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Critic Reviews

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NintendoWorldReport (Dec 11, 2007)
It’s a good game overall, especially for people who like strategy games but aren’t very fond of the frantic pace that something like Starcraft brings to the table. Conquest also lacks the complexity of a tabletop trading card game or series-based board game, which is fine by me. And there are plenty of reasons to keep playing: by completing the campaign mode as each faction, you will unlock a neutral faction for the one-shot "Skirmish" mode (which is basically a fast-paced version of the main game). Star Trek: Conquest isn’t for everyone, but I found it to be very fun.
80 (Jan 11, 2008)
Star Trek Conquest isn't for everybody, but no Star Trek game ever has been. Sadly, Star Trek Conquest lacks a multiplayer option, but the game would be a lot less fun if you always knew your opponent's position and strategy anyhow. If you like strategy games and miss seeing Star Trek on your television then Star Trek Conquest is definitely worth your time.
70 (May 12, 2008)
Dass mir ein rundenbasiertes Strategiespiel mal zu einsteigerfreundlich ist, hätte ich im Leben nicht gedacht. Doch genau das ist der Hauptkritikpunkt meines Fazits. Über die technische Präsentation sollte man zwar genauso wenige reden, wie über den fehlenden Mehrspielermodus, allerdings bleibe ich immer wieder an der fehlenden Spieltiefe hängen. Und das ist wirklich ärgerlich, da die Ansätze wirklich gelungen sind. Diplomatie, Spionage, Handel, mehr Rohstoffe und ein komplexeres Bausystem für Raumschiffe hätte ich mir gewünscht und ich hätte mich, trotz der vor allem grafischen Defiziten, auch ohne Probleme zu einer 8er-Wertung hinreißen lassen können. So bekommt man für sein Geld ein ordentliches, einsteigerfreundliches Strategiespiel, das einen aber nur kurzfristigen an den Bildschirm fesselt.
Gamezoom (Jun 03, 2008)
Star Trek Conquest in der Wii-Verpackung, bringt ein neues Gefühl in Sachen Steuerung vor den Fernseher. Optisch und akustisch sehr nachlässig, bietet es jedoch Newcomern und Genre-Fans ein passables Angebot. Ein sehr einfaches Handling und wohl durchdachte Strategie-Elemente im Runden basierenden Stil, sowie ein angenehmes Preis/Leistungsniveau dürften so manchen Spieler oder Star Trek Fan vor die Röhre oder den Flachbildschirm locken. Der fehlende Multiplayerpart stört hier nicht wirklich, auch wenn deswegen so Mancher den Kauf von diesem Titel sausen lassen wird.
IGN (Nov 30, 2007)
Star Trek Conquest is an interesting game to say the least. The core game design is fun, but the amount of options, polish, and multiplayer (or entire lack thereof) brings the experience down more than a few notches. On PS2 the title is $15, and as a “beyond budget” title we could see Star Trek’s appeal. On Wii, you’re asked to pay double the price for a game that offers one real mode, a bonus combat sandbox, and nothing beyond that. If the designers had a chance to big with the Conquest series we could see some serious potential here, but as it stands there’s just too little to justify the price tag, and only hardcore Trekkies and hardcore strategy fans need apply.
Gameswelt (May 19, 2008)
'Star Trek: Conquest' ist solide Brettspielstrategie mit ein paar guten Ideen, denen aber der Feinschliff fehlt. Immerhin sind die Spielidee und das optische Design sauber umgesetzt worden. Allerdings fliegen die Fans hier mit äußerst wenig Umfang in gar nicht so unendliche Weiten – als Budget-Titel ist das gerade noch akzeptabel.
Atomic Gamer (Dec 26, 2007)
I want to start this review off with the notice that this Star Trek game does not let you play as Kirk, Picard, Janeway, or even that dude Sisko. Scott Bakula? Nope. Instead, you'll pick up the role of one of six races and fight to the death in a collection of star systems. And that's pretty much it.
Cheat Code Central (Jan 11, 2008)
It would not have taken much effort to make the minor improvements necessary to elevate Conquest from a mediocre title to something worthy of the Star Trek brand. The presence of a true campaign mode containing even a minor overarching plot would improve the play experience significantly, and adding in some favorite main characters from the series (instead of a slew of secondary chumps for admirals) might appease the Trekkie crowd. The limited gameplay itself is solid enough to warrant a few hours of space combat, but as a Star Trek title, Conquest simply doesn't live up to expectation.
ZTGameDomain (Dec 11, 2007)
If the Wii iteration carried the same price tag as its PS2 cousin I could definitely recommend picking this one up. However, as it stands the price is a bit much for what you get here. Throw in a lack of any kind of multi-player and you have a game that is fun for an afternoon and not much beyond that. Hardcore fans of the series should give it a look, as long as you can get past the out-of-place story, and fans of the strategy genre will find a little solace here, but everyone else need not apply as Star Trek: Conquest is too simple and too bland to warrant its price tag.
Game Vortex (Dec 17, 2007)
As a turn-based strategy, Star Trek: Conquest isn't all that bad. I found the enemy A.I. to be a lot harder than I would have liked, and most of the time the game felt very lopsided. I liked the fact that resource gathering, while not completely gone, wasn't as detailed as other games from the genre. Still Conquest is not a strategy game for Star Trek fans, it is a Star Trek game for strategy fans. Novice players in this genre simply need not apply.
