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atari saboteur
Published by
Developed by
Everyone 10+
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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
86 (Apr 06, 2009)
En resumen, este juego sabrá satisfacer y mucho a cualquiera que se dé la oportunidad de probarlo. No es perfecto, es mejorable sí. Pero hay que recordar que es un proyecto de "bajo presupuesto". Lo que nos hace preguntarnos cómo habría sido este juego con el presupuesto de Sonic Unleashed... En mi modesta opinión, este titulo lo supera, y eso a pesar de que Sega no se ha rascado mucho el bolsillo con él. Habrá que estar muy atentos a qué nos ofrecen sus creadores en el futuro.
Games TM (Mar 19, 2009)
Ultimately, Sonic And The Black Knight stands out as one of the better Sonic games because of its consistency. What you experience from the start can be expected right up until the end. There are no nasty surprises, no ill-considered gameplay changes and no sense that Sonic Team is ever confused about what the game is supposed to be. It's a game that is totally comfortable with itself. And it has every right to be.
78 (Mar 19, 2009)
Irgendwie hat es Sega jedenfalls geschafft, allen gelungenen Aspekten dieses Abenteuers eine Hürde zu verpassen, die den Lauf des Flitzers bremst. Buchstäblich. So kommt Sonic nur schwerfällig in Gang und bewegt sich furchtbar träääge auf Extras und Feinde zu, die sich neben oder hinter ihm befinden. Die flotten Kameraschwenks verbergen hingegen oft, wo welche Richtungseingabe hin führt, und über das einfallslose Pack, dem der blaue Ritter begegnet, decke ich lieber den Mantel des Schweigens. Aber! [...] Der Ausflug in die Artus-Sage ist vor allem in den späteren Kapiteln ein abwechslungsreiches, wunderbar kniffliges Action-Jump&Run! Sonic rennt und springt durch wunderschöne Märchenwelten, sammelt Erfahrungspunkte, erledigt interessante Aufgaben und misst sich im internationalen Wettstreit. So lange er im flotten Beat des rockigen Soundtracks über die Köpfe seiner Gegner springt, ist das Maskottchen fast schon wieder so fit in seinen besten Tagen.
Retro Gamer (Apr 23, 2009)
It certainly has its flaws - few of the levels match the lengthy brilliance of Unleashed's day stages, and it can sometimes be tricky to time your sword attacks - but this is nevertheless a fun fresh take on Sega's most iconic franchise. Give it a try; you may be pleasantly surprised. We certainly were.
So, why don't I give Sonic and the Black Knight a higher rating if I think it's so dang peachy? Mostly, it comes down to the faults I've already mentioned. As beautiful as they may be, some of the stages do get tiresome before you're through with them. The main adventure's brevity also means that gamers thirsty for an involving tale of chivalry and hedgehogs will find surprisingly little substance. The unlockable characters and the challenges for completing stages at different levels of proficiency also can feel at times like features that were included just to make the game longer, not necessarily better. Put those few issues aside, though, and the final package is definitely worth a look. If you can see past the sword, that is...
Gamer Limit (Jul 28, 2009)
I say hastily because this game feels rushed. It looks like the development team spent more time working on the game’s looks. The controls don’t function well, the gameplay is uninteresting, there is roughly six different enemies to battle, and the music (like almost everything else) is messy. I appreciate Sega’s attempt (again) to revitalize the blue blur, but his problem isn’t in variety, it’s in quality. Sonic is like the Megaman series. Both heroes have experienced success in the 2D market but haven’t hit their stride in 3D. Mario and Zelda were able to make the jump because their original gameplay mechanics, along with new ones, were transferable to the third dimension. Sonic and Megaman’s transition has been difficult, (Sonic Adventure 2 was great and I enjoyed Megaman Legends) because developers keep adding new things without first mastering the old.
NintendoWorldReport (Apr 20, 2009)
It's on the short side and has a couple of big issues, but Sonic and the Black Knight is still somewhat enjoyable. The variety in characters and missions are still entertaining, even though the sword controls are very frustrating. It's a decent game, but just barely.
60 (Mar 23, 2009)
As it stands this is an interesting development in the struggle to divine a way forward for the blue hedgehog. But unfortunately it's an experience that isn't nearly as much fun as it sounds.
Armchair Empire, The (Apr 15, 2009)
Sonic and the Black Knight is a fun diversion for kids, and a glimmering star of hope for longtime fans, but it’s going to take a lot more experimentation to restore the greatness of the mascot who once stood toe to toe with Mario. Or, they could just go the Coca Cola route and just revert back to classic Sonic gameplay. Not everything needs to be in 3D, after all.
Hooked Gamers (Jun 12, 2009)
Parts of the game have been lovingly created, yet even the magnificent presentation ultimately fails to rescue the lazily implemented gameplay. Perhaps next time Sonic's adventure in a fictional story might be just as fun to play as it is to watch. For now, this is yet another Sonic game that will be appreciated only by its most loyal fans.
59 (Apr 05, 2009)
632156365_t2 The blue hedgehog these days prefers to shout tough sentences that seem to have run away straight out of the year 1984, and the sword looks to be introduced only as an excuse to use the Wii controls. Totally unnecessary, laggy and destructive for what the game does do quite good: the fast running through quite nice environments, and the collecting of rings and all kinds of other goodies.
