison to other games, but don't pick one up just for this. Playing with the Wii Remote has its flaws, too, but they don't prevent Road Trip from being anything but a solid and fun experience. The biggest problem with the game is that it's short and almost throwaway, with little depth or replayability. Apart from that, it's, like, totally awesome, or something.
t's quite a looker, too. Races begin with a cool video camera-style intro, the snow effects are nice, and your clothes flap realistically in the wind as you speed along. When you bail out, the whole screen fills with a white powder effect, as the camera blurs the background and your character's clothes are covered in snow. It's a pleasant surprise, to say the least. It may not be the super-simulating behemoth of its counterparts, but its simplicity, fun-focused design actually puts it in a league of its own. It's easy to master (if a little too easy in general), and although the course design can be a little dull at times, all in all it's an extremely satisfying game.
Digital Chumps (Dec 04, 2008)
Shaun White Snowboarding: Road Trip is one of the best third-party efforts we’ve seen this year in terms of both gameplay and presentation. Apart from occasionally confusing gameplay with the balance board, its only true caveat is depth, as the overall experience loses appeal before long. Nevertheless, Ubisoft’s fantastic anti-port represents a commendable effort by a third-party developer to embrace the strengths of the Wii without ignoring its inherent weaknesses in terms of processing power and resolution. The balance board implementation is surprisingly fluid, and the graphical presentation is among the most attractive of its type. If sports action is your thing, Shaun White should serve you well—just so long as you don’t expect to still be playing it on a daily basis next month.
Cheat Code Central (Nov, 2008)
If you’re looking for a sports title that captures the challenge of the Tony Hawk Pro Skater days, you’ll be disappointed with Shaun White Snowboarding: Road Trip for Wii. This is a very forgiving title that makes cruising down virtual slopes with friends a joy. Fortunately, it emphasizes the strengths of the Wii without completely dumbing down the final product. As such, a wide range of players should enjoy this whimsical tour through the boarding world.
GameSpot (Dec 17, 2008)
Shaun White Snowboarding: Road Trip nails the controls, taking full advantage of the unique opportunities offered by the Wii. While the objectives can't match the creative control scheme, movement is so enjoyable that you'll gladly replay the same goals over again just to tilt and twist your way back down the slopes. With a clean aesthetic and engaging multiplayer modes, this should satisfy those looking to hit the slopes from the safety of their own home.
Gamekult (Nov 13, 2008)
Plutôt que de se récupérer un copié/collé atrophié issu des versions HD du jeu, la Wii voit débarquer un Shaun White Snowboarding spécialement développé en fonction de ses capacités et spécificités. Les développeurs nous ont ainsi évité une réalisation au rabais, en prenant tout simplement une direction artistique différente et vraiment réussie à l'écran. Mais surtout, c'est la maniabilité qui saura épater grâce à la compatibilité avec la Wii Balance. Parfaitement dans son rôle, l'accessoire polémique séduit vraiment ici et procure de réelles sensations grisantes, au point de se montrer quasi indispensable pour profiter réellement du jeu. Dommage, du coup, que le contenu soit légèrement maigrichon et le challenge assez peu élevé. On aurait aimé plus de raisons pour nous donner envie de rider encore et encore. Quoi qu'il en soit, Road Trip est une excellente raison de dépoussiérer votre Wii Balance et de risquer une entorse à la cheville, et pas une virtuelle cette fois-ci.
70 (Nov 21, 2008)
Ich könnte noch lange so weitermachen, ich könnte ebensogut die vermeintlichen Stärken preisen, aber letztendlich ist es das einfach nicht wert. Denn wo ich darüber nachdenke, hat Shaun White Snowboarding vielleicht mehr mit Assassin's Creed gemein als nur die Engine. Es baut auf eine spannende Idee, ein faszinierendes Gesamtkonzept, stolpert dabei jedoch über seine eigenen Ambitionen. Möglicherweise hätte ein halbes Jahr mehr Entwicklungszeit dem Titel gut getan, aber das werden wir wohl frühstens beim Nachfolger erfahren. In dieser Form jedenfalls sind es vor allem Steuerung, Fahrgefühl, Leerlauf und kleine Bugs, die das großartige Potential im Schnee versinken lassen.
70 (UK) (Nov 24, 2008)
Road Trip, then, is something of an unexpected surprise. It can't reach the heights of SSX or the first and second Amped, but what it lacks in precision, it makes up for in slightly mindless fun. It's not a technical snowboarding game or anything approaching a sim, but it never pretends to be, and while its controls are often a little too random to make it a real classic, it has enough speed and novelty to capture the joys of bombing downhill, stringing a few moves together haphazardly, and barrelling into your best friend when you run out of other options. Just remember to watch out: those slopes may look harmless, but I hear there are some pretty slick pervs up there.
Perhaps sensing the fact that it has limited its scope in pursuit of relatively easy gameplay execution, Ubisoft added both co-op and competitive split-screen multiplayer play. These options, along with a simplistic ability boost system, however, don’t broaden Shaun White’s horizons enough. In a sport searching for the next big crazy trick, this game’s insistence on the basics only takes players so far.
Road Trip is the arcade-leaning bunny hill to the Xbox 360 version’s simulation-flavored black diamond. The game ditches the open world snowboarding in favor of closed events challenging your racing, big air, half-pipe, and trick skills. I missed the option to just shred down a mountain, but the game’s cartoonish approach feels more genuine than the oddball, marketing-heavy tone of the other versions. The Wii remote controls make turning and jumping easy, but rotating your boarder while in the air is an inexact science. Road Trip also makes use of the Wii Balance Board, which works well for turning but makes it much harder to generate velocity than with the remote. This is by no means an X Games favorite, but if you’re a Wii balance board owner looking for a casual experience, you could do much worse.