DarkZero (Apr 05, 2008)
If you put aside the ridiculous choice of time to be releasing a Star Trek game, that has seen nothing new happen with the franchise beyond the postponed Star Trek: Online. And the up coming film featuring young Kirk and Spock, which I might add is not the audience of this game (Next Generation). Putting aside the bizarre lack of content, and the fact that each time you play you feel like your setting up a “quick match” on most other games, and the fact you achieve relatively nothing of worth when you win. This game is a sound bit of fun for a Trek fan but I better not find out you have been spending above 20 pounds on what feels like a budget release.
55 (May 30, 2008)
Star Trek: Conquest ist ein ein nettes Rundenstrategie-Spiel mit Arcade-Anteil das für sich gar nicht mal schlecht ist, aber im Verbund mit der Star Trek Lizenz nicht wirklich was reißen kann. Auch wenn mit rund 28 Euro recht günstig ist, fehlt dem Spiel einfach der gewisse Kick um länger an den Bildschirm zu fesseln. Gerade für einen Star Trek Fan ist dieser galaktische Ausflug enttäuschend, wirkt er doch sehr uninspiriert. Nach dem erstmaligen Durchspielen einer Kampagne, fehlt dann fast schon jeglicher Wille das gleiche Spielchen noch mal anzugehen. Die scheinbar unendlichen strategischen Weiten, wurden zudem auf ein Minimum komprimiert. Wer dringend Rundenstrategiekost auf der Wii sucht kann zugreifen - Ansprüche in Bezug auf Story und Atmosphäre sollten dabei jedoch zurückgeschraubt werden!
Nintendo Life (May 12, 2009)
Star Trek Conquest is a low-price game. Translated, that means it was produced with virtually no budget. We suspect this game was rolled out with a minimum staff and development time so as to maximize profits in the tradition of the worst sort of licensed games. But in spite of all of that, with simple mechanics and classic board game style play, it can become quite addictive. Mercifully, it’s an addiction that has a cure…deeper, more complex, and better-designed strategy/sim games.
There is a dearth of new Star Trek content these days, but games like Conquest aren't the answer. The concept here is a decent one, combining turn-based galactic conquest strategy with real-time battles. However, both elements are in pretty terrible shape.
Game Chronicles (Feb 19, 2008)
Star Trek: Conquest was way too rushed and seems for all practical purposes a quick cash in on the intense popularity of the Wii console at the time this was being made. The game is pretty average or a bit below and is not worth the full price but it does play decent even though it does not have much depth. Although it plays well it is poorly designed overall and there were no finishing touches or polishing to the final product.
Purojuegos (2007)
Creci con Star Trek y busco el juego ideal (y hasta ahora lo encontre con el excelente Legacy de Xbox 360, el cual le di un 8,6) pero definitivamente este juego no ira al olvido, ya que el ser tan malo hace que sea inolvidable. Resumiendo, si no te gusta Star Trek no lo compres y si te gusta Star Trek, ¡¡¡No lo compres ni loco!!!
GamingExcellence (Feb 07, 2008)
Regardless - this is a classic example of a solid game suffering from poor execution. I can't recommend this title at anything but the lowest of price points, or as a rental for someone who has already beaten Mario Galaxy and just about any other first party Nintendo game. The Star Trek franchise fails to live up to even the lowest of expectations as a game, and anyone interested in the ultimate fate of the U.S.S. Enterprise will have to wait until the next film is released in 2009.
AceGamez (Apr 10, 2008)
Star Trek: Conquest has the look and feel of a free online-based RTS offering, but without the whole online part. The game's Achilles' heel, of course, is its complete lack of depth. The manual combat system is unusable and a quick look at your race's strengths and weaknesses gives you all the strategy you'll need to dispose of your opponents. The visuals are sub-par, the gameplay is shallow and you can't play against your friends. Even as a budget title Conquest is a failure, so my recommendation is to boldly go elsewhere for your next Star Trek fix.
Gamekult (Mar 28, 2008)
Même s'll est proposé à un prix un peu plus doux que d'ordinaire, Star Trek : Conquest reste trop lacunaire pour que l'on s'y attarde de longues heures. Reste que l'expérience est plaisante grâce à la simplicité du gameplay et du concept en lui-même. Un mode multijoueur aurait pu rendre le titre bien plus intéressant, mais celui-ci ne figure malheureusement pas au menu. Il faudra donc se contenter du mode campagne, certes un peu léger, mais bien mieux que les combats du mode skirmish. A noter que le titre a beau avoir parcouru l'espace pour parvenir jusqu'à nous, il n'a pas dépassé les frontières de la langue et reste entièrement en anglais.
30 (UK) (Apr 17, 2008)
Which just about sums Star Trek Conquest up. The strategy element makes the first level of Advance Wars look like Kasparov versus Deep Blue. There's not even a story to follow. Once you've won a campaign, all there is to do is set different variables or pick a new race and start again. The skirmish mode lets you skip the strategy bit and just shoot spaceships, but there are much better spaceship-shooting games out there. Even at GBP 19.99 Star Trek Conquest isn't worth the asking price, even if you're a "Trekkie" (or "Spockstic" as I prefer). The game only offers a couple of hours' entertainment and they'd be better spent watching the TV show or one of the films, or trawling the Internet for erotic Wesley Crusher fan fiction.
GameSpy (Dec 04, 2007)
Technically, Conquest could be worse, since it loads quickly and has no real technical issues. But there is simply no reason to play this game or spend the money on it. Whether you put that time and money towards someone's indie strategy title, "Star Trek" episodes, or just giving up on this gaming thing and buying a bus ticket to Des Moines, you will have a better time than if you buy and play Conquest. It's an offensively bad use of a cherished license, and it's an offensively simple and thoughtless strategy game.