Digital Chumps (Apr 08, 2009)
In Monty Python and the Holy Grail, the Black Knight character managed to get his arms and legs sliced off, but refused to acknowledge his peril (even as it was happening) in a blast of comic irreverence. Funny as that was, I can't help but feel Sonic and the Black Knight is analogues to that situation. As the onslaught of poor execution continues, Sonic Team absolutely refuses to believe there is anything wrong with their current interpretation of the Sonic franchise. They're not necessarily trying to emulate their peers anymore, which is good, but they also seem to be blind to how well other platformers are shining on the Wii. Mario Galaxy, de Blob, Mushroom Men, and even Spyro are leaps and bounds ahead of Sonic's latest outing. I know Sonic Team can still make fantastic games [...], but Sonic and the Black Knight is far from their potential. It breaks my heart to see Sonic fall again, but he'll be back in a few years, and I am sure we will all be eager to see if he's changed.
50 (Aug 12, 2011)
Nicht dass dies übertrieben viel Spaß wäre. Die wundervolle Optik und ein paar wirklich rasante Hüpf- und Rennpassagen reißen nicht das an sich schon eher bescheidene Kampfsystem heraus, das durch das nervtötende Mote-Gewackel bis der Arzt kommt – in Anbetracht der Existenz von Handgelenksentzündungen nur halb im Scherz gesagt – in keiner Weise aufgewertet wird. Ganz im Gegenteil. Durch dieses zwanghafte Einsetzen irgendeiner Wii-Bewegungsfunktion, völlig frei von Bezug und Sinn, ruiniert sich das Spiel einen guten Teil seines eigentlich stattlichen Potentials. Es gibt Abschnitte, in denen Sonic zeigt, dass er es noch kann. Nur sind es zu wenige, um die Mühen, die Euch Sonic und der schwarze Ritter bereitet, zu rechtfertigen.
Nintendo Life (Mar 20, 2009)
Sonic and the Black Knight had alarm bells ringing from the start with its addition of a sword to the formula, which isn’t surprising considering the uproar when Shadow got his gun. It’s not a terrible idea but it has been poorly executed – without the speed and sense of adventure of a traditional Sonic game, and the sword fighting lacking enough control and strategy to be worth coming back for, there just isn’t enough here to recommend it even to the most die-hard Sonic fan. Sadly, for this die-hard Sonic fan, Sonic and the Black Knight just doesn’t cut the mustard.
50 (Mar 13, 2009)
C'est en jouant à Sonic et le Chevalier Noir que l'on se prend à regretter la (relative) sévérité avec laquelle on avait accueilli Sonic Unleashed. Doté d'un gameplay pénible centré sur des combats sommaires et répétitifs qui hachent la progression dans les niveaux et nuisent à la sensation de vitesse typique de la saga, ce nouvel opus brille surtout par son level-design catastrophique qui éclipse sa réalisation très réussie. Au final, Sonic et le Chevalier Noir fait partie de cette catégorie de jeux étranges dans lesquels on peut avoir du plaisir à progresser (pour découvrir des nouveaux environnements, avancer dans l'histoire, débloquer des choses ou d'autres) sans pour autant en avoir à jouer.
GameSpot (Mar 12, 2009)
In addition to the single-player adventure mode, there's a local multiplayer mode that lets up to four players compete in various small-arena battles and games of tag, but this mode is so threadbare that it's unlikely anyone will bother with it for long. You can also compete in a selection of events in a ranking mode to have your score posted on a global leaderboard. There's no shortage of challenges to complete, even after you've put in the six hours or so to get through the main story, but the gameplay is just too basic and tedious to make this prospect enjoyable. This particular sword should have been left stuck in the stone where it belongs.
40 (UK) (Mar 17, 2009)
But he wasn't, and so he comes in every day, pecking disastrously at a workstation he doesn't understand, sending out the wrong kind of invoices, crafting letters filled with random gibberish, and finally completely deleting the stockroom inventory and sinking the entire company. Sonic's stuck in a rut, then: he can run as fast as he likes, but no matter the fancy new tricks he learns, he just can't seem to keep up any more.
Blend Games (Mar 28, 2009)
Stay away. Stay very far away...unless you're an eight-year-old boy, that is. Several times throughout the game I got the feeling that if I was fifteen years younger I'd be having an absolute blast. Because man, Sonic's hip and he's got a sword and I'm like flying everywhere and jumping and stuff. Unfortunately, I need a bit more from my character driven mascot games. Looks like it's back to Super Mario Galaxy for me.
Thunderbolt Games (Apr 05, 2009)
And I suppose that applies to the rest of the game as well. Sonic and the Black Knight can be mildly enjoyable for about an hour, but eventually the gameplay leaves a sour taste as you just want the little blue guy to soar free, blasting through each level at full speed without a care in the world. He doesn’t want a sword to participate in some terrible sword play, so stop providing him with these redundant gimmicks. Another disappointing effort.
The Video Game Critic (Jun 16, 2009)
Sonic and the Black Knight is definitely shallow, but the minimal frustration and maximum eye candy might just make it worth a quick romp.

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