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antstream
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Developed by
Released
Official Site
Platform
Teen
ESRB Rating
Genre
Perspective
Gameplay

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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
75
IGN (Sep 22, 2009)
Spyborgs seems like a game with a slight identity crisis. On the one hand, it's an extremely polished, but straightforward beat-'em-up with an unimposing style ripped right out of a Saturday morning cartoon. That seems to suggest that it's right for kids. But it also happens to be incredibly hard, particularly if you play it on the recommended core and adrenaline difficulty settings, which in contrast indicates that maybe Capcom wanted to satisfy an older audience. The end result is a game that probably won't thoroughly captivate either demographic because older players will want something grittier and younger players something a little easier. If, however, you happen to fall in the middle and don't mind the fact that Spyborgs doesn't really innovate the beat- 'em-up genre, you will discover a fun and highly polished brawler for Wii. I will be interested to see what Bionic Games does next.
75
411mania.com (Nov 05, 2009)
Spyborgs is a very good beat ‘em up title. The game has awesome boss battles, decent controls, it utilizes the Wii Remote effectively and it’s a challenging game to play (depending on what difficultly level you’re playing on). Although the graphics are not stellar, the game is still enjoyable to play and I recommend Spyborgs to anyone interested in a decent beat ‘em title for the Wii.
70
NintendoWorldReport (Nov 06, 2009)
Overall, Spyborgs is a good game. It's not terrible, it's not great, and it doesn't in any way stand out. But it is good and fun to play, especially if you lower the difficulty a bit and bring a friend along. If you're not into side-scrolling brawlers, there is nothing in Spyborgs to change your mind, but if you want some old-school spice, this is worth checking out.
70
Games Aktuell (Oct 17, 2009)
In den über 35 Abschnitten kloppt und ballert ihr euch durch lineare Levels und sammelt Energiebälle, die eure Power-Leiste füllen. Ist diese voll, könnt ihr einen verheerenden Team-Angriff aktivieren. Hört sich gut an? Sieht auch gut aus: Die Attacken sind spektakulär in Szene gesetzt und die Animationen ebenfalls schön anzusehen. Wer auf der Suche nach kurzweiliger Wii-Action mit Koop-Funktion ist, der darf zugreifen.
70
Nintendo-Online.de (Oct 07, 2009)
Spiele mit gelungener Koop-Action wurden uns von vielen Herstellern versprochen, doch für erwachsene Spieler gingen die hohen Erwartungen meist einzig in Enttäuschungen über. Zuletzt sollte „G.I. Joe“ diese Lücke ausfüllen, doch der Titel aus dem Hause Electronic Arts versank aufgrund mangelnder Abwechslung und miserabler Technik in der Masse aus unterdurchschnittlichen Wii-Spielen. „Spyborgs“ hebt sich zumindest durch ein schnelles und kurzweiliges Kampfsystem, sowie der beachtlichen Grafik von der Konkurrenz ab. Das eigentliche Spiel bietet ebenso wenig Abwechslung. Actionfreunde bekommen nichtsdestotrotz einen gelungenen Titel, der in nächster Zeit keine Konkurrenz in Form anderer Spiele erhalten wird.
68
4Players.de (Sep 24, 2009)
Wie heißt das schönste Wii-Spiel im ganzen Land? Spyborgs! Das Figurendesign ist klasse, die futuristische Welt erinnert ein wenig an Ratchet&Clank und vor allem die Explosionen rocken. Aber was nutzt einem dieses Schneewiichen, wenn sie immer wieder nur denselben Satz sagt? Beim ersten und zweiten Mal hört man ihr gerne zu, aber beim dreißigsten Mal verliert die Lady ihre Reize. Spyborgs ist leider nur ein hübscher Blender, dem drei wichtige Dinge fehlen: Abwechslung, Entwicklung und Charakter. Dass die Story, der Humor und die Soundkulisse für Capcom'sche Verhältnisse schwach sind, ist nur eine Seite der enttäuschenden Medaille. Wichtiger ist, dass das monotone Abenteuer nicht mal ansatzweise mit einem kreativen Plattformer der Marke Viewtiful Joe oder Shadow Complex mithalten kann. Es geht dabei nicht um fehlende Innovation, sondern um fehlende Qualität innerhalb des Spieldesigns.
