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User Reviews

Great Controls Marred By A Drop In Overall Quality. Guy Chapman (1997) 3.43 Stars3.43 Stars3.43 Stars3.43 Stars3.43 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.3
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.5
Gameplay How well the game mechanics work and the game plays. 4.0
Graphics The visual quality of the game 3.3
Personal Slant A personal rating of the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.5
Overall User Score (6 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GamerDad (Jun 07, 2007)
All of this amounts to a game that could be great, but is brought down to average by annoying flaws that should have been fixed. Someone needs to remind the developer about that whole "great power, great responsibility" thing. But it is Spider-Man, most of the time it's a lot of fun, and it will make your teenager happy.
Game Chronicles (May 04, 2007)
Spider-Man 3 takes the franchise to new and exciting levels of gameplay with a control scheme that will have you swinging and fighting just like Peter Parker. This is probably as close as any of us can get to actually becoming Spider-Man without getting bit by a spider, so grab your remote and nunchuk and jump off the nearest skyscraper for the biggest thrill ride of the summer.
78 (May 07, 2007)
Spider-Man 3 is a hate it or love it type game it seems. When it’s working it’s working great and fun to play. Then again, when the glitches kick in, they kick hard. Activision set out to make a fun game to accompany the movie, and they did. You just have to give it some time, and they game will grow on you.
Bit-Tech (May 07, 2007)
Ultimately though the Wii version, like the PC version, still falls short of being an acceptable part of any gamers library, though it falls short by a slightly smaller margin. Though both games are only really must-have for die-hard Marvel fans, the Wii version is the one with the most 'must' attached to it.
Nintendo Front (May 17, 2007)
Tollkühn wie immer präsentiert sich Peter Parker auch in seinem dritten, mit Abstand besten Videospiel-Auftritt. Obwohl Spider-Man 3 das Genre nicht revolutioniert, versprüht es doch jederzeit den Charme der Filmvorlage. Durch das stimmige Kampfsystem, die toll inszenierten Quick-Move-Events und den aus dem Film bekannten Oberbösewichten lässt das Spinnenabenteuer auf der Wii das Klischee minderwertiger Kinofilmumsetzung beinahe hinter sich, wäre da nicht die schwammige Grafik. Diese wird nämlich im Vergleich zur Xbox 360-Fassung gänzlich in die Schranken gewiesen.
Spider-Man 3 on the Wii isn’t just a shoddy port of the PS3/360 version; it’s an entirely different game. Sadly, I would have preferred the shoddy port. My arms are sore from web swinging, I have a headache from fighting monotonous rounds of thugs, and I’m frustrated that in an “open world” I don’t have more control over my destiny. I guess it’s not as fun to be a superhero as I’ve always thought.
Armchair Empire, The (Jul 09, 2007)
The Wii version of Spider-man 3 was developed by a separate team from the one that made the other “next-gen” versions, so I was definitely expecting some differences in this version. Vicarious Visions couldn’t save the game design, but that doesn’t mean there isn’t some fun to be had here.
Game Infowire (Aug 04, 2007)
So when you put it all together -- embarrassingly bad graphics, a bland and uninteresting world, uninspired voice work, and loose controls -- you end up with a game that's almost impossible to enjoy. In short, it's your typical movie tie-in, and clearly the developers were more interested in producing a game by deadline than they were in producing a game that you'd want to play. Some day, maybe, the game industry will figure out how to produce movie games that are actually worth buying; in the meantime, you'd be well advised to stay away.
60 (May 12, 2007)
Das Spinnenabenteuer ist mit Sicherheit kein Grund, sich eine 360 zu kaufen oder den PC aufzurüsten. Doch im Vergleich zu den mauen Lizenzkühen, die euch auf Wii und PS2 angeboten werden, würde sich sogar diese Geldausgabe lohnen. Es ist für mich einfach unverständlich, wie man nach dem PC-Desaster von Spider-Man 2 wieder einmal unterschiedliche Strategien für die Systeme fahren kann – nur, dass dieses Mal die reichweitenstarken Wii- und PS2-User das schlechte Ende für sich haben. Grafisch schwach, spielerisch nur durchschnittlich. Es gibt keinen Grund, sich auf Sonys alter und Nintendos neuer Konsole länger als zwei Stündchen mit dem Spinnenmann zu beschäftigen. In diesem Fall holt euch lieber Spider-Man 2!
Extreme Gamer (May 19, 2007)
Each console version of Spider-Man 3 seems to have their advantages and disadvantages. On the Xbox 360 you have achievements to aspire and the PS3 version has the New Goblin as an unlockable character. The Wii version has a refocused game engine with motion controls that bring you closer to the action. In no way would I rate one above the other considering they each have their strong points. If graphics are your thing the Wii isn’t going to satisfy you, but if you’re in for the total overall experience you might want to web up this version of Spider-Man 3.
