Thrillville: Off the Rails Reviews (Wii)
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Our Users Say
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Console Obsession (Nov 11, 2007)
Thrillville: Off the Rails may at first sight appear to be a business simulation in the vein of Theme Park, but as we said, it’s really of quite a different species and whilst it may not be the most challenging game around, there’s no doubting that with its bright visual style and simplicity, it’s a game that’s approachable for a broad range of gamers and a very enjoyable one at that.
IGN (Oct 17, 2007)
Don't let these issues discourage you when deciding whether or not to give Off the Rails a try: it's still a lot of fun. We enjoyed it, and a handful of those mini-games are pretty classic. If the game's structure sounds like it would appeal to you, consider giving it a try because (for the most part) the pros outweigh the cons.
The Review Busters (2007)
To sum things up I enjoyed Thrillville: Off the Rails for the most part. LucasArts really utilized the Wii Mote and Nunchuck here, even those mini games that don’t seem to control well will be forgotten with all the other games that control perfectly. If you are a fan of Wii mini games then buy this, for the same price you get all the mini games you want with the added bonus of a theme park simulator game.
Jolt (UK) (Nov 04, 2007)
That said, Thrillville: Off the Rails is aimed squarely at mid-teens and under, which is no bad thing. The management side can be toyed around with, but it otherwise practically runs itself while you’re off planting rides, indulging in mini-games and trying to turn teenaged guests into your love slaves. This makes it particularly perfect for the modern gamer mildly afflicted by ADHD – you know who you are because you just skipped the whole review to read this paragraph and look at the score.
GameSpot (Nov 05, 2007)
You can spend hours building your park, or you can just play minigames; you can play alone, have someone play the role of advisor, or get a group of people together and play the minigames like a party game. It's how everything comes together that makes Thrillville: Off the Rails such a good overall experience and one that truly is "fun for the whole family."
Game Informer Magazine (Dec, 2007)
Regardless, there's a ton of game here, and most of it is worthy of your time (just don't pass on doing your English homework to play it).
Computer Bild Spiele (Nov 07, 2007)
Der Kunde ist König - und der Parkmanager auch. In Thrillville ist es wirklich ein Spiel, Chef zu sein. Der Job macht einfach Spaß, keinen Stress. Wer sich als Kind schon immer einen eigenen Vergnügungspark wünschte, hatte wohl kaum im Sinn, sich dann dauerhaft mit Bürokram herumschlagen zu müssen. Noch einmal Kind sein - genauso haben die Macher dieses Spiels ihr Werk angelegt. Entdecken Sie die Möglichkeiten: Karussell fahren ohne Ende oder im eigenen "Laden" auf Entdeckungsreise gehen - erlaubt ist, was gefällt. Die Minispiele, häufig Stiefkinder der Entwickler, sind durchweg liebevoll gemacht und sehr abwechslungsreich. Und die Grafik überzeugt mit einem wunderbaren Comic-Stil. Wer vorankommt und neues Parkgelände hinzugewinnt, wird staunen, wie kreativ die Spieleumgebungen gestaltet sind. Ein tolles, "gutes" Paket - fir for fun.
Official Nintendo Magazine (Dec, 2007)
It's too simplistic to be a proper management sim but what it does have might be too complicated for a younger audience to enjoy on their own. MySims has proven that a series can strike the right balance between the two. As it stands, the admission price for Off The rails doesn't quite cover the potential of the experience on offer.
Jeuxvideo.com (Oct 24, 2007)
Déclarons-le d'emblée, ce nouveau Thrillville fait figure de petite mise à jour de son prédécesseur. Le jeu n'apporte effectivement rien de vraiment nouveau à la formule, mais délivre néanmoins une très bonne expérience. On aura surtout plaisir à pratiquer les nombreux mini-jeux avec des amis, le temps de quelques parties. Mais les possesseurs du précédent volet ainsi que les amateurs de gestion pure et dure feraient sans doute mieux de passer leur chemin.
Game Informer Magazine (Dec, 2007)
Like last year's Thrillville, Off the Rails, requires some research on the part of the player to discover which things are fun (designing faulty rides) and which are a waste of time (talking to guests). Unfortunately, even the content that survives the cull isn't enough to make the whole experience more than a diversion.
GameSpy (Oct 22, 2007)
No one ever said that games needed to be deep to be fun, though, and that's the case with Off the Rails. If you can put up with some repetition and the simplicity of the management system, you'll enjoy yourself. Most of the mini-games are quite a bit of fun, too, and they make for some good multiplayer sessions. So gather up the family and take a trip to Thrillville. It'll be cheaper than going to a real amusement park.
Eurogamer.net (UK) (Oct 28, 2007)
It might be nice to see a realistic theme park game one day, perhaps designed by someone who spent the summer of 1997 selling hot dogs. The core elements would be tedium, and dangerous working practices, and perhaps getting off with lifeguards from the water park down the road. But it wouldn't be much fun, apart from the last bit. So in the meantime it's best to stick with Thrillville: Off the Rails. It's not complex, it's not challenging, but it's not trying to be. It's an enjoyable family game which also has appeal for retro gaming fans and drunk people. If that sounds like you, put Off the Rails on your list.
Cubed3 (Oct 29, 2007)
Thrillville: Off The Rails is well worth a look into if you fancy a decent simulation game on your Wii, and has the double bonus of also having a fair collection of mini-games included if you have youngsters around, you've just come back from one of 'those' nights with a bunch of friends or you feel like some bite-sized play. Now, who wants to come and ride on one of our rollercoasters?
PAL Gaming Network (PALGN) (Nov 11, 2007)
If you’ve played the original Thrillville, there isn’t a lot that’s new in Off the Rails. There are some new mini-games, improved visuals and some new customisation options, but otherwise it’s just an expansion. Newcomers can be assured though, Off the Rails is a more pleasing experience.
NZGamer (Nov 13, 2007)
Thrillville - Off the Rails is more than the sum of its parts, however. It takes the theme park building and injects it with mini-games that enable a more hands on approach to building and maintaining your park, rather than just moving the mouse and clicking a bit of dirt. In Thrillville - Off the Rails you get your hands dirtied like never before. At the end of this wild ride, it’s basically another RollerCoaster Tycoon, with a bunch of mini-games added.
videogamer.com (Dec 05, 2007)
You shouldn't buy Thrillville Off the Rails for the mini-games - there are much better social video games out there. But as a theme park creator it's not bad, and has literally hundreds of options to tweak and manage. We'd say it's a decent purchase for younger teens, but it's quite niche and can be quite complex at times.
NintendoWorldReport (Nov 01, 2007)
And that's about all there is to this game. It's serviceable. It accomplishes its job of providing enough decent content to distract the average kid for several hours. Add in the multiplayer and the slightly cheaper price point, and Thrillville: Off the Rails is a hard game to stay mad at. Unfortunately, if you're outside the targeted demographic, the game will most likely make you feel old, or at least bored, or probably both.