67
Game Shark (Oct 13, 2009)
Spyborgs is at its best when played with a friend. You always have two of the three characters in a level, whether you’re playing co-op or not. In single player, you can easily switch between the two and the AI does a decent job, though there are one or two little quirks. Whether or not the AI plays well, the real joy in a lot of brawlers is playing with your friends, and the game delivers a seamless co-op experience. Spyborgs might not be the best beat-‘em-up, but it’s enjoyable, even if it can be frustrating at times. The flaws are irritating, but the concept and design are exciting. I’m hoping these issues are addressed and we see a Spyborgs 2. The game deserves a second chance.
60
Worth Playing (Oct 17, 2009)
Ultimately, Spyborgs is a rather odd duck for Capcom, a company not very well known for licensed games. Were Spyborgs an actual cartoon, I would probably have been a little more merciful; it produces a licensed game feel, complete with the assumption that players could look up the story basics if they didn't know them. Unfortunately, without actual source material to benefit from, it has an uncomfortably messy plot without enough explanation. It's combined with all the trappings and only a few modest twists, only one of which can be called innovative. At least we got a decent, if rather bland, two-player brawler out of the whole affair, and a fun time with friends has got to be worth something.
60
GameSpot (Sep 29, 2009)
The campaign is a good length, and bonus videos, in-game medals, and other unlockables add to the amount of content, making for a pretty robust package. There is plenty of solid beat-'em-up action for you to sink your teeth into, and it is best enjoyed with a friend. But even if you've got a buddy by your side, Spyborgs has enough shortcomings and blemishes to make you think twice. It offers mild satisfaction with a side of frustration, and it doesn't have enough compelling flavor or engaging spice to earn it a solid recommendation.
60
videogamer.com (Sep 21, 2009)
Still, if you're a Wii owner you could do far worse. And for some crazies out there, the whole constant death replay entire stages thing will be like vanilla milkshake: aka as good as it gets.
60
GamesRadar (Sep 22, 2009)
There’s nothing wrong with building a game around thumping things in the face as long as the thump feels good and the face looks hurt. Streets of Rage, Final Fight, TMNT – scrolling thumpers are an ancient art form. Alas, these Spyborgs ain’t spryborgs; there’s too much wind-up and not enough payoff. You get an awkward sensation of being trapped in attack animations – flashy routines played to an audience of enemies casually stabbing you in the kidneys.
58
While the gameplay doesn't do much to win you over, the game itself actually looks quite good. The members of the Spyborg Initiative all have a distinct look and their character models are fairly well detailed. The same can be said of the game's environments, although there isn't a ton of variety to be had. Sadly, that's the crux of most of this game's shortcomings; there is just too much repetition and not enough incentive to endure it. That and the concept of the game has been altered to the point where it doesn't really appeal to either of its potential audiences - in the end, it comes off as just a rather soulless brawler. Honestly, a game based on cyborg spies should be far more entertaining than what Spyborgs provides.
50
Eurogamer.net (UK) (Sep 22, 2009)
It's a shame, then, that despite the experience of working on such a resolutely reliable franchise as Ratchet & Clank, the promised humour and personality that was evident during its first reveal has drained away. Instead, what we've ended up with is a thoroughly generic game with overly simplified beat-'em-up mechanics, extremely repetitive gameplay, and a crushing lack of variety. We'll never know whether fighting poo-covered teddy bears was any more fun than fighting robotic scorpions and giant enemy crabs, but it can't have been much less fun. In its original guise, Spyborgs sounded unhinged but interesting. 18 months later, it's just another rough-and-tumble action game for young boys.
50
Eurogamer.net (UK) (Sep 22, 2009)
It's a shame, then, that despite the experience of working on such a resolutely reliable franchise as Ratchet & Clank, the promised humour and personality that was evident during its first reveal has drained away. Instead, what we've ended up with is a thoroughly generic game with overly simplified beat-'em-up mechanics, extremely repetitive gameplay, and a crushing lack of variety. We'll never know whether fighting poo-covered teddy bears was any more fun than fighting robotic scorpions and giant enemy crabs, but it can't have been much less fun. In its original guise, Spyborgs sounded unhinged but interesting. 18 months later, it's just another rough-and-tumble action game for young boys.
44
GameZone (Sep 26, 2009)
The combat of Spyborgs is fun enough to fuel an arcade-brawler revival, but a complete lack of variety, length, and design ingenuity derails its potential like a steel-tipped boot to the jaw


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