Worth Playing (Jun 30, 2007)
All in all, Spider-man 3 for the Wii just seems like a huge step back from what was achieved in Spider-man 2. While it is definitely a good rental, it is just not worth the purchase because some of the controls aren't as precise as you would hope, and there are more bugs on this disc than an ant farm. For a more fulfilling web-slinging experience, go out and buy Spider-man 2 instead, available on the PS2, Xbox, and PC.
Da Gameboyz (May, 2007)
I would have to say that I was pretty disappointed with my Wii Spider-Man experience. Although the additions of Wii-centric control for web-slinging, and the dichotomy of using the red suit vs. black suit was good, the negatives that were experienced take away from any positive gains made. It is my hope that there just wasn't enough development time and that the next Wii Spider-man game to hit the system is an improvement on what I experienced this time around.
IGN (May 04, 2007)
I think devout Spider-Man fans will still find a lot to like about this project and I encourage everybody to give it a rental to check out the web-swinging mechanics, if nothing else. However, ultimately the Wii version of Spider-Man 3 -- like the PS3 and Xbox 360 builds -- falls well short of expectations for the aforementioned reasons.
Game Positive (May 29, 2007)
In the end, Vicarious Visions fail to deliver a suitable follow up to Treyarch's entry, Spider-Man 2. While the motion-controlled swing mechanic is entertaining in short spurts, the core gameplay is just too shallow to justify regular involvement with this title. It would be hard to recommend this game to even the most hardcore of Spidey fans because it defiles the legacy in so many ways. For now, Spider-Man could make better use of his newfound black suit by keeping to the shadows.
Video games adapted from major motion pictures often get a bad rap, and usually for good reasons. Unfortunately, the Wii adaptation of the box-office-record-breaking Spider-Man 3 is just another title in the ever-growing list of such games. While not completely devoid of fun and entertainment value, the game ultimately feels more like a product and a supplement than an experience in and of itself.
GameSpy (May 07, 2007)
Unfortunately, the same lackluster experience suffered by 360 and PS3 is evident in Spider-Man 3 on the Wii. The core game is unsatisfying because of the control scheme that seems Hell-bent on ruining your wrists; all that waggling is good for precisely nobody. It almost seems as though the game were rushed out so that its release could coincide with the launch of the movie, because a few more months of development time probably could have squelched some issues. As it stands, Spider-Man 3 will probably only be moderately entertaining for people that are committed to wringing some enjoyment out of a clearly rushed product.
50 (May 09, 2007)
A film exceptionnel, jeu anodin, serait-on en droit de se dire à la vue de ce Spider-Man 3. Bien qu'il soit toujours plaisant de slalomer entre les tours new-yorkaises, on soupire en constatant le faible degré technique du titre ainsi que ses missions sans grand intérêt. La volonté de diversifier un peu l'aventure se fait ressentir via les mini-jeux, l'utilisation d'actions contextuelles ou la possibilité de photographier des bad-guys mais malheureusement, ceci ne suffit pas à faire de Spider-Man 3 un jeu à conseiller. Autant aller voir ou revoir au cinéma le plus proche la déclaration d'amour de Sam Raimi à un des plus grands super-héros de tous les temps.
Game Revolution (May 31, 2007)
While New York City could be flashier, Spider-Man 3's intuitive controls, clear gameplay and stubborn symbiote makes this brawler fan content. If you’re looking for the Spider-Man experience and you want to practice your web-slinging, make the Wii version your destination.
nRevolution (Jun, 2007)
Despite its enjoyable swinging mechanics and QTEs, the rest of Spider-Man 3 is either broken, ugly, or just plain boring. If you love Spider-Man enough to play this, then we have a feeling that you probably love him a bit too much.
GameSpot (May 07, 2007)
Spider-Man 3 on the Wii and PS2 is ultimately a total washout. The badly cut-together storyline, nasty graphics, and dull-as-a-doornail gameplay all come together to create an experience that feels entirely haphazard. When you can't even make the sensation of webswinging freely through a major metropolis thrilling, or turn Spider-Man's array of nimble combat moves into something halfway entertaining, you know you've got a stinker on your hands. If you absolutely, positively must have a Spider-Man game to go along with your enjoyment of the film, look toward other versions of the game. The Wii and PS2 versions just don't cut it.
Cubed3 (Jun 26, 2007)
Spider-Man 3 for the Wii provides a gaming experience that can be compared to attempting Sudoku whilst drunk. The graphics, sound and length will all be on par (assuming that you stay intoxicated for 6+ hours) and you will find yourself frustrated by the sheer confusion, attempting to complete the easiest of tasks.
The Video Game Critic (Jul 29, 2021)
Spider-Man 3 was never a great game to begin with but these motion controls grafted on top might as well be nails in a coffin. Playing this game for any extended period is exhausting at best and harmful worst! Adding insult to injury - quite literally - the "quit mission" pause menu option menu is disabled most of the time. Playing Spider-Man 3 on the Wii is like being held captive in your own little personal hell.